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  1. #1
    EmuTalk Member
    Join Date
    Apr 2004
    Posts
    50

    Bouquets, not brickbats!

    Wow!

    Due partly to new hardware (AMD 64 3000+, GF 6600GT), but mostly due to diligent plugin developers and PJ64 1.6, I can now play my two favourite games better than on my original N64!!

    Zelda: OoT - perfect with Jabo D3D8, standard settings (+2xSal textures, 16xaniso, 8x antialiasing, 1024x960). Audio, no crackles. Mint.
    Conker's BFD - perfect (incl. pause screen) using Glide64 ME SP8 (+SxSal)

    Beautiful!



    SoS

    Last edited by sultanoswing; May 11th, 2005 at 15:42.
    Specs:
    Mupen64plus v1.99.3
    Geforce 7600GT
    Nvidia 195.36.08
    AMD 64 3000+, 2GB, Arch Linux x86


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  2. #2
    Emutalk Member Smiff's Avatar
    Join Date
    Nov 2001
    Posts
    3,992
    well, glad to hear someone's happy. although, subscreen aside, are you sure you're getting better image quality in CBFD than Jabo's?
    i did have to try that wrapper, it seems very well made, thanks

  3. #3
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    You don't get shadows from Conker in that version of glide i believe, so Jabo's is the obvious choice.

  4. #4
    EmuTalk Member
    Join Date
    Apr 2004
    Posts
    50
    Tres happy!

    A minor compromise is indeed no shadow in CBFD - although - I can't remember - which plugin allows the flashing lights in the Night Club? IMHO, the image quality is excellent using either Jabo's or GlideME, so it's just a quation of whether you want subscreen (and ? lights) or shadow. I like subscreen personally

    SoS
    Specs:
    Mupen64plus v1.99.3
    Geforce 7600GT
    Nvidia 195.36.08
    AMD 64 3000+, 2GB, Arch Linux x86

  5. #5
    Emutalk Member Smiff's Avatar
    Join Date
    Nov 2001
    Posts
    3,992
    Jabo's has dynamic lighting in 1.6. this also does for things like the underground flame effects (light bouncing around) in ZeldaMM. it's all pretty l337.
    i personally think the in game quality is more important than the pause menu, but i understand why it bothers people.. you are likely to lose some texture alignment accuracy through a glide wrapper, i noticed that straight away with Glide64+wrapper in CBFD intro.

    but yeah this is minor, if you're happy you're happy.
    Last edited by Smiff; May 12th, 2005 at 17:07.

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