schweeet... you got stickied!
My only real thing I have against the prog is that it doesn't like color indexed files. Maybe Rice doesn't like those either, since it doesn't seem to load those for me, but... might be something to look into.
schweeet... you got stickied!
My only real thing I have against the prog is that it doesn't like color indexed files. Maybe Rice doesn't like those either, since it doesn't seem to load those for me, but... might be something to look into.
Last edited by ragnor; May 6th, 2005 at 07:56.
Can you ellaborate on the color indexed files? Are you talking about RGB files with a pallette or a different file extension or something else?
From the look of things, this program would make it easy to mix and match different texture packages. Unfortunately, as you pointed out, if the files do not have the _a, _rgb, or _all before the extension, your program would ignore it. This is indeed fixable by renaming them through the method above, but what a mess if I have to rename every stinking file in Djipi's Cell shaded Zelda pack. Is there any hope of expecting a future version that can check it on its own? If not, is there a way where I can check these files and rename them swiftly without going one by one?
Regardless of the answer, I still appreciate the effort that you put into making the importing of high res models easier.
It doesnt WORK FOR ME...): Theres an error...
Make sure you've got NET framework properly installed. ;-)
http://download.microsoft.com/downlo...6/dotnetfx.exe
TRIS THANKS YOU SOOOOO MUCH i didnt know what was wrong
does this work too for other games than sm64???
Sorry for my shitty English
My PC:
AMD Athlon XP 2800+ @2.25GHz
512MB DDR Dual-channel
128MB Nvidia Geforce 5900XT
320GB harddisk
Pinnacle PCTV card
Notebook:
NEC Versa L320
1GHz Pentium M
256MB SDRAM
16MB ATI Mobility M6
20GB harddisk
Yeah, I tried loading my Megaman 64 texture pack so I could work on making a semi-decent hi-res pack for it, and this program keeps crashing with an unhandled exception. One thing I know for a fact is that I have my .NET framework installed properly.
Code:Process id=0x8d8 (2264), Thread id=0x1508 (5384)
Last edited by OmegaDeus; January 29th, 2006 at 02:04.
it won't load textures