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  1. #1
    EmuTalk Member
    Join Date
    Jun 2009
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    Working on the community OOT project, small artefacts in high-res textures

    I decided to attempt a high-resolution OOT HUD for the community Zelda project, but I have a couple of questions:



    • Small artefacts are occuring in my high-res textures when in-game. It's hardly noticeable but I want to figure out how to fix it (see below picture)
    • What resolution factor is the community project using? For the HUD, I'm using 4x original resolution, but will change if that's not correct.
    • Does anyone have a detailed list of what is already done? I am about to try out the kokiri sword icon, but I think someone may have done it already.
    • What do you think of my work so far? I've only done the heart meter and the buttons, not including the arrows within the C-buttons. I am trying to match the original as close as possible, as mode7 is doing.



    Artefacts:


    First attempt at high-res HUD:



    Edit: Just found the list here - looks like the HUD is already partially completed. I will still continue with mine just to see how it turns out when sticking to the original style.
    Last edited by initech; June 29th, 2009 at 04:23.


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  2. #2
    The Great Gunblade Wielder squall_leonhart's Avatar
    Join Date
    Jan 2006
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    3,239
    its just resampling artifacts when you increase the size of the image.

  3. #3
    EmuTalk Member
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    Jun 2009
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    Do you mean in terms of resizing the screenshot? Because that was nearest-neighbor resampling.

    I noticed these artefacts in mode7's HUD pack too. Load OOT with the high-res pack and look closely around the edges of the hearts - especially the "pulsing" half heart. You can see the artefacts in-game.

  4. #4
    Registered User
    Join Date
    Feb 2009
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    78
    Does this occur on other plugins that support high resolution retexturing?

  5. #5
    EmuTalk Member
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    Jun 2009
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    5
    Yes, but it's much more subtle. The picture in my first post was on 1964 + Rice 6.1.4.

    Unfortunately I couldn't get Glide64 running on 1964, but this is PJ64 + Glide64:

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