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  1. #1
    Texture Pack Invader NES_player4LIFE's Avatar
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    The mario's kart retexturing page

    hey all i'm sure some of you have seen the cruz01 thread

    well this the project page.

    EDIT: 12/10/14

    I would like to create a 100% interactive spirit sheet, this project has been dormant for far to long.
    Long term goal is to make a 3D Gif from the 2D slices. However, first I need to see all of the files to know what I'm working with.

    Windows folder are great for keeping alike files together, but comparing files between folders is impossible.
    I need a way to keep same name files together but view all the files as a whole.

    Does anyone know of a (free) tool that will allow me to place these files into a worksheet style range?

    Last edited by NES_player4LIFE; December 10th, 2014 at 23:03.
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  2. #2
    It's me, Mario !!! BFrancois's Avatar
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    Hi !

    I do not think these are all Mario's textures.
    For each character, I have dumped over 1300/1400, and a lot of textures are still missing...

  3. #3
    Texture Pack Invader NES_player4LIFE's Avatar
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    thank you, i didn't realize i left so many out
    please upload what you have so we can compile the full pack for those that wish to develop packs.

    and again ty.
    -NES
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  4. #4
    EmuTalk Member
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    Quote Originally Posted by NES_player4LIFE View Post
    thank you, i didn't realize i left so many out
    please upload what you have so we can compile the full pack for those that wish to develop packs.
    Just to point it out: The real challenge (besides retexuring the carts) is to identify the different textures that belong to each other. As each cart in each angle consists of 2 or 3 textures, the ones that belong to each other have to be identified and aligned.

    I think if that part has been done, the carts could be modelled in 3D, turned to the corresponding angle and a screenshot of this might serve as basis for the hires replacement.

    How to reach that:
    1. dump all cart textures (that you are currently doing)
    2. use highreseaser option 1 to label them
    3. start game in debug version of rice plugin (or 1964Video)
    4. trace from frame to frame during gameplay by moving the carts around
    5. note the ids of the corresponding cart textures in each cart positions
    6. align the corresponding cart textures in a photoshop document by using option 2 of highreseaser
    7. model your cart in 3d and turn it in the position shown in the photoshop document
    8. past the (cut off) screenshot of the 3D model as hires replacement into the hires layer of the photoshop document
    9. split the hires layer to the hires tiles corresponding to the original ones by using option 3 of highreseaser
    10. done


    Well that's by sure a bunch of work and a very big challenge but that's the only way that comes to my mind to accomplish the job.
    I don't think that can be done by a single person but with joined forces it might be doable...

  5. #5
    It's me, Mario !!! BFrancois's Avatar
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    I have dumped and sorted 9000 textures of the karts (not finished for Mario and Yoshi) and "ripped" karts from Mario Kart DS and SNES.
    I use only the main texture, not the head, and i have limited positions of karts...

    Video : (Select HQ Mode)





    A Pack will be released in a few months (with SNES sprites)...
    Another could be released if I manage to integrate all karts of Mario Kart DS
    Last edited by BFrancois; November 17th, 2009 at 22:15.

  6. #6
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    Quote Originally Posted by BFrancois View Post
    I have dumped and sorted 9000 textures of the karts (not finished for Mario and Yoshi) and "ripped" karts from Mario Kart DS and SNES.
    I use only the main texture, not the head, and i have limited positions of karts...
    I think 9000 textures for 2 characters is far to much. I have the feeling, many duplicates have been dumped. That's why I would number them. That way you can easily detect, which ones are really used by the game.

  7. #7
    It's me, Mario !!! BFrancois's Avatar
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    No, 8200 textures for 6 characters (Peach, Wario, Toad, Donkey, Bowser and Luigi) + 800 for 2 others (Mario and Yoshi)

    I use .BAT files to save my time

    Last edited by BFrancois; November 17th, 2009 at 22:58.

  8. #8
    Texture Pack Invader NES_player4LIFE's Avatar
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    very nice

    btw the way i identify the textures is to search the texture id number
    the way this is done is by looking up the first number that comes after MARIOKART64#.
    only look for the first 8 digits in each search.

    e.g MARIOKART64#26945547#...

    now find the three or four textures and place them with themselves in a folder named with the same 8 digit number.

    @ mircrodev; i've thought about making a 3d model however i know nothing about 3d rendering if anyone knows how to do this it would definitely help out.
    once we have the carts pulled.

    edit: i've linked lacuta's textures uptop

    edit:2 i've found upto 1675 textures updated 1st post
    Last edited by NES_player4LIFE; November 20th, 2009 at 03:19.
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  9. #9
    EmuTalk Member Weatherton's Avatar
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    BFrancois, can you describe what you are doing with that .bat file? Also, are you getting any "glitchy" textures dumped? I have gotten several sprites that are missing any soft of shading on the tires. I tried to upload them with the "manage attachments" feature just now, but I haven't been able to get that to work...

    Do you mind uploading some of the texture rips you have? Right now, for Yoshi I have:

    1,287 Yoshi model images (excludes glitched ones and any icons / menu images)
    (253 heads, 969 bodies, 65 crash)

    I am trying to determine what I am missing and get them. It sounds like you have more images per character than I do for Yoshi, or are you counting icons and menu images?

  10. #10
    Texture Pack Invader NES_player4LIFE's Avatar
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    top updated to now 2237 files!

    @Weatherton sorry for the late reply
    Did you dump the drift and the spin?
    Last edited by NES_player4LIFE; May 9th, 2010 at 01:21.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

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