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Skies in PD and GE in Glide64!

Gonetz

Plugin Developer (GlideN64)
Hi all.

First of all, I have a request to all “civil” people – please stop to argue with Iconoclast. It obvious, that he does not understand the very basics of emulation at whole and N64 emulation in particular. Moreover, he even does not want to understand it. Because of it, he does not understand things, which he talks about. Each time when he uses technical terms, it’s obvious, that he does not understand, what they mean and how things work, it’s like a label on a black box for him. It’s ok for common emu-gamer, as you don’t need to have special knowledge to play with emulators. But when such people trying to argue with specialists – it’s annoying. For example he talks about “booting games”. It’s clear, that he does not understand, how HLE and LLE work – the corner stone of N64 emulation. Iconoclast – trying to boot a game with unsupported microcode into HLE plugin is almost the same as load a GDROM or BRD into your dvd-drive. HLE plugin is designed to work with several particular microcodes as common dvd-drive works with particular media types, and any attempts to load unsupported thing will lead to crash. There is a good article about emulation basics, written by Jabo. Unfortunately, I lost link to it. Try to find it, read and understand before talking about something more complex then plugins configuration.

PsyMan – you’re right, KI gold and GE/PD fixes are done with help of Ziggy's z64. In fact, emulation of these things required a bit of LLE.

Rice – I guessed how it works when I saw sources of z64. Second argument of rdphalf commands is a data for low-level triangle command, implemented in z64. Thus, this achievement is mostly Ziggy’s and Ville Linde merit :)
 
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zaba_3

New member
Have you read this thread dude!! No one had problems until Icono went on the offensive full force and start saying unfair things constantly! Open your eyes!

Chill man!I just wanted to point out that you arent first one to get in fight with Icono, he likes to argue a lot :p

anyways Great to see new progress in N64 emulation, its Best console ever!
 

Knuckles

Active member
Moderator
Ya, Rice's Video does not correctly emulate the sky texture in Goldeneye - it was just the first plugin to display the texture (albeit incorrectly)


Actually, you're wrong. I recall there was 1 version of Jabo's plugin that was showing it, then it was removed the version after. I have the plugin in here, lemme just find the good version and post a screenshot..


to Gonetz : Really nice job man! I see the water in Frigate is still funky (green water!!) but you did an amazing job! I still have my Voodoo 5 ready in another PC just to use Gilde64 :)

Iconoclast : Will you stop with that shit? It's really annoying and you just make no sence. If you're not around to post decent, positive and intelligent commments, don't post.

EDIT: Found it, Jabo Direct3D6 1.20b (see attachement)
 
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olivieryuyu

New member
Actually, you're wrong. I recall there was 1 version of Jabo's plugin that was showing it, then it was removed the version after. I have the plugin in here, lemme just find the good version and post a screenshot..


to Gonetz : Really nice job man! I see the water in Frigate is still funky (green water!!) but you did an amazing job! I still have my Voodoo 5 ready in another PC just to use Gilde64 :)

Iconoclast : Will you stop with that shit? It's really annoying and you just make no sence. If you're not around to post decent, positive and intelligent commments, don't post.

EDIT: Found it, Jabo Direct3D6 1.20b (see attachement)

Hehe i didn t know that :)

Thanks
 

PsyMan

Just Another Wacko ;)
Before arguing, someone should construct a base to support the reasons he argues for and you seriously fail on that part Icono.

The base of each one of your arguments can be described as a fortress of sand that collapses with the first wave. This is not the problem though.
The problem is that even after your "fortress" collapses you keep "fighting" while ignoring the fact that it's gone. You keep "fighting" for a lost cause. Everyone realizes that except you. Whoever tried to explain that to you ended being ignored, flamed or accused to be wrong.
Legend realized that on this particular thread and tried to end the argument... The result was you bashing him of course.

Arguments can lead to positive results when the bases used by the ones who participate are strong.
Arguments can lead to positive results even when someone's bases are not so strong as long as he knows when to accept that he is wrong.
But an argument with someone who never accepts being corrected will never end and will never lead to something positive.

