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  1. #1
    EmuTalk Member Legend's Avatar
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    Skies in PD and GE in Glide64!

    That's right!! The brilliant coder Gonetz has emulated the skies perfectly for GE and PD in his HLE plugin Glide64!! It's in beta now and no telling when the public release is going to be but when it does come out, this is gonna be massive. Not too many games left for this plugin to perfect.



    Look at the screens at the bottom of the page: http://www.emuxhaven.net/forums/show...t=5499&page=29

    EDIT: I can't believe I misspelled Glide64 in the title. I have'nt found a way to edit it. Oh well.
    Last edited by Legend; June 25th, 2007 at 20:39.
    Intel Core 2 Duo E8400 @ 3.6 ghz. ea. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers (XBCD drivers)

    Want to use one of the best N64 video plugins? Try the latest Glide64 1.1 right here: Homepage
    and for help and comments use the support forums here: Forums


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  2. #2
    Banned Iconoclast's Avatar
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    Quote Originally Posted by Legend
    ZOMG the sky!! WOOOOOOOOOOOOOOOO spam, this is going to be HUGE! Perfect plugin!!!
    Skies are fun, but booting games and loading graphics that other plugins don't is even funner. So while you're busy attracting attention over real plugin news, just keep in mind that Rice's already loads the sky for like everything once configured properly.

    There's more to emulation than just the sky, unless you're just trying to hypnotize/**** everyone here with some ad that the other plugins don't show off. While Jabo's busy privately fixing things like the MK64 tunnel header, you're busy making even more public notices about things like the sky taking away end user sight from all the other issues in the other games. "Woo, GL is unplayable, but just look at the sky in PD!"
    Quote Originally Posted by Legend View Post
    Not too many games left for this plugin to perfect.
    Maybe if you stare at the sky all day. The plugin is about as perfect as the other two major plugins; you're just tired of realizing it.
    Last edited by Iconoclast; June 25th, 2007 at 23:02.

  3. #3
    Sony battery Toasty's Avatar
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    I'm always happy to see progress in any plugin. Keep up the good work Gonetz.

  4. #4
    EmuTalk Member Legend's Avatar
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    Well, I'm not gonna respond like I was before I read your PM but I will say this.
    This IS a big achievement, albeit a small thing. How many times have people asked about the sky in those 2 games? Now we have a plugin that does the sky perfect and with perfect speed AND emulates the rest of the game perfect as well. I don't know, I think this is neat and I'm just glad that N64 emulation is still so active!

    As far as I've heard, Rice's still does'nt do the sky completely accurately, but I may be wrong. And not even Jabo has accomplished this feat yet. Ziggy's done a good job with this but obviously the game is slow with the LLE plugin.

    Just because other plugins can boot some titles that Glide64 can't doesn't mean those game are even playable. If you look at the games Glide64 does boot, Gonetz has really tried to perfect them and emulate everything properly. Just browse through that screenshot section to see that. So many games and almost every one is near perfect. He IS running out of bootable games to perfect.

    But I DO NOT want to argue about this. Let's just have our own opinions on Glide64.
    Last edited by Legend; June 25th, 2007 at 20:41.
    Intel Core 2 Duo E8400 @ 3.6 ghz. ea. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers (XBCD drivers)

    Want to use one of the best N64 video plugins? Try the latest Glide64 1.1 right here: Homepage
    and for help and comments use the support forums here: Forums

  5. #5
    Moderator Clements's Avatar
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    Ya, Rice's Video does not correctly emulate the sky texture in Goldeneye - it was just the first plugin to display the texture (albeit incorrectly). Glide64 is the first to get it correct. This particular texture has pretty much eluded authors of plugins since the beginning, so this is news. Even the sea shows quite a bit of progress that I don't recall seeing in any other plugin.

  6. #6
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    N64

    Quote Originally Posted by Legend View Post
    Well, I'm not gonna respond like I was before I read your PM but I will say this.
    This IS a big achievement, albeit a small thing. How many times have people asked about the sky in those 2 games? Now we have a plugin that does the sky perfect and with perfect speed AND emulates the rest of the game perfect as well. I don't know, I think this is neat and I'm just glad that N64 emulation is still so active!

