Page 1 of 24 12311 ... LastLast
Results 1 to 10 of 239
  1. #1
    Carbon-based molecule. cloudscapes's Avatar
    Join Date
    Sep 2002
    Location
    Montreal
    Posts
    101
    Mentioned
    0 Post(s)

    SM64 texture pack - LATEST v.006


    Version .006 - November 11, 2005
    -Second and third floor of castle: Done.
    -WET-DRY WORLD: Done.
    -SNOWMAN'S LAND: Done.
    -TALL, TALL MOUNTAIN: Done (minus the slide).
    -TINY-HUGE ISLAND: Done.
    -RAINBOW RIDE: Done.


    These are not a segmented archive. Every time there's an update, you just need to download the new pack and extract it to your SUPER MARIO 64 folder (in whatever directery structure you see fit). Meaning if the last file in the attachments is 006 and that you got all of them, then next week you'd only have to get 007, and so-on and so-forth.

    Included readme for more info.

    Last edited by cloudscapes; November 11th, 2005 at 05:54.

  2. #2
    Carbon-based molecule. cloudscapes's Avatar
    Join Date
    Sep 2002
    Location
    Montreal
    Posts
    101
    Mentioned
    0 Post(s)
    Preview screenshots:

    EDIT: I have no idea how to implement line breaks in attachments. Forgive me.

  3. #3
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Looking AMAZING! Keep up the great work, all of you.

  4. #4
    EmuTalk Member floopy's Avatar
    Join Date
    May 2004
    Posts
    13
    Mentioned
    0 Post(s)
    Wow! Very impressive. Looks like i'll be playing Mario64 again.

  5. #5
    EmuTalk Member Poobah's Avatar
    Join Date
    Feb 2004
    Posts
    475
    Mentioned
    0 Post(s)
    Keep up the good work! This is brilliant!
    My Site
    Batch-extract and re-archive individual ROMs from GoodMerged 7z archives into individual ZIP or JMA files. (Now a Windows GUI program!)

    Drug Free For Life: 98% of the teenage population has
    tried drugs at least once. If you are one of the 2%
    who hasn't, copy and paste this into your signature.

  6. #6
    Pathetic Member _pm_'s Avatar
    Join Date
    Feb 2005
    Location
    Buenos Aires, Argentina
    Posts
    214
    Mentioned
    0 Post(s)
    Very impressive. Keep the good work!!

  7. #7
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    Mentioned
    0 Post(s)
    here's some textures that i'd like to be done the most, this work is very impressive...

    The Mario lives counter and star count, i suspect they share number textures.

    Mario himself is seen throughout the entire game, he could use a make-over

    and don't forget the power bar! but i assume you plan to do these things

    Anyway, this work is awesome, well done and its far better than I could ever do.

  8. #8
    S-2K Stezo2k's Avatar
    Join Date
    Jul 2002
    Location
    United Kingdom
    Posts
    2,675
    Mentioned
    0 Post(s)
    wow, the textures look much nicer keep up the good work

  9. #9
    An Alright Guy DarthDazDC's Avatar
    Join Date
    Jun 2004
    Location
    Somewhere where i dont know where i am
    Posts
    520
    Mentioned
    0 Post(s)
    Quote Originally Posted by ScottJC
    here's some textures that i'd like to be done the most, this work is very impressive...

    The Mario lives counter and star count, i suspect they share number textures.

    Mario himself is seen throughout the entire game, he could use a make-over

    and don't forget the power bar! but i assume you plan to do these things

    Anyway, this work is awesome, well done and its far better than I could ever do.
    I agree, when i play it with the great new textures, the HUD always bothers me, if someone redid the that'd be great
    Specs:
    Windows XP Pro SP2
    3.2GHZ HT Pentium 4
    1GB 3200 DDR memory Dual Channel
    Gigabyte Mainboard
    Geforce FX 5600 Ultra
    DVD-RW DL Drive
    DVD reader
    Floppy Disk Drive
    120GB 7200RPM Hard Drive

  10. #10
    Carbon-based molecule. cloudscapes's Avatar
    Join Date
    Sep 2002
    Location
    Montreal
    Posts
    101
    Mentioned
    0 Post(s)
    Thanks everyone.

    I stated in the rar's readme.txt that I've decided to wait for UI textures, especially since it looks like others are giving a crack at it (should of put the readme.txt i na more visible place for one thing). Although I might change my mind and fix what we see during gameplay.

    ScottJC: Do you mean the little Mario in the upper-left corner or gameplay Mario? Aside from the sideburns, parts of the face and the 'M' on the hat, I can't really edit gameplay Mario as his body doesn't use textures.

    I'll eventually fix his face for when we have those closeups.
    Last edited by cloudscapes; February 27th, 2005 at 13:04.

Page 1 of 24 12311 ... LastLast

Similar Threads

  1. N64: Super Mario 64
    By sytaylor in forum Emulation64.com Reviews
    Replies: 17
    Last Post: November 12th, 2006, 18:54
  2. N64: Paper Mario
    By Raging Fuel in forum Emulation64.com Reviews
    Replies: 2
    Last Post: July 7th, 2006, 21:49
  3. Super Mario 64 - missing dissolve effect...
    By ravihpa in forum Project64
    Replies: 12
    Last Post: January 15th, 2003, 01:03
  4. Super Mario Sunshine!
    By Stalkid64 in forum Gaming
    Replies: 88
    Last Post: October 23rd, 2002, 18:24
  5. 'Super Mario X' not a Game
    By Jaz in forum Talk of the Town
    Replies: 20
    Last Post: April 25th, 2002, 00:52

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •