Results 1 to 8 of 8
  1. #1
    Stationed at Area 41
    Join Date
    Mar 2007
    Posts
    5

    Super Mario Retexture project

    I figured out how to dump and load textures now and I just did the grass

    Im in the process of editing the walls with the mosaic and trees.

    Last edited by silverneo188; May 14th, 2007 at 02:51.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Stationed at Area 41
    Join Date
    Mar 2007
    Posts
    5
    im sidetracking right now, I just "3D'ized" the flying hat box

    Before



    After


    More Images coming soon

  3. #3
    EmuTalk Member
    Join Date
    Aug 2006
    Posts
    15
    Great work! Go for it man. =)

  4. #4
    The One and Only DDRPIP's Avatar
    Join Date
    Jul 2006
    Location
    Charleston
    Posts
    385
    hmm.. good progress for your first time; but the grass is kinda low-res... but it is good for a first try, you'll get better soon.
    "just me, know it, or not....?"

  5. #5
    I don't mean to sound nasty, but how many Mario projects are there like this???

    I mean, I noticed a overall lack and decline in the amount of unique tex packs. If I'm not mistaken, this concept is starting to turn stale. Sure, there's plenty of artistic talent, as shown by the top quality work of some, but is it really deemed important to retexture the same games over and over and over?..Its starting to bore me seeing the same thing over and over, yet its redone with a new style everytime. Probably, the same thing will happen with Jabo's plugin too, when its publically released.

    Like, is any other game going to be retexed apart from SM64, LOZ: OoT, PM, BK, MK64 and SSB? Frankly, the most standout pack I seen is Vanit's Sin and Punishment translation/retexture proj.

    I don't mean this to offend or bother anyone, its just my observation as a outsider to this retexing biz.

    Nice work btw, silverneo188

  6. #6
    Stationed at Area 41
    Join Date
    Mar 2007
    Posts
    5
    well im still going to work on it but I won't be able to fix te grass until wendsday

    Quote Originally Posted by krimb1 View Post
    Great work! Go for it man. =)
    thks like I said I won't be able to work on it until wedsnday.

    Quote Originally Posted by mudlord View Post
    I don't mean to sound nasty, but how many Mario projects are there like this???

    I mean, I noticed a overall lack and decline in the amount of unique tex packs. If I'm not mistaken, this concept is starting to turn stale. Sure, there's plenty of artistic talent, as shown by the top quality work of some, but is it really deemed important to retexture the same games over and over and over?..Its starting to bore me seeing the same thing over and over, yet its redone with a new style everytime. Probably, the same thing will happen with Jabo's plugin too, when its publically released.

    Like, is any other game going to be retexed apart from SM64, LOZ: OoT, PM, BK, MK64 and SSB? Frankly, the most standout pack I seen is Vanit's Sin and Punishment translation/retexture proj.

    I don't mean this to offend or bother anyone, its just my observation as a outsider to this retexing biz.

    Nice work btw, silverneo188
    if you want I will retexture a diff game... OOO I know I'll retexture Jet Force Gemini. That game has terrible graphics.
    Last edited by MasterPhW; March 1st, 2011 at 14:31.

  7. #7
    if you want I will retexture a diff game... OOO I know I'll retexture Jet Force Gemini. That game has terrible graphics.
    Nah, its ok, I'm sure others will try to retexture something unique . BTW, you will have issues with retexing Jet Force Gemini, due to its use of framebuffers (the number of effects is insane).

  8. #8
    Stationed at Area 41
    Join Date
    Mar 2007
    Posts
    5
    oh ok I'll think of a diff game

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •