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  1. #1
    EmuTalk Member John Doe's Avatar
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    JDs SM64 Texture Pack

    Here's my first texture pack - it does not include any environment textures (i guess, you can already find a lot of packs on this board for this kind of textures)... but it includes the following:
    • a reworked background and other stuff for the start screen
    • all colored numbers, some letters and a few symbols in hires
    • recreated symbols for the coins, lifes and camera position - briefly: all symbols on the game screen
    • a new glove pointer
    • a reworked power bar (but just with a very small improvement compared to my first creation, which can be found in cloudscape's thread)
    • a recreated course pic
    • some new blending masks (including Mario, Bowser and the star mask)
    • new Mario hires textures
    • maybe some other stuff i can't remember

    Hope you'll enjoy it...

    Attached Thumbnails Attached Thumbnails Mario1.jpg   Mario2.jpg   Mario3.jpg   Mario4.jpg  
    Attached Files Attached Files
    Last edited by John Doe; March 13th, 2005 at 00:56.
    OS: WinXP Pro (SP2) CPU: P4 HT 2,4Ghz Video: Leadtek WinFast A400 TDH (GeForce 6800) Sound: TerraTec DMX XFire Memory: 1024MB (DDR 400) Mainbord: MSI 875P-Neo DirectX: 9.0c


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  2. #2
    At your service, dood! ScottJC's Avatar
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    cool, I guess this can be used in conjunction with cloudscapes pack huh?


  3. #3
    RU D0WN W1TH 00P? spork9's Avatar
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    Very nice!

  4. #4
    Moderator Clements's Avatar
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    Perfect complement to Cloudscapes' pack. Very nice work.

  5. #5
    EmuTalk Member
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    You seem to have some duplicate textures between your zips.

    But besides that ace job!

  6. #6
    EmuTalk Member John Doe's Avatar
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    Quote Originally Posted by Kolano
    You seem to have some duplicate textures between your zips.
    Which ones (maybe i could make the whole package smaller)?
    As i know: only the glove textures are "doubled". That's cause SM64 seems to use two different textures therefor: one pair for those gloves on the start screen (where you can grab the parts of Mario's face and pull on them) and another one for those on the save/load screen...
    OS: WinXP Pro (SP2) CPU: P4 HT 2,4Ghz Video: Leadtek WinFast A400 TDH (GeForce 6800) Sound: TerraTec DMX XFire Memory: 1024MB (DDR 400) Mainbord: MSI 875P-Neo DirectX: 9.0c

  7. #7
    EmuTalk Member
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    There are a whole bunch.

    Here are a few...
    SUPER MARIO 64#6F32A4FB#0#2
    SUPER MARIO 64#6CA78364#0#2
    SUPER MARIO 64#7AB277B8#0#2

    ...but there are many more. After writing down about 10 duplicates I got tired of doing so. Just unpack the one zip over the other and note the ones it says its overwriting.

    Also you are including the _a, _rgb, and _all textures, when all you need to include is the _all.

    And one request, think you could work on the coin textures? Your one for the status bar is great. All you'd need for the in-play ones would be a side on version (which is basically just a gradient) and the frontal version (plus some color modifications for the red coins).

    Thanks for your great work so far
    Last edited by Kolano; March 13th, 2005 at 05:55.
    Well, shall we go?
    Pull on your trousers.
    What?
    Pull on your trousers.
    You want me to pull off me trousers?
    Pull ON your trousers.
    Oh, yes.
    Well, shall we go?
    Yes. Let's go.
    -Waiting for Godot

  8. #8
    EmuTalk Member John Doe's Avatar
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    Oh... now i see: you meant there are dublicates between this one and the zips from the cloudscape thread - that's no accident, that's definitely purpose. So i should have say it from the beginning:
    My Texture-Pack in this thread contains all my textures from the cloudscape thread plus some new ones and some improved ones.
    I couldn't remember all the changed files - so i included all.

    I have to admit: when i start to creating the textures, i didn't know that it's working fine with only the *_all files in the texture folder. That's because i "delivered" the first files with all the *_a and *_rgb stuff. Now i know better. But there were just a few textures which didn't work accurate with only the *_all files (maybe just for me ) - so i took all files (or in some points: just the needed ones). Again: i couldn't remember which of the *_all textures didn't work well without the *_a and/or *_rgb files - so i included all i had.

    Well... i seem to be forgetful... but i'm only lazy .
    Last edited by John Doe; March 13th, 2005 at 06:44.
    OS: WinXP Pro (SP2) CPU: P4 HT 2,4Ghz Video: Leadtek WinFast A400 TDH (GeForce 6800) Sound: TerraTec DMX XFire Memory: 1024MB (DDR 400) Mainbord: MSI 875P-Neo DirectX: 9.0c

  9. #9
    EmuTalk Member
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    excelent !!!

  10. #10
    EmuTalk Member e2zippo's Avatar
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    Very nice, only the letters and some courses left now!
    I especially like the new background in the "mario face intro"
    Samus Aran and Snes all the way baby!

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