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  1. #1
    The Peoples Champ Shibb's Avatar
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    Apr 2005
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    Majoras Mask Rice Problems

    i was going to start work on my retexturing of mm today, as seen posted in muh muhs thread, their is a major problem i am facing. Using rices plugin (non beta) with default settings and the [u] version of the game, im running into some major problems. For some reason whether im using ninteen sixtey four or project sixtey four their are major slow downs im talking 18 to 24 fps, which puzzles me, this happens on no other game ive tested, oot, mario, ssb, goldeneye, none of them give me problems just mm, first i used my tweaked settings for better quality rendering and such, then i reinstalled the plugin and the emus, clearing the registry of it all as well to no avail. The rom runs fine with jabos video, im using latest catalyst drivers. any help is greatly apperciated thx.

    OS: Windows XP PRO SP2 CPU: Athlon 64 FX-51 @ 2.5Ghz (OC) Video: ATI RADEON 9800 XT 256MB DDR Memory: Kingston 512x2 PC3200 DDR400 Motherboard: Asus SK8N 940 Socket Soundcard: Creative Audigy 2zs



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  2. #2
    Sony battery Toasty's Avatar
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    Are you dumping textures when you get the slow-down? For most of the games I play, when I dump textures I get slow framerates too. I would guess the game just runs slower because it has to write to the hard drive for every texture (and there are a lot of them). If you're not dumping textures, though, I don't know.

  3. #3
    The Wu Tang Master KMan's Avatar
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    Are you rinning it in DirectX or OpenGL?

  4. #4
    The Peoples Champ Shibb's Avatar
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    im running it on directx, ya im dumping the textures, but when i dump the textures with ANY OTHER Rom and i stress any other rom, i get sixtey fps so im confused at to what my problem is. I checked it and the rom is good
    OS: Windows XP PRO SP2 CPU: Athlon 64 FX-51 @ 2.5Ghz (OC) Video: ATI RADEON 9800 XT 256MB DDR Memory: Kingston 512x2 PC3200 DDR400 Motherboard: Asus SK8N 940 Socket Soundcard: Creative Audigy 2zs


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