    As far as I've heard, Rice's still does'nt do the sky completely accurately, but I may be wrong. And not even Jabo has accomplished this feat yet. Ziggy's done a good job with this but obviously the game is slow with the LLE plugin.

    Just because other plugins can boot some titles that Glide64 can't doesn't mean those game are even playable. If you look at the games Glide64 does boot, Gonetz has really tried to perfect them and emulate everything properly. Just browse through that screenshot section to see that. So many games and almost every one is near perfect. He IS running out of bootable games to perfect.

    But I DO NOT want to argue about this. Let's just have our own opinions on Glide64.
    You are right Legend. Glide64 is a extremely compatible plugin. And yes Rice only emulated partially the sky with a hack.

    I don t want to argue as well to know which is the best plugin. Each plugin deserves our respect for the work that his author accomplish to create and improve it.

    :-)

    BTW Legend Mario Party 3 gfx issues are gone with current beta ;-)

  7. #7
    Banned Iconoclast's Avatar
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    So Rice's emulates it, just not correctly? I want to know what's incorrect about it. Changes in sky emulation since I set that Enable Texture LOD option for Rice's, should've fixed the sky, but tell me if I'm wrong; never took the time to compare it to the cartridge version of the game.
    Quote Originally Posted by Legend View Post
    Well, I'm not gonna respond like I was before I read your PM but I will say this.
    This IS a big achievement, albeit a small thing. How many times have people asked about the sky in those 2 games? Now we have a plugin that does the sky perfect and with perfect speed AND emulates the rest of the game perfect as well. I don't know, I think this is neat and I'm just glad that N64 emulation is still so active!

    As far as I've heard, Rice's still does'nt do the sky completely accurately, but I may be wrong. And not even Jabo has accomplished this feat yet. Ziggy's done a good job with this but obviously the game is slow with the LLE plugin.

    Just because other plugins can boot some titles that Glide64 can't doesn't mean those game are even playable. If you look at the games Glide64 does boot, Gonetz has really tried to perfect them and emulate everything properly. Just browse through that screenshot section to see that. So many games and almost every one is near perfect. He IS running out of bootable games to perfect.

    But I DO NOT want to argue about this. Let's just have our own opinions on Glide64.
    Don't play the peace fool with me; you're not as glad as the scene being active as making one plugin superior to the others. If you don't want to argue, why are you doing it? You have argued in this post by contradicting what I said, so I will not (and should not, lest you look like you're talking to yourself) delete my red-minded post up there and I will argue in turn, now that I can actually view a thread after cussing in it. McAfee is the undead, thanks to Vista.

    If Glide64 is almost perfect, tell me, why have you not sparked a huge system of corrections with BigHead's Configuration List Online? You seem to accept a configuration list that lists Rice's Video Plugin AND Jabo's Direct3D (seperately) more than the number of times Glide64 shows up on there as the best plugin. Just quit being arrogant and count them already. I apologize for my hostility, not that it makes a difference to someone closed-minded. Opinions are prejudice; facts are knowledge, so I suggest you learn them.

    There are tons of games on that list that have not been perfected on Glide64. How can I even list them? Give me a list of games that have been perfected; that'll be interesting. I know there are definitely games out there that have been perfected on Glide64, but there are fewer than you think, and likewise compared to such lists for other plugins.

    You seem to consider things like, "higher texture quality", and, more frame buffer emulation, blue skies, and not even look at playability, except when you consider quality and playability the same thing, and the other missing textures and slower speeds in say Banjo-Tooie and Gauntlet Legends. You want to see the jigsaw effect in Jiggywiggy's challenges done perfectly? Use glN64, not Glide64, and you see HWFBE done at 60 VI/s, jigsaw pieces textured perfectly. Every other plugin fails at this area of the game. And Gauntlet Legends? Where's the GUI, huh? Talk about "Playable" for those two games, that compat list, and I can list more games with issues with Glide64 not occuring in Rice's or Jabo's, but I won't in this thread. You should've replied to me in private.

    I could even post that huge post I had typed up for that mistaken post of yours in that why Project64 is the best thread right when that sheep had closed it rashly, but I won't, because...I'm a nice guy, somewhere, and I've decided I just don't have time to deal with animal instincts ex. presumptuousness.

    I'm glad there are people who understand the N64, too, who choose it as their favorite console, and that the scene is persistent, though not very determined, so we're both happy. Now, assuming you were telling the truth when you said you don't want to argue, /ignore.