No one is perfect. Everyone makes mistakes. You should accept that you are not perfect either Icono... you can't last long on a community while keeping the same attitude. The time will eventually come when everyone will just have enough of you and then it'll be the time to put an end to this never ending loop.
 

PsyMan

Just Another Wacko ;)
Legend did not try to end the argument. Show me what post tried to end it, because he seemed pretty damn persistent to me.

Here's a part of one of his posts:
But I DO NOT want to argue about this. Let's just have our own opinions on Glide64.

How could he be successful after you bashed him? He was really pissed after your reply to his post (who wouldn't) but he eventually gave up. You're the one who keeps going on.

Funny that you agree with me but you still fail to behave yourself...
 
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olivieryuyu

New member
I did not mention 'accuracy' in that comparison. Not only is there a difference between playability and quality, there is a difference between texture quality and accuracy. In Gauntlets, it's like, "Look at those rich quality high-res textures," and the missing GUI XD. Point is, whatever term you use for it, just as sky loading might be a microcode involvement, so is booting other ROM files.

I like discovering, I didn't know it was microcode-related (which explains why Rice's always loads them), and I still do it by day as I keep testing new games. It's not that I don't respect a plugin author's doing what other author's have not done, it's just my case of hostility and legend's sounding like some hyperstimulated kid finding ways to cut off other Plugin-related threads, jumping up and down on his keyboard keys and mouse buttons, stash and back about how awesome the sky looks.

Edit @Clements: Well, I don'g recognize that level. (I saw Gonetz's screenshots, but still, GS cheats I guess eh.)

Strange, because, over here, on the Dam level, the sky looks like this (and you're right LOD not only did I not turn on screws up the geometry, doesn't do anything to the sky):

GE.png


@Legend: Save your breath, dude, you're on my ignore list. LLE is to Jabo as loading the sky is to Gonetz; all the authors work hard, so accept that Glide64 sucks when you advertise it. Leave it to experts if you want people to see exactly why it can actually compete with the other plugins: It's a whole new method of emulating graphics, in terms of HLE, but still falls to Rice's and Jabo's features, just like vice versa. Accept it or not, don't care, just die, man, you suck. Silly rodent, emulation's for rabbits. :D

THE END

I request the ban of Iconoclast. If you click on THE END, you will see a picture with a nice comment: F... OFF. Insult should not be tolerated in this forum.
 

GE Master

New member
I just wanted to say what an absolutely fantastically entertaining thread this is. Wow, this is just excellent. A couple uppercuts and left hooks make for a good read. Good points spead around all the eye gouging. Hey, where the heck is Jabo, we need him in this thread to complete the circle of joy!!
 
OP
Legend

Legend

New member
Who knew the purpose of this thread would be 2-fold? :naughty:

I am also happy that this was a little good press for the not-so-well-known Glide64. My sig. has had a lot of hits since the begining of this thread. So thanks to Icono for helping spread the word of Glide64. Gonetz has been none-stop with improvements to the plugin and we'll all see soon how awesome Glide64 can be.

And yes Jabo has been quite busy as well and promising an update to beta testers in about a week where PD should be fully emulated (minus the sky maybe).

So we're about to have TWO plugins that emulate Perfect Dark almost, dare I say it, PERFECTLY. Sorry. So the choice will be up to the gamer which one works best for their system. If only N64 online play was just better!:(

All of our classics are getting better everyday!!

LONG LIVE N64!!!!:n64:
 
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mudlord

Banned
And yes Jabo has been quite busy as well and promising an update to beta testers in about a week where PD should be fully emulated (minus the sky maybe).

Who knows, the sky was very close to being emulated right in the beta......He might have other fixes in this bag. We shall see....

I am also happy that this was a little good press for the not-so-well-known Glide64. My sig. has had a lot of hits since the begining of this thread. So thanks to Icono for helping spread the word of Glide64. Gonetz has been none-stop with improvements to the plugin and we'll all see soon how awesome Glide64 can be.

