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  1. fearpi

    OoT too bright with Rice's Video?

    The more I look at other screenshots, the more I feel that I'm experiencing faulty emulation, for whatever reason. To the point: The colors in Zelda: OoT have always seemed just... really off to me. Observe the following screenshot: Is it just me? It seems like the grass is really boldly...
  2. fearpi

    save format conversion

    it seems that most emulators will save Majora's mask savegames as a flashrom (.fla). but i need to convert this flashrom to an sram (.sra) file in order to load it in Nemu. any thoughts? i had an idea, of saving a savestate with another emulator, then copying it to the nemu save folder, and...
  3. fearpi

    simply speed (with sound)

    for running majora's mask, can anyone think of anything to improve my game speed (while still using sound)? and please don't tell me it's not possible to run roms like this on my system. i just the other day completed Oracle of Time, which is playable in most places in the game. My system...
  4. fearpi

    Glide64 and Zelda OoT

    i'm using glide64 0.41 and eVoodoo 3.25 (because 3.99 doesn't run well at all on my machine). First, there seem to be combiner errors all over the place, especially in torches and other fire. they're red, and i have Combine as red turned in Glide64 off. is there any other way to try to fix...
  5. fearpi

    Glide64 0.41, eVoodoo, and Zelda OoT

    i haven't seen much about issues with glide64 and evoodoo. i know that glide64 isn't made for wrappers, rather for a true 3dfx card, but i was wondering if anyone can help me config my plugin and/or wrapper for optimal performance. the speed is great. i just have some minor issues in Zelda OoT...

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