Ok, I'm having a lot of trouble with the ci .bmp textures in the game, for some reason, they always turn out like the picture below. Can someone help me out and tell me how I can get the ci.bmp textures working like I do with the .png textures?
Ok, I'm having a lot of trouble with the ci .bmp textures in the game, for some reason, they always turn out like the picture below. Can someone help me out and tell me how I can get the ci.bmp textures working like I do with the .png textures?
Quothe the Phoenix...evermore
Simple, dont't change the palette
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I don't think I do, but how would I know if I do...oh, would it be changed if I put the texture I choose over the old one...if so, how do I change that so it doesn't change the palette?Originally Posted by Federelli
Quothe the Phoenix...evermore
When you edit a texture, don't change the colors in originally had.
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...........that would be very hard considering most of the textures I work with are realistic counterparts of the originals...as in differant colors. Any suggestions? (sorry, I'm just now learning about this stuff on palettes and I've been using photoshop for two years now.)
Quothe the Phoenix...evermore
I think it may be related with the colors you are using, can you post a copy of the original CI texture and the modified one? Maybe I can helpOriginally Posted by Amon_Knives
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first picture is what i want it to be, second is what it is originally...if you can see it
Last edited by Amon_Knives; March 21st, 2005 at 05:50.
Quothe the Phoenix...evermore
I've been working with a lot of CI textures in Wave Race and I usually resize the original and then copy it and paste it to a new image to work on it. When it's done I paste it back over the old image and usually the colours change to fit the palette which is usually ok but sometimes there ends up being a lot of dithering. One texture in particular I had to rework after I pasted it because the palette really wasn't big enough and it looked very grainy. This is with Photoshop though so it could be the way your software package is handling saving the files, it may be changing the palette.
I think I recall somthing like that happening one time when I was working on a texture, I just never realized how I did it. Thanks jdsony, I'll try that and see if it works.Originally Posted by jdsony
EDIT #1: Well, when pasted it back, it returned to it's original palete, so I thought "yes I can finally get things done", but then when I ran the game, I still got the same results as before.
Last edited by Amon_Knives; March 21st, 2005 at 07:21.
Quothe the Phoenix...evermore
Finally, I found that your second texture palette is totally messed up!Take a look at the two PSP9 screenshots and see the difference.
I send the the texture with the correct palette, it should work fine.
Anyways, if this texture doesn't have aggresive palette color changes (or the palette doesn't change at all), take the ciByRGBA textures advantage!!![]()