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  1. #1
    EmuTalk Member
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    May 2007
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    please need help with Sin and Punishment

    Rice's plugin "6.1.1 beta 10" wont work on my computer. when i load "Sin and Punishment - Tsumi To Batsu" i get messed up graphics.




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    when i try to load it with the english translation, it just shows a black screen, then the emulator crashes.

    usually i would just use another plugin, but the English translation only works with RICE. of cource jabos 1.6 plugin works fine, but i dont know Japanese.

    here is my settings:

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  2. #2
    EmuTalk Member
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    SYSTEM: intel pentium 4, 2.93 Ghz, 1.0 gb ram, directx 9.0c, display device: VisionTek RADEON x300 SE hypermemory.

  3. #3
    16-bit Corpse | Moderator Agozer's Avatar
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    No screenshot for DirectX/OpenGL settings?
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  4. #4
    EmuTalk Member
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    UPDATE: i took out my video card, to try the built-in video card instead, now the english translation loads, but the in-game graphics still just as messed up.

    the built in video card is: "intel 82915g/gv/910gl express chipset family"

  5. #5
    Banned Iconoclast's Avatar
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    Blast! This game has beaten me for tonight, but I will come back tomorrow!

  6. #6
    EmuTalk Member
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    maybe its a problem with the drivers.

    How do i uninstall the old drivers? every time i reboot, windowsXP auto-installs display drivers.

  7. #7
    Banned Iconoclast's Avatar
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    Or, just use the below configuration. I have an intermediate graphics card capable of low-level system testing, so this should work for you.

    Code:
    {b00fbcb6982181e3-4a}
    Name=TSUMI TO BATSU
    AccurateTextureMapping=1
    NormalAlphaBlender=1
    NormalColorCombiner=1
    FullTMEM=1
    ForceScreenClear=1
    FrameBufferEmulation=2
    RenderToTexture=2
    ScreenUpdateSetting=2
    Copy and paste that text into the file RiceVideo6.1.0.ini, and the game should be smoother. Let me know what it shows on your system.

    Configuration notes:

    Accurate texture mapping causes misplacement of pixels in the text textures (ex. PRESS START BUTTON) and has been forced off. Normal Alpha Blender is not needed and will only cause wrong texture size of the depth image in the menus. Normal Color Combiner of course also causes issues and was also forced off. Full Texture Memory Emulation was forced off, as when it is on, there is even more framebuffer static on the right edge of the screen. Force Screen Clear will help clear excessive pixels outside the gameplay screen and should not cause any problems (tested) since this is an anti-framebuffer/motion blur configuration. Frame buffer effects and rendering-to-texture emulation effects are hidden so they do not affect future drawings. Screen update on VI origin change is the fastest setting for emulation that does not conflict with Force Screen Clear.

    Even though I've spent three hours going through all of this, it doesn't mean this is the perfect configuration. Especially since the framebuffer variations are so damn weird...I just reset with one changed setting, and all the static goes away, but I change something to see why, and it comes back forever and I can't remember what I did to make it go away, if it even was anything I did. Man, I hate testing games like that...so to be safe, that is why most bad motion blur effects were disabled.

  8. #8
    EmuTalk Member
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    i tried that configuration. its a bit better, but the graphics are still messed up.

    now, the top half of the screen is ok, but the ground is still messed up.



    Before:

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    After:


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  9. #9
    EmuTalk Member
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    ok, so i finally found a way to remove my old drivers, ran "Driver Cleaner" a few times, and downloaded a brand new set of drivers from the website, just released: Apr. 18, 2007.

    NO CHANGE.

    i guess its not the drivers, ill try reinstalling DirectX.

    why is it nobody else has this problem except me, it must be my computer.

  10. #10
    EmuTalk Member
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    i tried fiddleing around with the graphics card settings, nothing. i have allready have "DirectX 9.0c". well, im out of ideas. anybody?

    "glide64 wonder ++" has a similar problem, the bottom half of the screen is orange.


    Glide64 wonder++:
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