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  1. #1
    EmuTalk Member
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    Mollymutt's "3dized" Super Mario 64

    I'm trying to get a grasp of 3ds max. For my practice, I'm trying to give SM64 a more 3d look. This is my first real test, so don't kill me. I really like how some of it is coming out, like the barbed wire, and the Goombas. Tell me what you think.
    Here's the updated pack
    http://www.megaupload.com/?d=PBS6IMDK
    Whomp's Fortress
    http://www.megaupload.com/?d=MZVXAZGI

    Attached Thumbnails Attached Thumbnails SUPER MARIO 64-5.jpg   SUPER MARIO 64-6.jpg   SUPER MARIO 64-7.jpg   SUPER MARIO 64-13.jpg   SUPER MARIO 64-14.jpg  

    SUPER MARIO 64-15.jpg  
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    Last edited by Mollymutt; November 1st, 2007 at 05:56.


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  2. #2
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    one more
    Attached Thumbnails Attached Thumbnails SUPER MARIO 64-25.jpg  

  3. #3
    Nintedo Fan Mad Elite Knight's Avatar
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    Looks good mate keep up the nice work.

  4. #4
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    Wow, very impressive.
    - 'Nuff said...
    Known as JMS on PJ64 Private Forum

  5. #5
    annoying you for over a year! Driscol's Avatar
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    pack, realease NOW!!!

  6. #6
    lol@censors Im Bored's Avatar
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    Pretty cool, but dont get reliant on modelling everything. I was at that stage once where you think everything needs to be modelled then rendered, just never forget your 2D practice either.

    Look in to zBrush as well, for stuff like this.

  7. #7
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    Quote Originally Posted by Im Bored View Post
    Pretty cool, but dont get reliant on modelling everything. I was at that stage once where you think everything needs to be modelled then rendered, just never forget your 2D practice either.

    Look in to zBrush as well, for stuff like this.
    What's zbrush?
    Attached Thumbnails Attached Thumbnails SUPER MARIO 64-26.jpg  
    Last edited by Mollymutt; July 12th, 2007 at 14:39.

  8. #8
    Your Better Half UnaidedCoder's Avatar
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    Quote Originally Posted by Im Bored View Post
    Look in to zBrush as well, for stuff like this.
    That's like using a concorde to go to McDonalds 2 blocks away. Zbrush is intended for extremely high resolution model creation. plus it's not a good tool to use early on sicne it uses a "2.5" interface that would prove usless when using another program.

    I personallyy recommend XSI 4.2. It is awwesome for mesh creation. use milkshape (30 measily bucks) to vessel stuff in and out of it.

  9. #9
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    While the overall look's not that radically different from the original game, your new pre-rendered 3D sprites look AMAZING! The amount of shading detail really adds the extra 3D look to the Goomba's eye.

  10. #10
    lol@censors Im Bored's Avatar
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    Quote Originally Posted by UnaidedCoder View Post
    That's like using a concorde to go to McDonalds 2 blocks away. Zbrush is intended for extremely high resolution model creation. plus it's not a good tool to use early on sicne it uses a "2.5" interface that would prove usless when using another program.

    I personallyy recommend XSI 4.2. It is awwesome for mesh creation. use milkshape (30 measily bucks) to vessel stuff in and out of it.
    Id disagree that its overkill. Perhaps slightly (as you're never going to need some of its possible outputs on N64 games) but its practice building for more complex engines. Also, I wouldnt also say its only to be used for hi poly models.

    But thats splitting hairs; maybe using it early on isnt as good an idea as Id thought, but it doesnt "prove useless" at all when using other programs. Working between 3DSmax and zBrush is easier than people make out, and if you get that down then Im sorry but I personally think that for prerendered models, it'd be (Read; I find it) quicker to use both programs in tandem.

    Thats just my thoughts, and with my workflow it certainly is easier; I was just suggesting, like you did with XSI - personal opinions. Obviously people have different techniques; its the in-game results that matter.

    And moving off this off topic discussion, I will further say that it does indeed still look good, how youve done it. I like that, for once, someones sticking to the style of the game and just making it look crisper and a bit more detailed. Are you going to do the whole game, or just use parts as practice building?
    Last edited by Im Bored; July 12th, 2007 at 17:25.

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