Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1
    Film Student Amon_Knives's Avatar
    Join Date
    Mar 2005
    Posts
    297

    Question on how to use the ci textures

    Ok, I'm having a lot of trouble with the ci .bmp textures in the game, for some reason, they always turn out like the picture below. Can someone help me out and tell me how I can get the ci.bmp textures working like I do with the .png textures?

    Attached Thumbnails Attached Thumbnails THE LEGEND OF ZELDA-9.png  
    Quothe the Phoenix...evermore


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Beta Tester Federelli's Avatar
    Join Date
    Oct 2002
    Location
    Buenos Aires, Argentina
    Posts
    1,002
    Simple, dont't change the palette


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

  3. #3
    Film Student Amon_Knives's Avatar
    Join Date
    Mar 2005
    Posts
    297
    Quote Originally Posted by Federelli
    Simple, dont't change the palette
    I don't think I do, but how would I know if I do...oh, would it be changed if I put the texture I choose over the old one...if so, how do I change that so it doesn't change the palette?
    Quothe the Phoenix...evermore

  4. #4
    Beta Tester Federelli's Avatar
    Join Date
    Oct 2002
    Location
    Buenos Aires, Argentina
    Posts
    1,002
    When you edit a texture, don't change the colors in originally had.


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

  5. #5
    Film Student Amon_Knives's Avatar
    Join Date
    Mar 2005
    Posts
    297
    ...........that would be very hard considering most of the textures I work with are realistic counterparts of the originals...as in differant colors. Any suggestions? (sorry, I'm just now learning about this stuff on palettes and I've been using photoshop for two years now.)
    Quothe the Phoenix...evermore

  6. #6
    Pathetic Member _pm_'s Avatar
    Join Date
    Feb 2005
    Location
    Buenos Aires, Argentina
    Posts
    214
    Quote Originally Posted by Amon_Knives
    I don't think I do, but how would I know if I do...oh, would it be changed if I put the texture I choose over the old one...if so, how do I change that so it doesn't change the palette?
    I think it may be related with the colors you are using, can you post a copy of the original CI texture and the modified one? Maybe I can help

  7. #7
    Film Student Amon_Knives's Avatar
    Join Date
    Mar 2005
    Posts
    297
    first picture is what i want it to be, second is what it is originally...if you can see it
    Attached Thumbnails Attached Thumbnails THE LEGEND OF ZELDA#9A066D2D#2#1_ci.bmp   THE LEGEND OF ZELDA#9A066D2D#2#1_ci.bmp  
    Last edited by Amon_Knives; March 21st, 2005 at 05:50.
    Quothe the Phoenix...evermore

  8. #8
    EmuTalk Member jdsony's Avatar
    Join Date
    Dec 2003
    Location
    Victoria, BC
    Posts
    256
    I've been working with a lot of CI textures in Wave Race and I usually resize the original and then copy it and paste it to a new image to work on it. When it's done I paste it back over the old image and usually the colours change to fit the palette which is usually ok but sometimes there ends up being a lot of dithering. One texture in particular I had to rework after I pasted it because the palette really wasn't big enough and it looked very grainy. This is with Photoshop though so it could be the way your software package is handling saving the files, it may be changing the palette.

  9. #9
    Film Student Amon_Knives's Avatar
    Join Date
    Mar 2005
    Posts
    297
    Quote Originally Posted by jdsony
    I've been working with a lot of CI textures in Wave Race and I usually resize the original and then copy it and paste it to a new image to work on it. When it's done I paste it back over the old image and usually the colours change to fit the palette which is usually ok but sometimes there ends up being a lot of dithering. One texture in particular I had to rework after I pasted it because the palette really wasn't big enough and it looked very grainy. This is with Photoshop though so it could be the way your software package is handling saving the files, it may be changing the palette.
    I think I recall somthing like that happening one time when I was working on a texture, I just never realized how I did it. Thanks jdsony, I'll try that and see if it works.

    EDIT #1: Well, when pasted it back, it returned to it's original palete, so I thought "yes I can finally get things done", but then when I ran the game, I still got the same results as before.
    Last edited by Amon_Knives; March 21st, 2005 at 07:21.
    Quothe the Phoenix...evermore

  10. #10
    Pathetic Member _pm_'s Avatar
    Join Date
    Feb 2005
    Location
    Buenos Aires, Argentina
    Posts
    214
    Finally, I found that your second texture palette is totally messed up! Take a look at the two PSP9 screenshots and see the difference.
    I send the the texture with the correct palette, it should work fine.

    Anyways, if this texture doesn't have aggresive palette color changes (or the palette doesn't change at all), take the ciByRGBA textures advantage!!
    Attached Thumbnails Attached Thumbnails Texture1_palette.png   Texture2_palette.png   THE LEGEND OF ZELDA#9A066D2D#2#1_ci.bmp  

Page 1 of 2 12 LastLast

Similar Threads

  1. TUTORIAL - VRML & TEXTURES DUMPING + IMPORTING IN UNREALED for UT2k3/4
    By Knuckles in forum N64 Maps for UT2004 (Perfect Dark Mod)
    Replies: 23
    Last Post: November 25th, 2009, 17:58
  2. Replies: 292
    Last Post: December 30th, 2007, 02:04
  3. _pm_'s Diddy Kong Racing High res textures
    By _pm_ in forum Work in Progress (WIP)
    Replies: 62
    Last Post: July 10th, 2007, 00:06
  4. Super Mario 64 - some textures redesigned
    By Kamran in forum Work in Progress (WIP)
    Replies: 28
    Last Post: March 19th, 2007, 20:29
  5. Why are textures ugly?
    By Belross in forum Project64
    Replies: 3
    Last Post: November 9th, 2003, 04:23

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •