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  1. #1
    Moderator death--droid's Avatar
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    Zelda Ocarina of time Community Retexture Project V6 Development Topic

    Zelda Ocarina of time Community Retexture V6




    Downloads
    V6 Pack
    Please note, please do not redistribute this with other changes or other additions.
    You require the latest 7zip to extract these http://www.7-zip.org/

    Direct Download(s)
    Mediafire - Download now
    Donate
    death-droid


    Authors
    Code:
    mode7
    Chieftain459
    DCS78 
    Death-Droid
    Driscol
    Djipi
    Mdtauk
    Rice
    Kalzenith
    Necromagician
    sick deal
    Elratauru
    Zeckron
    Railroads
    Lewa
    chaoszerox
    IanSkelskey
    blooped out
    Amon
    TallgeeseIII
    Federelli
    steftheserb
    AaronLite
    missingno.
    dutchMasta
    stwstl5926
    turpinator
    Donbero
    hyperion86
    Emarian
    nintendoknight
    Phantom7
    Contributor Information
    Below is information that should help any new contributors.
    Please note to read the TOS at the bottom of this post.

    Currently completed/partially completed Areas
    Please note this is not 0 up to date.
    Code:
    Area        Location            Done?    Remaining textures
    
    Kokiri        Forest                Y    --
    Kokiri        Link's House            N    Static Background
    Kokiri        Saria's House            N    Static Background
    Kokiri        House of Twins            N    Static Background
    Kokiri        Shop                N    Static Background, shelves, items
    Kokiri        Mido's House            N    Static Background
    Kokiri        Know-it-All Bros. House        N    Static Background
    Kokiri        Lost Woods            Y    --
    Kokiri        Sacred Forest Meadow        Y    --
    Kokiri        Sacred Forest Meadow Grotto    N    All
    
    Hyrule        Field                Y    --
    Hyrule        Grottos (wood walls & puddles)    N    All except water, grass, chest
    Hyrule        Fairy Fountains    (all)        Y     --
    Hyrule        Grottos (spider webs)        N    All except webs
    
    Lon Lon Ranch    Main Ranch            P    House exterior, signs, exterior fences
    Lon Lon Ranch    Tower                P    Floor, cows, all wood*
    Lon Lon Ranch    Stable                N    Static Background
    Lon Lon Ranch    House                N    All
    
    Castle Market    Entrance            N    Static Background
    Castle Market    Guard House/Poe Hunter's House    P    All except wood
    Castle Market    Main                N    Static Background (young & old)
    Castle Market    Alleys                N    Static Backgrounds (3)
    Castle Market    Temple of Time Entrance        N    Static Backgrounds (2)
    Castle Market    Treasure Chest Game        N    All
    Castle Market    Bombchu Game            N    All
    Castle Market    Shooting Game            N    All
    Castle Market    Happy Mask Shop            N    Static Background, shelves, items
    Castle Market    Potion Shop            N    Static Background, shelves, items
    Castle Market    Bazaar                Y
    Castle Market    Bombchu Shop            Y
    Castle Market    Alley Room 1 (fat woman)    N    Static Background
    Castle Market    Alley Room 2 (bearded man)    N    Static Background
    
    Hyrule Castle    Field                Y    --
    Hyrule Castle    Courtyard            Y    --
    
    Temple of Time    Main                Y
    Temple of Time    Chamber of Sages    Y
    
    Kakariko    Village                P    Stair sides, bottom of well, some bricks, roofs, signs
    Kakariko    Empty House/Potion Shop        N    Static Background, shelves, items
    Kakariko    Kid's House/Bazaar        N    Static Background, shelves, items
    Kakariko    Adult Talon's House        N    Static Background
    Kakariko    House of Skultulla        P    All except webs*
    Kakariko    Mayor's House            N    Static Backgrounds (2)
    Kakariko    Windmill Hut            N    All except top walls*
    Kakariko    Potion Shop 2 (rusted house)    N    All except steam from pots
    
    Graveyard    Main                Y    --
    Graveyard    Sun's Song Grotto        Y    --
    Graveyard    Hyrule Shield Grotto        Y    --
    Graveyard    Dampe's House            N    Static Background
    Graveyard    Dampe's Grave            N    All but floor, bones
    
    Death Mtn    Main                P    Red flag
    Death Mtn    Grotto (cow)            N    All
    Death Mtn    Great Fairy Fountains (all)    N    All
    Death Mtn    Crater                N    All
    
    Goron        City                P    Rope, wood, rugs, Darunia statue, wall holes, fabric
    Goron        Shop                N    Static Background, shelves, items
    
    Zora        River                Y    --
    Zora        Domain                Y    --
    Zora        Domain (Ice)            Y    --
    Zora        Shop                N    Static Background, shelves, items
    Zora        Fountain            Y    --
    Zora        Fountain (Ice)            Y    --
    
