Rice, I found a little bug with some dumped ciByRGBA textures in SSB.
Not an important one, anyways I attach some samples if you want to take a look.
Rice, I found a little bug with some dumped ciByRGBA textures in SSB.
Not an important one, anyways I attach some samples if you want to take a look.
Last edited by _pm_; March 22nd, 2005 at 04:15.
Ok, for some reason I can't get anything into 32-bit. I'm using photoshop and I add an alpha channel and it still keeps it in 24-bit format. Can anyone help me?
Quothe the Phoenix...evermore
i think the dl stopped working... might be me tho.
I have 60 gmail invites left for anyone who wants them
Dejital, what process did you go through and what software did you use to get that to work?Originally Posted by Dejital
Rice, will I need to make 4 identical images like Dejatil to get an individual frame to work like what Dejital had to do?
Good job Rice with the beta6, it looks like you've fixed almost all the texture replications bugs in SSB!
The only thing that seems to still have problems is Link's shield (little black area).
Thanks, and keep up the good work!![]()
Last edited by _pm_; March 23rd, 2005 at 11:00.
It's very easy, but Mario Kart is the only one I've had to do that with. I'm not sure if Beta 5 has fixed the problem, but Mario Kart shot a lot of textures at me, and I tried using just one (which caused blinking) and ended up saving the same image four times to get to to not blink.Originally Posted by Weatherton
Here's my process for CI textures (which the karts are):
- Dump textures
- Check dumped folder
- Select all the kart textures that end in _ciByRGBA
- Open these textures in a drawing program and modify as I wish (4x)
- Save it as 32-bit (my trick is to erase a few pixels' solidness by using an eraser at 1% intensity; and then overwriting the appropriate kart images)
Not very hard at all.
Here are the names and dimensions of the idle Yoshi kart if you want to test it:
1x: 64 X 32
4x: 256 x 128
Mario Kart 64#94AD971F#2#1#6AEB49EC_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#9EB78E16_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#8683A7A7_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#A3CB88E0_ciByRGBA.png
These are for beta 3+, and I haven't tested beta 5 yet (it might dump less?), which I'll go test right now.
Edit: Yeah, it's the same with Beta 5.... wait, Beta 7? What?!![]()
Last edited by Dejital; March 23rd, 2005 at 16:48.
OS: Windows XP Pro SP1 CPU: AMD Athlon 1.33 GHz Video: Radeon 9800 Pro Memory: 1.00 GB
Thanks for the bug report, I will have it fixed soon.Originally Posted by _pm_
- Rice
http://1964emu.emulation64.com
Thank Rice. :-)
below see...
p.s
Same Beta7
Last edited by bestbiz; March 23rd, 2005 at 15:26.
Beta 7 fixes the clamped texture problem.
- Rice
http://1964emu.emulation64.com
Originally Posted by bestbiz
Bestbiz, I have checked the problem in the game. The same texture is used in the ways as non-mirrored and mirrored. The plugin isn't able to handle such situation for this moment. Please wait me to find some solutions. We will probably have beta 8 (and you might have to change your new texture back to the half size again).
- Rice
http://1964emu.emulation64.com