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Thread: TexturePicker

  1. #31
    EmuTalk Member
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    Mar 2008
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    Hi, guys. Im a new user. What about this?


    http://reshade.com/

    Could it be useful?

  2. #32
    dumbass
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    Quote Originally Posted by vdig View Post
    From the look of things, this program would make it easy to mix and match different texture packages. Unfortunately, as you pointed out, if the files do not have the _a, _rgb, or _all before the extension, your program would ignore it. This is indeed fixable by renaming them through the method above, but what a mess if I have to rename every stinking file in Djipi's Cell shaded Zelda pack. Is there any hope of expecting a future version that can check it on its own? If not, is there a way where I can check these files and rename them swiftly without going one by one?

    Regardless of the answer, I still appreciate the effort that you put into making the importing of high res models easier.
    If anyone gives me clear specifications how the format has changed, editing the source and adapting the new format shouldn't be too hard...

  3. #33
    The SWFlash SWFlash's Avatar
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    Glide64 debug is much faster xP

  4. #34
    EmuTalk Member
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    Don't understand, is this faster than using windows 8 file explorer?


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