Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    EmuTalk Member
    Join Date
    Jul 2008
    Posts
    523

    Texture packs slowing down my PC

    Does anyone else have this problem? By now I've accumulated around 4gb of N64 hi-res packs from all around. Last night I tried moving them from one hard drive to another and it took so long I just gave up. Indexing my PC has become a nightmare, virus scans take twice as long - generally everything has become much more arduous because of the fact that there are now tens of thousands of individual textures packed in disparate folders strewn across my hard drive. Also I think the fact that the folder tree to get to the packs is so deep (c:/users/my documents/emulation/1964/plugins/hi-res/the legend of zelda/Celda/hyrule field for example ) gives windows explorer a hernia every time it tries to access it.

    Suggestions welcome



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Moderator
    Join Date
    Feb 2008
    Posts
    987
    Have you tried defragmenting your computer?

  3. #3
    EmuTalk Member
    Join Date
    Jul 2008
    Posts
    523
    Sure, yes.

  4. #4
    Moderator
    Join Date
    Feb 2008
    Posts
    987
    How much room do you have left and what is your system specs.

  5. #5
    EmuTalk Member
    Join Date
    Jul 2008
    Posts
    523
    I have plenty of hard drive space - it's a 500gb - and 4gb ram with a 3ghz c2d processor. It's just because the texture files aren't collated together very well. I've done what I can but it's just the nature of the packs. You end up with dozens of individual folders with many hundreds of small textures in each one. it's a nightmare for the archiver which has to copy over every single file instead of collectively.

  6. #6
    EmuTalk Member Kazangwa's Avatar
    Join Date
    Oct 2006
    Posts
    46
    Quote Originally Posted by death--droid View Post
    Have you tried defragmenting your computer?
    Defragmenting is a useless utility...

    Cerebus, what interface does your hard drive use? Is it SATA or IDE? And how new is it?

  7. #7
    Moderator
    Join Date
    Feb 2008
    Posts
    987
    Helps for me, Generally speeds my computer up greatly (I'm not using the windows one either)

    Anyway i have no idea what the problem could be.

  8. #8
    EmuTalk Member Kazangwa's Avatar
    Join Date
    Oct 2006
    Posts
    46
    Quote Originally Posted by death--droid View Post
    Helps for me, Generally speeds my computer up greatly (I'm not using the windows one either)

    Anyway i have no idea what the problem could be.
    Ah, well I did mean the Windows Defragmenter. I used it one time and ended up with less space than before.

    But back to what I was saying, you could have a fast computer, and a good amount of ram, but if your hard drive interface is old, like IDE, copying files will take a long time regardless.

  9. #9
    EmuTalk Member
    Join Date
    Jul 2008
    Posts
    523
    It's not a problem with the computer, I promise. It's a brand new seagate sata drive. It's simply that whereas with most games the textures are collated together so the copier does them all in one go, with hi-res packs the file explorer has to synchronise across them all simultaneously - copying takes exorbitant amounts of time. It would be the same with any similar file setup - more individual files means more copy/scan time. I'm just wondering if there's a way of getting past that. For the most part it doesn't affect the PC, it's only when it comes to copying between hard drives or virus scans or something like that.

  10. #10
    EmuTalk Member Kazangwa's Avatar
    Join Date
    Oct 2006
    Posts
    46
    Quote Originally Posted by cerebus5 View Post
    It's not a problem with the computer, I promise. It's a brand new seagate sata drive. It's simply that whereas with most games the textures are collated together so the copier does them all in one go, with hi-res packs the file explorer has to synchronise across them all simultaneously - copying takes exorbitant amounts of time. It would be the same with any similar file setup - more individual files means more copy/scan time. I'm just wondering if there's a way of getting past that. For the most part it doesn't affect the PC, it's only when it comes to copying between hard drives or virus scans or something like that.
    Yeah, not sure what to tell you, unless perhaps you bought an outdated SATA interface, but I doubt you did.

    Maybe a good idea when trying to move them would be to archive them all into a single WinRAR archive, but I doubt that would save any time really.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •