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  1. #31
    N64 Artist
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    ReplayTy, Yes. Please read the above post carefully.

    Violineb, Thanks. I will look into the wiki.

    Any activity becomes an art when the doer cares about doing it the best he can.

  2. #32
    EmuTalk Member
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    http://mxmgallery.maxwellrender.com/
    Another great great site for textures, seemingly high-res and a massive collection.

    http://blenderartists.org/forum/showthread.php?t=126426
    Compiled list of texture sites.

    Most seem free, with the resources available from filterforge, and these sites, spending ages finding stock photos and whatnot should be a thing of the past.

  3. #33
    EmuTalk Member mode7's Avatar
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    Quote Originally Posted by Violineb View Post
    done and done
    http://iustrings.com/n64tex
    and I'm sure you can learn how to go about making a wiki of this. If not, here's a 2 minutes video tut that will teach you. (skip to about halfway to avoid installation instructions)
    http://www.idratherbewriting.com/video/dokuwiki.html

    I don't have any time myself to take care of the wiki but it's really straight forward and I'm sure you can figure it out. Let me know if you guys have any questions.
    Hi Violineb,

    could you please install the imagebox plugin for the wiki.
    http://www.dokuwiki.org/plugin:imagebox
    It would really help me to transfer my tutorials to the wiki.

    Note would be nice to

    http://www.dokuwiki.org/plugin:note

  4. #34
    Super Mario RPG master
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    well, thanks for the tips, now then, I got to get to work on my hires (although I have a cold, and its well over 2000 textures), thanks for the help!
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  5. #35
    EmuTalk Member Violineb's Avatar
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    @mode7:
    imagebox and note have both been installed In case you need to contact me quickly, it's probably faster to email me as I don't know if people reply to this thread.

    Additionally, I wanted to add that I could probably host some of the mods directly on the wiki since download links have a tendency to disappear/break. My host offers 300GB of bandwidth and I typically use 2GB per month so I think I should be ok.

  6. #36
    EmuTalk Member mode7's Avatar
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    Thanks a lot! I'm going to check it out right away!
    Hosting the packs on your site is a very generous offer.
    I think many people are looking for a stable host.

  7. #37
    EmuTalk Member Violineb's Avatar
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    Well quite frankly, I am amazed no one else has stepped up to help. I was also ****** that every time I wanted to try a mod it didn't exist any more. Even Djipi's and Federelli's mods are difficult to find. Besides those I don't think there really is any full game Zelda mod. Though I may be wrong. I'm thinking 300GB of bandwidth should be enough for what we need.

    I'm not sure what the upload limits are when going through the wiki upload so I will get you a ftp login eventually. I'll upload some packs myself if I ever find the time.

  8. #38
    N64 Artist
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    Bump

    ...to coincide with the new tutorial in the Making Hi-res Textures...community tutorial thread
    Last edited by gitech; January 7th, 2009 at 00:03.
    Any activity becomes an art when the doer cares about doing it the best he can.

  9. #39
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    Okay,

    This might sound like a slap in the face, but is there any clear and concise tutorials on retexturing somewhere?

    The reason is.................I am interested in making a pack for a game that has not had a retexture.

    Also, for tutorials and small texture packs, I'll be able to host them.

  10. #40
    Banned
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    Okay,

    This might sound like a slap in the face, but is there any clear and concise tutorials on retexturing somewhere?

    The reason is.................I am interested in making a pack for a game that has not had a complete retexture. My tools are Paint.NET with all the common plugins (like the ones from MadJik, pyrochild, BoltBait and so on....)

    Also, for tutorials and small texture packs, I'll be able to host them.

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