hurleybird
New member
High-res Texture Replacement Project
Ok, this could be a bit hard to do, but could make many old n64 games BEUTIFUL. If anyone here has ever tried Jdoom you would probably know that jdoom has the ability to load high-res textures if they are put in a certain directory. If the high-res texture has the same name as the normal version it is loaded instead. So in other words, if this were to be implemented you would a directory called textures in your 1964 directoy. That directory could have different directories which would be the same name as the rom which they are used for. Then you would need support to load user made textures from that directory. Another thing Jdoom supports is detail texturing (putting a tiled, scaled, grayscale, semi-transparant image over top of the original texture) which could be implemented in the same way, possibly by adding something like -d at the end of the file name. This could potentially make our old N64 roms have graphics comparable to modern video games. Would be cool, no?
Ok, this could be a bit hard to do, but could make many old n64 games BEUTIFUL. If anyone here has ever tried Jdoom you would probably know that jdoom has the ability to load high-res textures if they are put in a certain directory. If the high-res texture has the same name as the normal version it is loaded instead. So in other words, if this were to be implemented you would a directory called textures in your 1964 directoy. That directory could have different directories which would be the same name as the rom which they are used for. Then you would need support to load user made textures from that directory. Another thing Jdoom supports is detail texturing (putting a tiled, scaled, grayscale, semi-transparant image over top of the original texture) which could be implemented in the same way, possibly by adding something like -d at the end of the file name. This could potentially make our old N64 roms have graphics comparable to modern video games. Would be cool, no?
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