Indeed, and the wrapper is now quite mature as well, thanks to ziggy's improvements. :). The next release will be great, I think.
 
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mudlord

Banned
I'm aware that the Glide64 betas are private, and I think Gonetz has all the stuff he needs from me (I'm sure he has my new gltest.exe app), and I done my work on the wrapper, so has ziggy [and the wrapper seems close to perfect now]). So, I guess mainly we have to wait until Gonetz is satisfied for a release.
 
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Legend

Legend

New member
...and I done my work on the wrapper, so has ziggy [and the wrapper seems close to perfect now]).

Sad, but I knew that was coming. Maybe Hacks will touch it up a little more.

Not to get off-topic but I still experience (obviously) slowdowns with PD and FB effects. IR makes FPS drop to like 10 and night vision drops to about 20-25 (out of 30 of course). Is there a way to get this to a steady 30? Would getting another 6800 and going SLI do the trick or a faster CPU? Or is the wrapper just not capable to converting all the information fast enough? So if I had a 9ghz. processor and 2 8800's SLI, should the PD FB effects be running at 30FPS.
 

mudlord

Banned
...and I done my work on the wrapper, so has ziggy [and the wrapper seems close to perfect now]).

Sad, but I knew that was coming. Maybe Hacks will touch it up a little more.

Maybe, there might be some final touchups that can be done to it. Tho, I guess either me or ziggy could still pitch in a helping hand when that time comes.

I still experience (obviously) slowdowns with PD and FB effects. IR makes FPS drop to like 10 and night vision drops to about 20-25 (out of 30 of course). Is there a way to get this to a steady 30? Would getting another 6800 and going SLI do the trick or a faster CPU? Or is the wrapper just not capable to converting all the information fast enough? So if I had a 9ghz. processor and 2 8800's SLI, should the PD FB effects be running at 30FPS.

Good question. In the compatibility listing, it lists the speed of Perfect Dark as "Slow", so I don't know whether a real Voodoo 5 gets around the same speeds. There could be room for improvement in optimizing further some routines, but then I guess theres only a certain amount of optimization you can really do to something before that effort being wasted. I find that using 1964 really helps with the playability of this game with Glide64, tho (the framebuffer effects seem to work rather well on my new Radeon in conjunction with using framebuffer objects, in conjunction with Glide64. I havent done any benchmarking with this wrapper tho, so I cant really say how big a difference modern hardware can make on rendering performance.
 

Gonetz

Plugin Developer (GlideN64)
Performance drops with Voodoo5 too. I don't know where is the bottleneck in this case. But mudlord right, using 1964 really helps
 

squall_leonhart

The Great Gunblade Wielder
not to cause riot, but Jabo Dx8 now has working sky in 1.7

alas in working that out, he has come across the same green ocean bug, but im sure he'll sort out the opcode for that as well when he gets to it.

Gonetz, check pms, Lens of truth, is still not working properly for some people, and im not sure why, as according to Mudlords test program my system should support it.
 

Gonetz

Plugin Developer (GlideN64)
People must use "WonderPlus" version for for Zelda OOT, 'cos Lens of truth was broken in Wonder++.
 
OP
Legend

Legend

New member
The skies are not fixed for PD on Jabo's. His missing that and lighting halos. The rest of the game works the same between the plugins now.

For GE, they are tied now though. :happy:

The lens of truth is fixed for the next release, so as I've been saying, stay tuned...
 

squall_leonhart

The Great Gunblade Wielder
People must use "WonderPlus" version for for Zelda OOT, 'cos Lens of truth was broken in Wonder++.

ah, that explains it then, i saw next to wonder+ that it was supported and expected ++ to still do so, i even asked mudlord and he couldn't tell me :p.

Legend, D3D is a little more complicated and bitchy about render to texture and HWFBE effects, then 3dfx via a well developed glide wrapper, and Jabo's is a single man job :p where as Glide64 has a bit of a team going by the looks of things now :p.

not to forget to mention, that not only is Jabo working on his d3d plugin, but also his nes emulator :p.
 

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