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  1. #1
    Moderator
    Join Date
    Feb 2008
    Posts
    987

    Zelda Majoras Mask Community Retexture Project

    What we currently have

    Code:
    Green=Good and finished
    Dark Green=Done but could to with a remake
    Deep sky blue=Partially done needs completion
    Orange=In Progress.
    Red=Not Done
    Check list



    Code:
    Menu
    Link
    Sword icons
    Shield Icons
    Mask Icons
    Skull Kid
    Dialogue Text
    HUD
    Action Text
    Observatory
    Epona
    Lune
    Taya

    I need someone to help with the list of things to do XD


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  2. #2
    Super Mario RPG master
    Join Date
    Sep 2008
    Location
    Cottage Grove, Oregon
    Posts
    160
    I'll get to work on the HUD. I think its only like...100+ textures, good luck with both of your Zelda projects!
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  3. #3
    EmuTalk Member
    Join Date
    May 2005
    Posts
    29


    Click on the images for a larger view.

    Just want to stress that some textures aren't mine and I was merging from different texture packs (mainly Djipi's Real Pack, great pack).
    What ARE done by me or modified from the official art include: Menus, Shields (both of them), Hero's Bow, Bottles and Bottled Items (Done most now, Green/Red/Blue Potion, Hot/Spring Water, etc.), Clock internals, Blast/Stone/All-night/Couples/Captains Masks, Bomber's Notebook, some random HUD/day transition text and maybe a few others.
    Some items do need improving (Bomber's Notebook and Shields for example), don't look 100% professional, and the shadows haven't been completely consistent (angles/focus/distance), so need to redo all that (simple stuff really, kept all the PSDs).

    Will work on more, but will try focus on OoT before moving back to this.

    Lastly, thanks for putting up the thread death--droid!

  4. #4
    Super Mario RPG master
    Join Date
    Sep 2008
    Location
    Cottage Grove, Oregon
    Posts
    160
    shoot...That's looks so close to being realistic!
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  5. #5
    Emulation Fanatic EmuFan's Avatar
    Join Date
    Apr 2005
    Location
    Norway
    Posts
    740
    It looks very good. I think you should ask Djipi for permission if you´r gonna use his textures though, unless you already did. He abandoned the project, so i think he should be cool with it. It is a fantastic game, i think it´s sad that Djipi didn´t have an attraction for it. Not enough to keep him going, at least.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

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  6. #6
    EmuTalk Member
    Join Date
    May 2005
    Posts
    29
    If I release anything, it'll be without any of Djipi's textures, it's mainly just for me while I was playing through it. But if we could get his permission to merge some of his textures into the community pack, then that would be a great load off our shoulders, since his textures are pretty damn good! I'll send him a pm.

  7. #7
    Moderator
    Join Date
    Feb 2008
    Posts
    987
    Quote Originally Posted by dutchMasta View Post


    Click on the images for a larger view.

    Just want to stress that some textures aren't mine and I was merging from different texture packs (mainly Djipi's Real Pack, great pack).
    What ARE done by me or modified from the official art include: Menus, Shields (both of them), Hero's Bow, Bottles and Bottled Items (Done most now, Green/Red/Blue Potion, Hot/Spring Water, etc.), Clock internals, Blast/Stone/All-night/Couples/Captains Masks, Bomber's Notebook, some random HUD/day transition text and maybe a few others.
    Some items do need improving (Bomber's Notebook and Shields for example), don't look 100% professional, and the shadows haven't been completely consistent (angles/focus/distance), so need to redo all that (simple stuff really, kept all the PSDs).

    Will work on more, but will try focus on OoT before moving back to this.

    Lastly, thanks for putting up the thread death--droid!

    Looks awesome care to put all what you have done in a nice little ordered list XD

  8. #8
    EmuTalk Member
    Join Date
    May 2005
    Posts
    29
    In-Game Menus - complete (including the map view which I didn't have a screencap of)
    Day Transition Text - complete (Dawn of the 1st day, 72 hours remain, etc.)
    Shield Icons - complete (needs improving)
    Clock Internals - complete (one texture could do with some improving - the mayan type column, maybe one or two other textures to be done)
    Mask Icons - partially done, and some need improving on
    Items - partially done, and some need improving on

    Using your colour code (you said Dark Green for needs improving but used Slate Gray, which I used, seems easier to differentiate than between the 2 greens, maybe my monitor)

  9. #9
    annoying you for over a year! Driscol's Avatar
    Join Date
    Apr 2007
    Location
    have you checked behind the couch?
    Posts
    432
    send the shield icons this way and i will see what can be done.

  10. #10
    EmuTalk Member
    Join Date
    May 2005
    Posts
    29
    you got the pm driscol? any progress?

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