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4.4.0 Shots for Opengl 1.1

Rice

Emulator Developer
Opengl 1.1 is as bad as DirectX low end, it only supports very limited combiner modes and only 1 texture. Unfortunately, except nvidia and ATI, most video cards only support OpenGL 1.1.
 

milen

New member
This plugin didn't work on Voodoo3, latest drivers. I think that Voodoo3 have full Opengl 1.1 support.

TR64 0.8 works great without problems for me. Full speed in Super Mario and only 25 fps in Perfect Dark :)
 

milen

New member
Poor Opengl support OK. But why 99% ot the games work fine in opengl on my voodoo3. Even Neverwinter Nights which is Opengl1.2 work very good
 
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Rice

Rice

Emulator Developer
milen said:
This plugin didn't work on Voodoo3, latest drivers. I think that Voodoo3 have full Opengl 1.1 support.

TR64 0.8 works great without problems for me. Full speed in Super Mario and only 25 fps in Perfect Dark :)


Because voodoo3 only supports 16 bit color buffer for 3D, the plugin tries to use 32bit.
 

The Khan Artist

Warrior for God
Has anybody tried running it with WickedGL on a Voodoo 5? I will, when I find my copy of WickedGL. I know I have it somewhere...
 

milen

New member
It wroks somehow but the screen flickers all the time. It's on Voodoo3, by the way I think Voodoo5 have 32bit depth buffer support
 

Gonetz

Plugin Developer (GlideN64)
Because voodoo3 only supports 16 bit color buffer for 3D, the plugin tries to use 32bit.
It works with my voodoo3, but very slow. may be it switches to software renderer? btw, where is advantage in 32bit rendering? 32bit textures are very rare in N64 games, i don't see any difference between 16 and 32bit mode when i'm using PJ plugin with GF2 card.
 

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