This is a fairly generic question, and should probably belong in the Rice Plugin topic, BUT, it's regarding Zelda textures specifically, so I'll throw it in here, for the time being.
I'm currently doing some editting on the skies. Since the skies alone are such a huge project, I figure it's a good place to help out. I threw together a reasonabe skybox, cut up the textures, and got everything loaded in game. All of the tiles are where there, and where they should be. Only problem is, NONE of them tile properly.
The format is png, from the PNG_all dump. I'm using a stock list of file names, so here's an example to help everyone know what texture set I am using.
THE LEGEND OF ZELDA#F9776A92#2#1#4B244EAB_ciByRGBA.png
Just what am I doing wrong, or, is here any way around this? I have plenty of work left on the skybox, but I don't want to continue any further until I know of a solution to get this tiled propperly.
Thanks a bunch.