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  1. #1
    EmuTalk Member Kerber2k's Avatar
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    Goldeneye Multiplayer

    -GoldenEye Deathmatch pack contains Complex version 2.0, and Basement, Stack, and Library levels.
    It also has some other nice textures im too lazy to mention...what are you waiting for download this!
    -If you see a texture I didnt complete feel free to upload it to the thread, and ill re-texture it.
    -Feel free to post any goldeneye multiplayer maps that youve done...I probably could use another artist to help.



    Screens



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    Last edited by MasterPhW; March 2nd, 2011 at 13:57.



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  2. #2
    EmuTalk Member Nin_10_Dough's Avatar
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    although you didn't add much detail, it still looks great! I'm not liking the pink sky though, lol. It's more of a red/black ( similiar to my sig ).

    Complex is my fav as well

  3. #3
    EmuTalk Member Kerber2k's Avatar
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    Quote Originally Posted by Nin_10_Dough
    although you didn't add much detail, it still looks great! I'm not liking the pink sky though, lol. It's more of a red/black ( similiar to my sig ).

    Complex is my fav as well

    I didnt really add much detail because I still want to stay to the original for some stupid reason. You think I should go the other way and make it as detailed as I can? That would ensure certain doom for us MX users, but if enough people wanted them more detailed than the original I would probably do it.
    I wish I knew how to edit the sky properly :p

    On the other hand if you meant adding grime and dirt to the walls and pipes I plan on doing that as finishing touches anyhow. I guess I thought you meant adding a diffrent scheme to complex like more HI-TECH appearence.
    Last edited by MasterPhW; March 2nd, 2011 at 13:57.


  4. #4
    The Wu Tang Master KMan's Avatar
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    OMG! Fix that floor! It looks alright up close, but from afar that looks terrible. I've noticed this alot now on the higher res textures as they don't seem to mip map.
    Can you at least turn the contrast down on the floor. That would at least make it less apparent. I'd definitly recommend adding the grime and whatnot. That should warm those textures up a bit.

    It was just a tad too contrasty with just the black white and red all over.

  5. #5
    EmuTalk Member Kerber2k's Avatar
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    Quote Originally Posted by KMan
    OMG! Fix that floor! It looks alright up close, but from afar that looks terrible. I've noticed this alot now on the higher res textures as they don't seem to mip map.
    Can you at least turn the contrast down on the floor. That would at least make it less apparent. I'd definitly recommend adding the grime and whatnot. That should warm those textures up a bit.

    It was just a tad too contrasty with just the black white and red all over.
    I dont even know if Ill keep that floor some of the textures are just place holders for the newer more detailed ones, I added a splash of yellow (Hazard lines) to one texture for detail and variety once I have re-done the textures ill update the old ones stay tuned for more Multiplayer madness!


  6. #6
    EmuTalk Member Nin_10_Dough's Avatar
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    Keeping it like the orig is not stupid : what I meant about detail, I'm pretty sure allot of those stripes in complex are supposed to be exposed pipes, could make em look more like that, but as I said I like the current level of detail. I'm not for adding grime either.

    that floor does need some work too I guess, make it a little simpler because it looks kinda jarbled.

  7. #7
    EmuTalk Member Weatherton's Avatar
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    It's great to see that someone is working on Goldeneye! It's looking good so far

    Shouldn't that floor look fine with the proper filters turned on?

    I like the idea of staying with the original, just upgrade what's already there; can't go wrong with that. Could you please post your files when they get to a point you're happy with? Also, PLEASE turn that sky red and black again.
    Last edited by Weatherton; April 1st, 2005 at 01:36.

  8. #8
    EmuTalk Member Kerber2k's Avatar
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    -Tomorrow ill release complex, and screenshots.
    Does anyone else get bad clipping in the second screen only for Goldeneye multiplayer besides me?
    My configs for goldeneye are probably crap.
    Last edited by Kerber2k; April 1st, 2005 at 06:39.


  9. #9
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    Well, if you know how to make good grime on floor and walls, i'll need your help because i'm making Chicago, from Perfect Dark, but i've problem to render a good level of detail for de dirty aspect. Just wait for my seconde release this evening.

  10. #10
    EmuTalk Member Kerber2k's Avatar
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    Quote Originally Posted by Dhjiz
    Well, if you know how to make good grime on floor and walls, i'll need your help because i'm making Chicago, from Perfect Dark, but i've problem to render a good level of detail for de dirty aspect. Just wait for my seconde release this evening.
    Im going to make this the post before the weekend, and yes it will have rust, and grime-but not too much simply because I want to stick to the original somewhat. As far as grime rust and other stuff goes use the dodge and burn tools together to create scratches bumps and scores. Your gonna need to mess around on some metal textures to get the feel for it.
    -If you want blood or dirt use the /other/offset to make sure they tile.


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