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Thread: TexturePicker

  1. #11
    EmuTalk Member
    Join Date
    Apr 2005
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    133
    schweeet... you got stickied!
    My only real thing I have against the prog is that it doesn't like color indexed files. Maybe Rice doesn't like those either, since it doesn't seem to load those for me, but... might be something to look into.
    Last edited by ragnor; May 6th, 2005 at 07:56.

  2. #12
    There is no spoon.
    Join Date
    Apr 2005
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    Houston, TX
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    Can you ellaborate on the color indexed files? Are you talking about RGB files with a pallette or a different file extension or something else?

  3. #13
    Dithpicable
    Join Date
    Sep 2005
    Posts
    8
    From the look of things, this program would make it easy to mix and match different texture packages. Unfortunately, as you pointed out, if the files do not have the _a, _rgb, or _all before the extension, your program would ignore it. This is indeed fixable by renaming them through the method above, but what a mess if I have to rename every stinking file in Djipi's Cell shaded Zelda pack. Is there any hope of expecting a future version that can check it on its own? If not, is there a way where I can check these files and rename them swiftly without going one by one?

    Regardless of the answer, I still appreciate the effort that you put into making the importing of high res models easier.

  4. #14
    EmuTalk Member
    Join Date
    Dec 2005
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    4
    It doesnt WORK FOR ME...): Theres an error...

  5. #15
    EmuTalk Member
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    Nov 2005
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    Make sure you've got NET framework properly installed. ;-)

    http://download.microsoft.com/downlo...6/dotnetfx.exe

  6. #16
    EmuTalk Member
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    Jan 2006
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    5
    TRIS THANKS YOU SOOOOO MUCH i didnt know what was wrong

  7. #17
    EmuTalk Member Game boy2's Avatar
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    Jan 2006
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    10
    I cant get it to work?

  8. #18
    -_- timmyhawky's Avatar
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    Dec 2005
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    Netherlands
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    does this work too for other games than sm64???
    Sorry for my shitty English

    My PC:
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  9. #19
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    14
    Yeah, I tried loading my Megaman 64 texture pack so I could work on making a semi-decent hi-res pack for it, and this program keeps crashing with an unhandled exception. One thing I know for a fact is that I have my .NET framework installed properly.

    Code:
    Process id=0x8d8 (2264), Thread id=0x1508 (5384)
    Last edited by OmegaDeus; January 29th, 2006 at 02:04.

  10. #20
    Banned
    Join Date
    Apr 2006
    Posts
    9
    it won't load textures



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