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Thread: OoT save issue

  1. #1
    EmuTalk Member tatsuto's Avatar
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    OoT save issue

    I've been playing OoT latley, but a few issues come up. The menu when you press start gets really glitched up, with odd backgrounds, and link's picture is jumbled. Usually, it shows one of the various pre-rendered backgrounds behind the menu that I've visited recently with other jumbled polygons. Another problem is no matter where I save in the game (actually saving, not using the emulator's savestates) I always appear in Kokiri Forest in link's home. My idems and everything else are intact, it's just I always end up starting there when I load up my game. Propabily a ROM issue.

    Any Suggestions?

    BTW, I was using the High-Res texture settings when I took the screens, but it does the exact same thing even without the textures on



    I've added pics:


    Last edited by tatsuto; January 2nd, 2007 at 23:53. Reason: Spelling error and rephraise


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  2. #2
    16-bit Corpse | Moderator Agozer's Avatar
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    That's how the save feature in OoT works. When playing as young Link, your saved game will always start back at Kokiri Forest no matter where you save. The exception to this rule is in dungeons where you'll start at the beginning of a dungeon, or alternatively, just before a boss room.

    When playing as adult Link, you will always start at the Temple of Time or at the beginning of a dungeon or just before a boss room.

    As for your graphics issue, framebuffer effects do not display correctly. Are you using Jabo's Direct3D8 or some third party plugin like Rice's? If it's the latter, you need to adjust the framebuffer emulation options. If you are using Jabo's Direct3D8, do you have any Full-Scene Antialiasing or Anisotropic Filtering enabled?
    Last edited by Agozer; January 3rd, 2007 at 01:21.

  3. #3
    EmuTalk Member tatsuto's Avatar
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    Wow. I used to have OoT originally (I still do, just not the N64) and i don't remember that save system! And i'm using Rice's plugin 6.1

  4. #4
    EmuTalk Member tatsuto's Avatar
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    It looks much better now, but the character looks iffy, like the parts are overlapping. The background looks fine.

  5. #5
    EmuTalk Member tatsuto's Avatar
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    Heh, actually looks like a ninga.



    Whatever, it doesn't matter anyway. I'm fine with the rest of the game.

  6. #6
    Teh_Masterer
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    Ninga? Nice.
    I AM TEH PWNAGE

    Graphics artist, so ask me for anything you need photoshop

    PC Specs: AMD 64 Athlon 3000+, GeForce 6800 XT, 2 Gigs of RAM

    Visit My Website For Free High-Resolution Wallpapers, Links to Awesome Sites, and Muhc More!

  7. #7
    The Great Gunblade Wielder squall_leonhart's Avatar
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    in Rice Video you must enable
    Force Buffer Clear
    Basic Framebuffer with emulator
    write back and reload

    (after playing for awhile, the Force buffer clear becomes unecessary for some reason...)

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