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  1. #1
    EmuTalk Member
    Join Date
    Dec 2008
    Posts
    2

    ENB Series could help alot!!!! SHADER!!!

    Hi guys I'm new to these forums and it feels like I found a gold mine...But thats not why I writing. I noticed that you guys also use shaders for your texture mods well, I don't know where to put other things but maybe you guys can benefit from a project that was for GTA and ended up in other games as well....



    ENB SERIES

    http://boris-vorontsov.narod.ru
    EXAMPLE
    This pic is from a guy on the GTA forums with a skin pack for GTA SAN




    well right now with the current version you can get bump mapping, blurr, bloom.

    you can make GTA San look like GTA IV...So with that what do you think we could do to other games!!!!! think of normal maps in ZELDA!!!

    What do you guys think!!!

    oh and by the way check out the forums people keep posting different setups

    http://www.gtaforums.com/index.php?s...ntry1057554894


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  2. #2
    Super Mario RPG master
    Join Date
    Sep 2008
    Location
    Cottage Grove, Oregon
    Posts
    160
    What is ENB, and if it's NOT N64 concept, then you should definitely find another place to put this.
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  3. #3
    EmuTalk Member
    Join Date
    Dec 2008
    Posts
    2
    Well, I didn't know where to put this but ENB is the name of the dx9 shader and i wanted to see if it can be used for N64

  4. #4
    N64 Artist
    Join Date
    Feb 2008
    Location
    Buffalo
    Posts
    516
    I like your effort. No one can be shunned for trying to let us know about something (possibly) new.

    I'd like to see something like this available, and 'someday' in the future it'll be I am sure, but probably not for some time.

    Maybe you should post info about it in the programing section about getting this to work for N64 graphics plugin(s), and then post updates if/when you have some here.

    I'm glad you feel this is a "gold mine" for you! We like to think so too.

    Right now I am trying to get a simple Texture Caching Option/Functionality integrated into Rice Video with a little success and help from some "fans" of my Castlevania LOD pack. Though it's slow going, patience and persistence to spread the word and build enthusiasm is a must.

    It seems hard to get much enthusiasm generated, this group (especially our coders/programmers) is kinda old and tired. hehe.

    We could use a shot of something revolutionary.

    I have been able to get Microdev and Aristotle900 on board and at least trying to work on the texture caching option for rice, but they have just started and need some time to figure it out I am sure. (BTW, I should post to them to see how it's going! )

    Good luck!

    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  5. #5
    Super Mario RPG master
    Join Date
    Sep 2008
    Location
    Cottage Grove, Oregon
    Posts
    160
    yeah, good find, its Xmas anyway.
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  6. #6
    EmuTalk Member 64fanatic's Avatar
    Join Date
    Oct 2005
    Location
    Canada
    Posts
    135
    http://www.emutalk.net/showthread.php?p=410124

    Thread shows it here.

    It doesn't really add a lot since this is the n64 we're talking about

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