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Thread: NintenDS.Emu

  1. #1
    Seek 'n' Destroy NintenDS's Avatar
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    Exclamation NintenDS.Emu

    I've started my own Emulator.

    v1.0.0 includes the DeSmuMe Core with added functions, hopefully the Game Card (NSMB should work) and Audio Support.

    All coded by me, NintenDS!



    I'll get a release done, but it'll take time since I've got School.

    So, what ya think?
    Hi there! This is Matthew Coburn's or NintenDS's signature! There is nothing much to see, but I have a website. Click here to visit SMB Central!


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  2. #2
    Seek 'n' Destroy NintenDS's Avatar
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    You may allso submit addons here if you like.
    Hi there! This is Matthew Coburn's or NintenDS's signature! There is nothing much to see, but I have a website. Click here to visit SMB Central!

  3. #3
    EmuTalk Member RockmanForte's Avatar
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    Really ? If you think you can handle it then I wish you the best of luck. Remember, the n00bs will annoy you and ask you when, blah blah like that. Just ignore them and do whatever you want to impressive us. We will support you 100% and help you any we can. GOOD LUCK!

    If you manage the Game Card addon then we will congrating you. Again, good luck! I will be very happy to test the games for your emulator again if you would like me to. I did with iDeaS and desmume to Low Lines.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  4. #4
    Seek 'n' Destroy NintenDS's Avatar
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    Sure, I'm downloading the source and Dev-C++. Then, I'll tweak and code till my PC yells 'STOP IT'.

    Computers can't talk, right?

    13.5MB of DevC++ Installer Files... I'll take it.
    Hi there! This is Matthew Coburn's or NintenDS's signature! There is nothing much to see, but I have a website. Click here to visit SMB Central!

  5. #5
    EmuTalk Member RockmanForte's Avatar
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    LOL!

    If computers can talk then be prepare to run for your life...no...run for our lives! Since we all have a computers. *SCARY!*

    Good luck!


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  6. #6
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    Best of luck for you!
    Drug Free For Life: 98% of the teenage population has
    tried drugs at least once. If you are one of the 2%
    who hasn't, copy and paste this into your signature.

  7. #7
    Seek 'n' Destroy NintenDS's Avatar
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    Oh no!

    The project is missing a file or two, (not my fault - yopyop didn't include them) and I get a parse Error:

    E:\DEV-C_~1\Bin\windres: E:\\DOCUME~1\\MR8B89~1.SOF\\Desktop\\Pro jects\\NintenDS.Emu\\EMULAT~1\\Win32\\.. \\EmuSRC\\ICoProc.h:24: parse error

    Then it stops the compile and dies on me. Anything 'bout this Error? (It's DeSmuME v0.3.4)

    If anyone would like to support me by tweaking the core files, that would be great. I'm already busy tweaking settings. If we all help, we'll get to the goal faster.

    NintenDS

    Oh and the ICoProc.h file content:

    /*Copyright (C) 2006 yopyop
    yopyop156@ifrance.com
    yopyop156.ifrance.com

    Ce programme est libre, vous pouvez le redistribuer et/ou le modifier selon
    les termes de la Licence Publique Générale GNU publiée par la Free Software Foundation
    (version 2 ou bien toute autre version ultérieure choisie par vous).

    Ce programme est distribué car potentiellement utile, mais SANS AUCUNE GARANTIE,
    ni explicite ni implicite, y compris les garanties de commercialisation ou d'adaptation
    dans un but spécifique. Reportez-vous à la Licence Publique Générale GNU pour plus de détails.

    Vous devez avoir reçu une copie de la Licence Publique Générale GNU en même temps que ce programme ;
    si ce n'est pas le cas, écrivez à la
    Free Software Foundation, Inc.,
    59 Temple Place, Suite 330,
    Boston, MA 02111-1307, États-Unis. */

    #ifndef COPROC_H
    #define COPROC_H

    class ICoProc
    {
    public :
    virtual bool dataProcess(unsigned char CRd, unsigned char CRn, unsigned char CRm, unsigned char opcode1, unsigned char opcode2) = 0;
    virtual bool load(unsigned char CRd, unsigned char adr) = 0;
    virtual bool store(unsigned char CRd, unsigned char adr) = 0;
    virtual bool moveCP2ARM(unsigned long * R, unsigned char CRn, unsigned char CRm, unsigned char opcode1, unsigned char opcode2) = 0;
    virtual bool moveARM2CP(unsigned long val, unsigned char CRn, unsigned char CRm, unsigned char opcode1, unsigned char opcode2) = 0;
    };

    #endif

    Thanks for your support.
    Hi there! This is Matthew Coburn's or NintenDS's signature! There is nothing much to see, but I have a website. Click here to visit SMB Central!

  8. #8
    EmuTalk Member RockmanForte's Avatar
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    You will need to speak with Normatt for he has a source from yopyop, I think.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  9. #9
    Seek 'n' Destroy NintenDS's Avatar
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    I'll PM Normmatt.
    Hi there! This is Matthew Coburn's or NintenDS's signature! There is nothing much to see, but I have a website. Click here to visit SMB Central!

  10. #10
    EmuTalk Member Low Lines's Avatar
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    just be careful not to get ahead of yourself be wary of saying things such as (it will hopefully do such and such) because some people may be mislead into thinking it's fact rather than intensions.
    hmm and i may not know very much about programming (yet) but it may be little fiddly using Dev C++, but cos that's free I suppose there's not much else
    I wish you the best of luck, and hope you be careful with what you say in places such as forums regarding your project. (There are some really stupid people out there you know )

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