Legend
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- Thread Starter
- #41
I wasn't dogging Jabo, just clarifying that currently Glide64 is the only one that emulates the sky in PD (which has nothing to do with the HWFB). So currently, if you have a good computer, when Glide64 0.9 comes out, that would be the best plugin for the game - since it will emulate the game almost perfectly. But if you have a mediocre or a slow computer (or simply using an AGP card) then Jabo's is going to be best for you. But I'm sure he'll get the sky working before not too long.
Also, I was just stating that if your playing GE, either plugin will be perfect for you. I do love Glide64 but I wasn't trying to put anyone else down.
And only Gonetz would trully know if its easier to code for the HWFB on his plugin using the GlideAPI and then make sure the wrapper can emulate that feature properly versus using DirectX. It seems like Jabo would have a less to worry about. When its comes to implementing new FB effects (as with PD lately) it doesn't take Jabo too long. He's a sharp guy, I think its (as you eluded to) a lack of time more than anything. But I gotta believe the difficulty level is about the same - they both have battles to fight - just different ones.
Also, I was just stating that if your playing GE, either plugin will be perfect for you. I do love Glide64 but I wasn't trying to put anyone else down.
And only Gonetz would trully know if its easier to code for the HWFB on his plugin using the GlideAPI and then make sure the wrapper can emulate that feature properly versus using DirectX. It seems like Jabo would have a less to worry about. When its comes to implementing new FB effects (as with PD lately) it doesn't take Jabo too long. He's a sharp guy, I think its (as you eluded to) a lack of time more than anything. But I gotta believe the difficulty level is about the same - they both have battles to fight - just different ones.