  8. #8
    Oh, I came by for a brief moment before my major IT exams today, and I see this....

    Okay....from the top:

    Skies are fun, but booting games and loading graphics that other plugins don't is even funner. So while you're busy attracting attention over real plugin news, just keep in mind that Rice's already loads the sky for like everything once configured properly.

    There's more to emulation than just the sky, unless you're just trying to hypnotize/**** everyone here with some ad that the other plugins don't show off. While Jabo's busy privately fixing things like the MK64 tunnel header, you're busy making even more public notices about things like the sky taking away end user sight from all the other issues in the other games. "Woo, GL is unplayable, but just look at the sky in PD!"
    Part of emulation is discovering new things. You might not be aware, but that sky is a microcode issue. Gonetz has made a important discovery here, no matter how small. Its actions like his that should be applauded, and not debated over. You are not thinking of the ramifications of this. AFAIK, Gonetz has been kind in giving out the code. With this, other authors can improve thier plugins too, since they can see how things work and make thier own solutions to thier own plugin's problems.


    This IS a big achievement, albeit a small thing. How many times have people asked about the sky in those 2 games? Now we have a plugin that does the sky perfect and with perfect speed AND emulates the rest of the game perfect as well. I don't know, I think this is neat and I'm just glad that N64 emulation is still so active!

    As far as I've heard, Rice's still does'nt do the sky completely accurately, but I may be wrong. And not even Jabo has accomplished this feat yet. Ziggy's done a good job with this but obviously the game is slow with the LLE plugin.
    Indeed, any discovery, no matter how small, is important. This issue has been a major issue in the past, and I am very happy it has been put to bed how it exactly works. I'm sure other plugin authors might feel the same way, so Gonetz deserves a hell of a lot of kudos for his discoveries in N64 HLE emulation.

    You seem to consider things like, "higher texture quality", and, more frame buffer emulation, blue skies, and not even look at playability, except when you consider quality and playability the same thing, and the other missing textures and slower speeds in say Banjo-Tooie and Gauntlet Legends. You want to see the jigsaw effect in Jiggywiggy's challenges done perfectly? Use glN64, not Glide64, and you see HWFBE done at 60 VI/s, jigsaw pieces textured perfectly. Every other plugin fails at this area of the game. And Gauntlet Legends? Where's the GUI, huh? Talk about "Playable" for those two games, that compat list, and I can list more games with issues with Glide64 not occuring in Rice's or Jabo's, but I won't in this thread. You should've replied to me in private.
    Isnt emulation accuracy a part of playability? I do not want to side with the MAME crowd here too much, but accuracy is a important part of playability. Generally, the more accurate emulation is, the better the gameplay experience, and the more playable the game is. However, sometimes accuracy comes at a cost and sometimes its not true that accuracy in all cases = slow execution speed.

    Case in point: Kega Fusion.


    thats all I'm gonna say.
    Ciao.

  9. #9
    Moderator Clements's Avatar
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    As mudlord said, this is a microcode issue that Rice worked around with a hack (imperfectly). Glide64 emulates the effect correctly, and no other currently available plugin does. Enable LOD Texture does not fix the effect. Screenshots of Rice (Left) and Glide64 (Right) for comparison:
    Attached Thumbnails Attached Thumbnails Rice.JPG   GE007.jpg  

  10. #10
    EmuTalk Member Legend's Avatar
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    Nobody waste any time arguing with Icono. He's talks about others being close-minded, but he's more guilty of that than anybody. He dislikes Glide64 so much that he comes in here, guns blazing, to disparage this terrific plugin when all I'm trying to do is share what Gonetz just accomplished. Icono, the way you speak about Glide64 is really shocking. It's like you've NEVER used it.

    Quote Originally Posted by olivieryuyu View Post
    BTW Legend Mario Party 3 gfx issues are gone with current beta ;-)
    I know. All 3 Mario Parites are perfect now. That's right Icono, I said PERFECT!!!!
    Intel Core 2 Duo E8400 @ 3.6 ghz. ea. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers (XBCD drivers)

    Want to use one of the best N64 video plugins? Try the latest Glide64 1.1 right here: Homepage
    and for help and comments use the support forums here: Forums

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