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  1. #1
    EmuTalk Member
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    Starting emulation...

    Hey, I've been wanting to get into emulation for awhile now. I'm porting over a 8080a hardware emulator to the PSP, but its not vry hard since not much has to be changed really (I don't actually need to know how emulation works is what I'm saying). So my question is which plateform console/comp/ect.. is the best to start out for emulation, and where is a good place to learn the concepts of emulation?
    Thanks for any and all help! ~Bronx



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  2. #2
    Uli Hecht
    Join Date
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    take a look at the sticky chip8 emulation thread
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  3. #3
    EmuTalk Member
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    I have ... I think thats what I'm gonna start out with

  4. #4
    Uli Hecht
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    good luck! there are some very good docs in the chip8 thread...
    i never finished my chip8 emu, i quitted, when i thought, i understood everything. Then i tried a nes emu. When some demos worked i got confused and bored about some nes hardware things and started with gameboy. i think gameboy is the best system to continue with emu programming ^^
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  5. #5
    EmuTalk Member
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    Yep, I have read most of that thread, and I'm reading the docs! Also oddly enough, I plan on trying a gb emu after this :p

    BTW, did I mention I'm writing this for the PSP?
    shhhhhh
    Last edited by bronxbomber92; September 17th, 2006 at 19:16.

  6. #6
    Uli Hecht
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    so nobody can say "it already exists 10000 times" ^^
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  7. #7
    EmuTalk Member
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    Ok, well I started my chip8 emu and its going well. Just I'm writing it for the PSP, but I would like to port it to windows using SDL. Just my question is, is there a windows sdk(or anything like that?)?

  8. #8
    Uli Hecht
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    i see no problem, sdl runs well under windows... alternatively you can use the win api. if you want to port it to other systems i recommend gtkmm or wxWidgets...
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  9. #9
    EmuTalk Member
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    Ok, thanks... I'm assuming the windows api is on microsofts website somewhere?

  10. #10
    EmuTalk Member Garstyciuks's Avatar
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    It usually comes with the compiler. If it does not, then it should be on microsofts website, called "Platform SDK" (If I'm not mistakeing)

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