Hello everyone. Recently I have found myself working on re-texturing Majora's Mask. I love what Djipi has done so far but I was disappointed that most of the UI had been left out. So I set out to do a complete re-texture of the UI in Majora's Mask. I have mostly completed that, but I have gone a bit further as I found re-texturing to be rather interesting. Most of these textures I have made are original, and some are from other various texture packs. Texture packs such as Djipi's cel-shaded Ocarina of Time, as well as the Real Ocarina of Time project have ported or edited versions of their textures brought into this pack. I give credit to these authors as well as much thanks as I sometimes merely used Photoshop to port over their work when it comes to these specific textures. Either way I have spent a great deal of time on this texture pack as a whole and I thought it would be nice to share that hard work.
A HUGE thanks to the creator of HighresEaser as without it I would not have completed this project. I used this photoshop plugin literally hundreds of times.
Also thank you to many who contributed to the OoT community pack as some of those textures were ported to this pack.
I've finished the pack now and the download link is available below. There are 5748 textures taking up about 407MB of disk space. As far as I know the game is nearly 100% retextured. This project took me several months of work and I was very thorough. I hope this pack makes the game more enjoyable for everyone. A great thank you goes out to Djipi and mdta for allowing the use of textures made by them in this pack. Below are screenshots from the completed pack.
The settings for this game/texture pack have given many people grief, so below are screenshots of the settings I use. I have played the game several times through with these settings and can confirm that they provide the best overall Majora's Mask Hi-Res experience.
Enjoy the pack everyone!
V 1.0 download
https://emulationking.com/bluedarts-...ask-retexture/ (High speed) (Requires winrar or 7zip to be extracted)
Emulation64 slow and split
Emulation64 .HTC for GlideN64
After I finished the UI I jumped right into the third dungeon, Great Bay Temple. I re-textured the entire temple including monsters and all the effects I could find, and this is pretty much where I left off. I felt that with a complete UI, and a bit more, I should upload what I have done thus far and let the good people at EmuTalk try out these new textures.
These are designed to work alongside Djipi's textures so these screenshots contain Djipi's work in them as well. The download contains only the textures I have worked on.
(Old screens removed)