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    Video Plugin in OpenGL and C/C++

    I am having a problem with my Block() function. It changes the previous blocks to the current block type. I need a Tetris type draw function...where each time I call Block() I get a different block type, but the blocks already drawn stay the same instead of changing to the new block type. Here...
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    "OpenIL" plugin for input??

    I remember reading about the OpenGL type input library called OpenIL(OpenInput Library). I was planning on porting my plugin to it, but I have lost the documentation, and I can't find anythin gon the web for it
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    looking for the plugin specs to build a .dll

    I was wondering where are the plugin spec header files that used to be on emultion64?? I want the input plugin spec file(the header that says what functions need to be in the .dll)
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    Making a menu disapear when Fullscreen

    Anyone know how to load a menu that can be displayed when the program is in windowed mode, but I don't want the menu to be displayed when the program is in fullscreen mode.
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    typing HELPP!!

    I am a coder, I can code great. But the fact is I can't type 20 wpm. I was wondering if anyone knew of some free software to get better at typing.
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    Cell Phone game emulation

    As far as I can tell, there is a big market for cell phones that can play games. Does anyone know where to find tech docs on how to program games/ emulators for such a thing?
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    Just wanted to say thanx

    I have been a member of a lot of forums in the past, but never have I got the kind of responses to questions that I have got here. You all are not only very wise, but very patient.I just wanted to say thanx for all the help with the sometimes dumb, sometimes trivial questions that I have asked...
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    memory resident

    I have finished my .dll and I have figured out how to call all the functions in it . Thanx everyone who helped me with that stuff. Now, I have a new question.....I have heard a lot about "programs going memory resident", what does are the benifits of a program being memory resident ?? and...
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    help with dll stuff

    I am coding a .dll. and I know how to use 1 .dll( you call a pragma commment(lib,"main.dll"), but I was wondering how to use 2 .dll's in a project...................sample code problem:: // dlluser.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include...

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