    Lake Hylia    Main                Y    --
    Lake Hylia    Fishing Hole            P    Grass around side
    Lake Hylia    Lakeside Laboratory        Y     --
    
    Gerudo        Valley                P    Wood plank, some stone walls, stone-to-dirt transition, wood pillars
    Gerudo        Fortress            N    All except ground
    Gerudo        Fortress Interior        N    All
    Gerudo        Wasteland            N    All
    Gerudo        Desert Colossus            N    All
    
    Sky        Day                Y    --
    Sky        Dawn                Y    --
    Sky        Dusk                Y    --
    Sky        Night                Y    --
    Sky        Evil/Gray            N    All
    
    Dungeon        Deku Tree            Y    --
    Dungeon        Dodongo's Cavern        Y    --
    Dungeon        Inside Jabu Jabu's Belly    Y    --
    Dungeon        Forest Temple            Y
    Dungeon        Fire Temple            N    All
    Dungeon        Ice Cavern            Y    --
    Dungeon        Water Temple            N    All
    Dungeon        Spirit Temple            P    Some
    Dungeon        Shadow Temple            N    All except chain
    
    HUD        Opening Menu            Y    --
    HUD        Start/Equipment            Y
    HUD        Start/Quest Status        Y
    HUD        Start/Map            P Missing outer frame, Position Indicator
    HUD        Start/Select Item        Y
    HUD        In-Game Display            Y
    The art aim
    This Retexture Project has a style that everyone should follow if they wish to contribute here.
    This project does not seek to add a wildly different art style to the game, but to refine the original,
    keeping the original 'feel' of the game, and adding to what the original developers could not produce due to technical limitations (and money).
    Not making major changes to what everything is interpreted as, and trying to refine the original into a new, upgraded version of the original is our goal.
    Sometimes there are exceptions were the originals, or parts of them just don't fit, or make sense for where they are, or what they appear to be.
    These are the only exceptions, and can be improvised and creatively worked upon, changing the original or part of it to something that makes sense, fits and keeps with the original 'feel'.
    In the end it's the project management that determines if the texture makes it into the pack.
    Terms of Submission
    When submitting work for the Zelda OOT Community re-texture project you are agreeing to the following.
    • Artwork submitted isn't permanent, and is subject to replacement by work of higher quality.
    • We reserve the right to keep any work submitted in the pack.
    • You reserve the right to have credit for any work submitted by you.
    • You reserve the right to restrict the use of any work submitted by you to this pack.
    If anyone dislikes this please just tell me or if you have a better written version please post it
    Last edited by death--droid; June 7th, 2014 at 17:32.
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD


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  2. #2
    EmuTalk Member hyperion86's Avatar
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    I tested the pack and it works perfectly!

    I've been working on the happy mask shop. It's the hardest one I have been working on by far. The face is quite difficult to replicate specially since the original does not fit correctly with the shelves
    Also, on the notice board I have put the rules of the Happy Mask Shop translated to Japanese using an online translator. I don't think that its very accurate, but I can't verify it! XD

    Anyway, here is the first screenshot. As always, post any suggestions about it
    Original:


    First try:

  3. #3
    Moderator death--droid's Avatar
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    Good job Hyperion, tho there textures do need some improvement in places and the text on the card should be written in Hylian, the font you need is here http://www.zeldalegends.net/index.php?n=fonts under Hylian 64. Of course that means you need to first translate the English text to romaji then translate it by hand to Hylian. The model itself seems quite accurate and correct
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD

  4. #4
    EmuTalk Member hyperion86's Avatar
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    Quote Originally Posted by death--droid View Post
    Good job Hyperion, tho there textures do need some improvement in places and the text on the card should be written in Hylian, the font you need is here http://www.zeldalegends.net/index.php?n=fonts under Hylian 64. Of course that means you need to first translate the English text to romaji then translate it by hand to Hylian. The model itself seems quite accurate and correct
    Thanks, I didn't know that

  5. #5
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    If I redo the text, what font would you guys recommend? Should I apply a colored outline like before? Any shadows? I found all the PSDs that I used before to retexture the text earlier.

    EDIT:
    Can someone tell me what font is used in this screenshot? I could re-do the text that needs to be done to be identical to that if need be.

    EDIT2:
    I believe for the first time the pack is working fine for me on the computer I've had since just a little while after I redid the text the first time. I can really re-do the fonts this time without an issue...but just to verify that all textures are loading properly, I have a few questions:

    1. Is the pixelation at the top-right of the screen on the three directional buttons normal? (Maxed AA and AF)
    2. And what about this?
    3. I thought "Press Start" was already textured? Do I need to re-do that too? Are the lines through the sword and shield normal?
    4. I also thought these letters were done too.
    5. Should these fonts be made to match? If so, which should be made to match the other?
    6. I forgot how to fix this.
    7. I thought the place names were also redone too?

    If I need to redo more than I expected, that's fine. At least this way it will all be along the same style . I'll dump and retexture all of the English text, but if someone wants the German/French versions to be retextured too, they'll have to dump those themselves and send them to me (MediaFire is nice).

    Also, how do I fix the lag upon loading the start screen?
    Last edited by Emarian; September 12th, 2010 at 21:16.
    "Nearly all men can stand adversity, but if you want to test a man's character, give him power."
    - Abraham Lincoln

    OoT Community Retexture v5 >> Download Here (Direct Link)
    Djipi's Final Cell Mod 2009 (With Fixes) >> Download Here (Direct Link)
    My Zelda Fonts >> Download Here (Direct Link)

  6. #6
    EmuTalk Member
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    Quote Originally Posted by Emarian View Post
    If I redo the text, what font would you guys recommend? Should I apply a colored outline like before? Any shadows? I found all the PSDs that I used before to retexture the text earlier.

    EDIT:
    Can someone tell me what font is used in this screenshot? I could re-do the text that needs to be done to be identical to that if need be.

    EDIT2:
    I believe for the first time the pack is working fine for me on the computer I've had since just a little while after I redid the text the first time. I can really re-do the fonts this time without an issue...but just to verify that all textures are loading properly, I have a few questions:

    1. Is the pixelation at the top-right of the screen on the three directional buttons normal? (Maxed AA and AF)
    2. And what about this?
    3. I thought "Press Start" was already textured? Do I need to re-do that too? Are the lines through the sword and shield normal?
    4. I also thought these letters were done too.
    5. Should these fonts be made to match? If so, which should be made to match the other?
    6. I forgot how to fix this.
    7. I thought the place names were also redone too?

    If I need to redo more than I expected, that's fine. At least this way it will all be along the same style . I'll dump and retexture all of the English text, but if someone wants the German/French versions to be retextured too, they'll have to dump those themselves and send them to me (MediaFire is nice).

    Also, how do I fix the lag upon loading the start screen?
    1. Not sure, but it's probably not right.
    2. Definitely not normal.
    3. Press Start appears low-res to me as well.
    4. I get the same thing.
    5. Do the fonts match in the regular game? If so, then yes.
    6. It's due to a poorly emulated framebuffer, and I never found the right settings to fix it entirely.
    7. They appear hi-res in mine.

    Menu lag is due to the framebuffer as well.

  7. #7
    Moderator death--droid's Avatar
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    @Emarian
    I have no idea what the font that was used was, wish I could remember

    1. That's not right, what plugin are you using?
    2. Thats exactly what mine does But its definitely not normal.
    3. Appears low res for me as well.
    4. Same thing happens to me as well, its weird
    5.If the fonts match the original ones in game, then yes.
    6. You can't get this working 100% in rice Video but you can still get it partially working, turn off hide advanced options, go to the Game Default Options tab and change "N64 Frame Buffer Emulation" to "Basic Frame buffer".
    7.The place names load up as hi-res in mine.

    And as Donbero said the menu lag is most likely due to the bad frame buffer emulation present in Rice Video
    Last edited by death--droid; September 13th, 2010 at 04:38.
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD

  8. #8
    The Great Gunblade Wielder squall_leonhart's Avatar
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    6. You can't get this working 100% in rice Video but you can still get it partially working, turn off hide advanced options, go to the Game Default Options tab and change "N64 Frame Buffer Emulation" to "Basic Frame buffer".

    Basic framebuffer with emulator is slightly better. it used to be that writeback and reload was required to get link showing in the subscreen but that doesn't work anymore.

  9. #9
    hires_texture chaoszerox's Avatar
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    Quote Originally Posted by Emarian View Post
    If I redo the text, what font would you guys recommend? Should I apply a colored outline like before? Any shadows? I found all the PSDs that I used before to retexture the text earlier.

    EDIT:
    Can someone tell me what font is used in this screenshot? I could re-do the text that needs to be done to be identical to that if need be.

    EDIT2:
    I believe for the first time the pack is working fine for me on the computer I've had since just a little while after I redid the text the first time. I can really re-do the fonts this time without an issue...but just to verify that all textures are loading properly, I have a few questions:

    1. Is the pixelation at the top-right of the screen on the three directional buttons normal? (Maxed AA and AF)
    2. And what about this?
    3. I thought "Press Start" was already textured? Do I need to re-do that too? Are the lines through the sword and shield normal?
    4. I also thought these letters were done too.
    5. Should these fonts be made to match? If so, which should be made to match the other?
    6. I forgot how to fix this.
    7. I thought the place names were also redone too?

    If I need to redo more than I expected, that's fine. At least this way it will all be along the same style . I'll dump and retexture all of the English text, but if someone wants the German/French versions to be retextured too, they'll have to dump those themselves and send them to me (MediaFire is nice).

    Also, how do I fix the lag upon loading the start screen?
    Are you using the new v5 pack? I am, also I normally use v 1.0 of the ROM

    @ your first EDIT
    these are the fonts you're looking for
    http://www.mediafire.com/?jvl1x227p15f7at

    1. Normal, needs to be retextured
    2. doesn't show like that for me on any version of the ROM
    3. start button may need to be done, not sure. That happens when I use v 1.2 of the rom, use 1.1 or 1.0
    4-5. read paragraph below
    6. impossible to make it look perfect, what squall_leonhart said about it.
    7. The place names use on the HUD have been done and are in the pack but apparently all of them in the pack have the wrong texture names, this is going to have to be fixed by someone, and if no 1 else does it DD needs to.

    As far as re-doing any of the fonts or text elements, I don't think there's anything to do, if any not much. I personally think every text element that has been done so far has been perfect. In the original game the whole game didn't use the same font. The main chat text font using the single letters is perfect. It's exactly like the original in every way, but of course hires.
    There may be some text elements missing that aren't in the v5 pack, maybe some of the ones you pointed out, I haven't done through searching.
    here's some thing's I found that need to be done I found
    http://i756.photobucket.com/albums/x...k/cbuttons.jpg
    http://i756.photobucket.com/albums/x...rk/Abutton.jpg


    @DD there is a psd file in the v5 pack under...
    LOZ OOT Community Hi-res v5\THE LEGEND OF ZELDA\Laungage\English\Places Names - Complete
    MOST IMPORTANTLY DD I think we need to officially support one version of the ROM.

    You can read all about the different ROM versions here
    http://www.zeldawiki.org/The_Legend_...carina_of_Time

    This leafy plant in the pack has been done, but not only does it not look like the original at all, the animation when it is cut hasn't been done. I may give this a shot and try to do it
    current in v5 pack
    http://i756.photobucket.com/albums/x...rk/leafcut.jpg

    original
    http://i756.photobucket.com/albums/x...iginalleaf.jpg

    @hyperion Keep up the awesome work it's not something we all here can do, and I'm very glad you have have such 1337 modeling skillz

    P.S. something unrelated to the project, but I had no clue existed. I wonder if it has any textures we need to do?
    http://www.zeldawiki.org/Fabulous_Five_Froggish_Tenors
    Last edited by chaoszerox; September 13th, 2010 at 05:25.
    Add me! Steam:chaoszerox | Skype:cahoszerox | League of Legends:ChaosAnimeX

    Anime-Planet.com - anime | manga | reviews
    1964 emu version 0.9.9 (much better than 1.0 or 1.1)
    1964 video plugin community, Revision 67 (latest revision 73 is bugged)
    Nrage input with xinput rumble support added (Xbox 360 controller rumble)
    I'll update this sig later with some convenient downloads as my old ones were deleted, thanks mediafire

  10. #10
    The Great Gunblade Wielder squall_leonhart's Avatar
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    the title shows fine on all versions of the game. the differences lie in the Plugin used.

    This is another point where rice video derivatives loses out to glide64, but then rice video beats that with the panorama's support.

    Glide64


    1964/Rice


    also... fps sucks with Rice for some reason.....

    pretty sure the texture loading issues in this case are related to the Alternate CRC issue,

    An explanation of the situation with palette CRC bug in RiceVideo.
    The bug affects only 4bit CI textures. When “Full TMEM emulation” option is off, RiceVideo takes wrong, I even can say random, palette to calculate CRC. The consequences can be very bad. CRC becomes content-dependent. That is, the same texture can get different CRC in different situations. Besides, if RiceVideo was used in “Full TMEM emulation off” mode to dump textures, created pack will not work when this option is on, and vice versa.
    There is no easy way to fix it. That is, the bug itself is easy to fix, I can point on exact places in the code. However, to fix existing texture packs it is necessary to use the fixed version to dump all textures again, and rename created hires textures using correct CRC. This hardly will be done.
    The only thing, which can be done – warn all texture designers not to set full tmem emulation off when dumping textures.
    As for GlideHQ, I’m trying to reproduce that behavior in my code and I’m partially succeeded. However, some packs still not work. Probably, it’s not the only rake hidden in RiceVideo code.
    anyone got that glidehq toolset saved somewhere?

    DD? Mode7?
    Last edited by MasterPhW; February 28th, 2011 at 11:03.

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