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  1. #1
    EmuTalk Member
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    Star Wars Rogue Squadron (emulated)

    Here are some screenshots from the N64 video plugin I'm currently developing.



    Please don't pester me for a release date, as I'm doing this as a project in my currently extremely limited spare time. But you can expect some more screenshots of my work in progress
    Attached Thumbnails Attached Thumbnails rogue1.PNG   rogue2.PNG   rogue3.PNG   rogue4.PNG   rogue5.PNG  

    "The foolish person thinks he knows everything,
    The wise person knows he knows nothing"


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  2. #2
    Pretends to make sense CF2's Avatar
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    Wow, that's incredible. I don't even see any graphical glitches. It will be interesting to watch this plugin progress.

  3. #3
    EmuTalk Member snesmaster40's Avatar
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    Wow, really awesome!

    Oh is the game running at full speed?

    What's this plugin like with other games?
    NOTE: THE FOLLOWING IS A SIGNITURE!

    Snesmaster40:
    -What video plugin are you using?
    -Are there any GS codes on?
    -Are you using the latest RDB?
    -Is your ROM a good version? Get GoodN64 and GoodWindows and scan your ROM

  4. #4
    EmuTalk Member Reznor007's Avatar
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    I truly believe those are PC screenshots photoshopped onto Mupen.

    Reasons:

    1-The lives counter in lower left is smooth in the fullscreen shots, but choppy in the windowed shots, I believe this is from resizing the image to fit, the rader has the same issue.

    2-the silver medal is way too aliased and choppy, also from resizing a screenshot, the cockpit in the first shot also suffers this

    3-the position of the image on the windowed shots is different in every picture. Look at the bottom of the game image and you'll notice several spots where the pic doesn't line up.

    All I can say is, please prove me wrong.
    Attached Thumbnails Attached Thumbnails example.PNG  
    Nothing can stop me now.

  5. #5
    EmuTalk Member
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    nice shots

    but as you know i 'm beta tester of Mupen and i'm unable to run this game : i can just have the first screen, that's all. it's a common bug with emulator (except Nemu): with expansion pack there is a loop effect. Mupen doesn't have the option: 4MB and so there is no way to go futher that the first screen. The timings of Mupen are not generated by plugins or anything else as speed of the PC: it's in the core so i don't see how you did it.

    also Mosysx sound system is not emulated in HLE and all is processed by RSP. That's why nearly all those game are very slow with this sound system (BTW Azimer please help us !!!!). But on your screen you are with Vi of 60 all the time. On the all of them. i didn't know that Mupen was able to do that and i never saw that with all the hours i spent to beta test Mupen !!!

    hmm i will let a chance to prove what you're talking about: provide me a savestate of Mupen (not PJ64, 1964 or anything other emulator) running in game. if you can, it'll prove that Mupen can run SW.

    i was sceptical and i'm more and more sceptical now ...

  6. #6
    Member ready to help gandalf's Avatar
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  7. #7
    EmuTalk Member minkster's Avatar
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    I really hope this is true, but most of the screenshots look choppy and possibly stretched to fit the screen. If there is a logical explanation for this, I'm all ears then.

  8. #8
    EmuTalk Member
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    The reason that the screens are aliased & lack filtering, in the windowed view, is because there seems to be a bug in the filtering code I made. I should have implemented standard filtering & proper resolution detection code for the game. And I made several alterations to the Mupen64 0.5 source code to make it remotely playable, without sound .But that DOES NOT excuse the edges being screwed up, so go ahead, think what you want to think....

    Anyway, everyone can be sceptical if they really want to, and I can't do a single thing about what you think, because it is your'e opinion & no-one elses.

    Here are just some screenshots of MY implementation of fragment shader extensions (WITH proper filtering) in MY work in progress, if anyone's interested (which I very highly doubt, since all of you will try to find a way to prove it wrong, even though I stayed up to midnight working on this.) OR if they believe this plugin actually exists and NOT a elaborate sham. I also implemented the microcode for Legend of Zelda: Oot and Banjo Kazooie

    And just to let you's all know, I'm halting development on this plugin, as it seems extremely clear that NO ONE appreciates ANYTHING I DO, even in the real world . I get treated like shit every single day, and I have to even put up with being treated like dirt on here. So, go ahead and ban me right now, OR I will find a very valid reason to make myself banned!!!
    Attached Thumbnails Attached Thumbnails motionblur.PNG   oldTV.png   watercolor.png   pshychedelic.png   cracked mirror.png  

    TV effect.png   watercolor with lighting.png  
    "The foolish person thinks he knows everything,
    The wise person knows he knows nothing"

  9. #9
    EmuTalk Member
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    The celshaded screens look awsome. You were trying to make them look like that right? If not they still look cool.
    People laugh at me because i'm different, I laugh at them because they're all the same.

  10. #10
    Moderator
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    And just to let you's all know, I'm halting development on this plugin, as it seems extremely clear that NO ONE appreciates ANYTHING I DO, even in the real world . I get treated like shit every single day, and I have to even put up with being treated like dirt on here. So, go ahead and ban me right now, OR I will find a very valid reason to make myself banned!!!
    Perhaps grow up and realise that there will always be sceptics in this world.... and to be totally honest this of all places is fed up of people promising things and not delivering due to telling lies. You may or may not be an innocent casualty of this.

    The adult way to respond to this sort of thing is to prove the people who doubted you wrong - and not to throw your toys out of the pram at the first sign of criticism!
    Last edited by Trotterwatch; September 5th, 2005 at 23:52.

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