And don't forget to set "render to texture" to "hide r-t-t effects", because the objects behind the motion blur effect (the logo and the Mask) are still visible, then.
And don't forget to set "render to texture" to "hide r-t-t effects", because the objects behind the motion blur effect (the logo and the Mask) are still visible, then.
rice, first of all thanks for your work and keeping n64 alive.
now, hopefully i have saved you a headache herei have found that in super mario 64 if you enable dump textures and the path to where they should go doesn't exist, that's when the textures in the game start crapping themselves, as in minkster's screenshot. if you stop the emulation, manually create the folder(s) needed, and restart the game, texture dumping works great and everything appears as it should. so the easy fix is creating the needed folders for the user.
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Well, hi again. Iv'e done some playing thru Zelda OoT.. And i'm wondring if the game shoud be like this "see picture".
It's at the place when you've groun up and have done the tempels, and have newly come to Tempel of Time and meeting Zelda.
Cheers,
Ps.. I'm playing at my laptop.. don't remember the system specs, but it's higher then my other computer.
Will anyone help me with my Mario Kart 64 problem? It's running choppy and I've only seen this with the new version. Any suggestions on how to fix it?
Totally normal.Originally Posted by talker
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First up Thanks for the great work and dedication in still working in your Plugin.
Its a huge step in the right direction.
Just one thing.
I dont know if its my setup or what, but with regards to Mario Tennis.
I use your default .INI file
After load Mario Tennis I go configure gfx plugin / current game option.
Then change "N64 Frame Buffer = with emulator"
and "Rendering to texture = Hide render-to-texture effects"
Everything else is how you make default in .ini
This take out some GFX, but make game a lot more playable and better on my system, and maybe help you. Anyway, Great job again and lot of options to play with now.
Thanks![]()
just playing arroundTextures from Super Mario World.
Operating System: WindowsXP-Pro-SP2
CPU: AMD Athlon(tm) 64 Processor 3200+ (2.40GHz)
Video Card: Ati Radeon 9800pro All in Wonder - Catalyst 4.11
Sound Card: SoundBlaster Live Value
RAM amount: 1GB DDR-SDRAM
DirectX 9.0c
Now Mario 64 looks like Wind Waker![]()
i just "installed" the new Rice plugin on my porject64 for WWF No Mercy, Ive never installed a plugin before so i might have messed up, but this is what it looks like when i use Rice Plugin, help would be great: