Zelda Ocarina of time Community Retexture V6
Below is information that should help any new contributors.
Please note, please do not redistribute this with other changes or other additions.
You require the latest 7zip to extract these http://www.7-zip.org/
Direct Download Provided by bobjohson
[Mirror one Jumbofiles]
[Mirror two - Slingfile]
[Mirror three - Mega shares]
Please note to read the TOS at the bottom of this post.
Currently completed/partially completed AreasPlease note this is not 0 up to date.
Area Location Done? Remaining textures
Kokiri Forest Y --
Kokiri Link's House N Static Background
Kokiri Saria's House N Static Background
Kokiri House of Twins N Static Background
Kokiri Shop N Static Background, shelves, items
Kokiri Mido's House N Static Background
Kokiri Know-it-All Bros. House N Static Background
Kokiri Lost Woods Y --
Kokiri Sacred Forest Meadow Y --
Kokiri Sacred Forest Meadow Grotto N All
Hyrule Field Y --
Hyrule Grottos (wood walls & puddles) N All except water, grass, chest
Hyrule Fairy Fountains (all) Y --
Hyrule Grottos (spider webs) N All except webs
Lon Lon Ranch Main Ranch P House exterior, signs, exterior fences
Lon Lon Ranch Tower P Floor, cows, all wood*
Lon Lon Ranch Stable N Static Background
Lon Lon Ranch House N All
Castle Market Entrance N Static Background
Castle Market Guard House/Poe Hunter's House P All except wood
Castle Market Main N Static Background (young & old)
Castle Market Alleys N Static Backgrounds (3)
Castle Market Temple of Time Entrance N Static Backgrounds (2)
Castle Market Treasure Chest Game N All
Castle Market Bombchu Game N All
Castle Market Shooting Game N All
Castle Market Happy Mask Shop N Static Background, shelves, items
Castle Market Potion Shop N Static Background, shelves, items
Castle Market Bazaar Y
Castle Market Bombchu Shop Y
Castle Market Alley Room 1 (fat woman) N Static Background
Castle Market Alley Room 2 (bearded man) N Static Background
Hyrule Castle Field Y --
Hyrule Castle Courtyard Y --
Temple of Time Main Y
Temple of Time Chamber of Sages Y
Kakariko Village P Stair sides, bottom of well, some bricks, roofs, signs
Kakariko Empty House/Potion Shop N Static Background, shelves, items
Kakariko Kid's House/Bazaar N Static Background, shelves, items
Kakariko Adult Talon's House N Static Background
Kakariko House of Skultulla P All except webs*
Kakariko Mayor's House N Static Backgrounds (2)
Kakariko Windmill Hut N All except top walls*
Kakariko Potion Shop 2 (rusted house) N All except steam from pots
Graveyard Main Y --
Graveyard Sun's Song Grotto Y --
Graveyard Hyrule Shield Grotto Y --
Graveyard Dampe's House N Static Background
Graveyard Dampe's Grave N All but floor, bones
Death Mtn Main P Red flag
Death Mtn Grotto (cow) N All
Death Mtn Great Fairy Fountains (all) N All
Death Mtn Crater N All
Goron City P Rope, wood, rugs, Darunia statue, wall holes, fabric
Goron Shop N Static Background, shelves, items
Zora River Y --
Zora Domain Y --
Zora Domain (Ice) Y --
Zora Shop N Static Background, shelves, items
Zora Fountain Y --
Zora Fountain (Ice) Y --
Lake Hylia Main Y --
Lake Hylia Fishing Hole P Grass around side
Lake Hylia Lakeside Laboratory Y --
Gerudo Valley P Wood plank, some stone walls, stone-to-dirt transition, wood pillars
Gerudo Fortress N All except ground
Gerudo Fortress Interior N All
Gerudo Wasteland N All
Gerudo Desert Colossus N All
Sky Day Y --
Sky Dawn Y --
Sky Dusk Y --
Sky Night Y --
Sky Evil/Gray N All
Dungeon Deku Tree Y --
Dungeon Dodongo's Cavern Y --
Dungeon Inside Jabu Jabu's Belly Y --
Dungeon Forest Temple Y
Dungeon Fire Temple N All
Dungeon Ice Cavern Y --
Dungeon Water Temple N All
Dungeon Spirit Temple P Some
Dungeon Shadow Temple N All except chain
HUD Opening Menu Y --
HUD Start/Equipment Y
HUD Start/Quest Status Y
HUD Start/Map P Missing outer frame, Position Indicator
HUD Start/Select Item Y
HUD In-Game Display Y
Ocarina of Time retexturing development kit
Mode7 created this to have a knowledge and material base for the all retexturers on this project and others.
Among tutorial and tool recommendations it also has links to an extensive library of base textures and a huge collection of reference photoshop files that can show you how a certain texture is made (ordered by area and function)
Find the link here.
The art aim
This Retexture Project has a style that everyone should follow if they wish to contribute here.
This project does not seek to add a wildly different art style to the game, but to refine the original,
keeping the original 'feel' of the game, and adding to what the original developers could not produce due to technical limitations (and money).
Not making major changes to what everything is interpreted as, and trying to refine the original into a new, upgraded version of the original is our goal.
Sometimes there are exceptions were the originals, or parts of them just don't fit, or make sense for where they are, or what they appear to be.
These are the only exceptions, and can be improvised and creatively worked upon, changing the original or part of it to something that makes sense, fits and keeps with the original 'feel'.
In the end it's the project management that determines if the texture makes it into the pack.
Terms of Submission
If anyone dislikes this please just tell me or if you have a better written version please post it
When submitting work for the Zelda OOT Community re-texture project you are agreeing to the following.
- Artwork submitted isn't permanent, and is subject to replacement by work of higher quality.
- We reserve the right to keep any work submitted in the pack.
- You reserve the right to have credit for any work submitted by you.
- You reserve the right to restrict the use of any work submitted by you to this pack.