Ok... Hi all im new here in the forum.... i am brazilian and i am sorry about my bad english.
Ok.... i introduce myself for ask all members and mainly ask the staff about some good question....
now we are in the meaning of Windows Vista arrive... and windows Vista will finnaly run Pure 64 Bits aplication.
When we are in 64 Bits aplication running under a pure 64 Bits architecture(Athlon 64 X2 4400+ in Windows Vista) the theory says that all 128 bits conversion is larger easy that 128 bits to 32 bits(Pentium 4 in Windows XP)
so when this conversion is that size more "cheap" we belive that CPU bottleneck will be reduced.
And FPS problem in emulation will be smashed out....
But the real question is......
The staff are planning to release some 64 Bit version for this archtecture?
This theory is real? or is a insane afirmation?
can i Hope that i will play Zelda Wind Waker in my
Atholn 64 X2 4400+
1 Gbyte 400Mhz Dual Channel
GF FX6800 PCI-E 16x 512Mb eXTreme
?????????????????????????
tanks for atention and sory about my bad english....
cya guys
Ok.... i introduce myself for ask all members and mainly ask the staff about some good question....
now we are in the meaning of Windows Vista arrive... and windows Vista will finnaly run Pure 64 Bits aplication.
When we are in 64 Bits aplication running under a pure 64 Bits architecture(Athlon 64 X2 4400+ in Windows Vista) the theory says that all 128 bits conversion is larger easy that 128 bits to 32 bits(Pentium 4 in Windows XP)
so when this conversion is that size more "cheap" we belive that CPU bottleneck will be reduced.
And FPS problem in emulation will be smashed out....
But the real question is......
The staff are planning to release some 64 Bit version for this archtecture?
This theory is real? or is a insane afirmation?
can i Hope that i will play Zelda Wind Waker in my
Atholn 64 X2 4400+
1 Gbyte 400Mhz Dual Channel
GF FX6800 PCI-E 16x 512Mb eXTreme
?????????????????????????
tanks for atention and sory about my bad english....
cya guys