Ikaruga slows down on parts of level 2 and 4
I am currently running:
AMD 64 3200+ 2.0 ghz
1.7 GB DDR400
Nvidia Geforce 6600GT 128 MB
Is it my system or the emulator?
I am currently using a Nintendo GameCube controller hooked up to a Gamecube to USB adapter. The adapter has 3 settings: Flight mode, Analog mode, and Digital mode. Since the top trigger buttons(L and R) are analog, the adapter treats them as axes rather than buttons in flight and analog mode...
a few textures are missing wehn i do online mode with project64k, namely the hand you use to select your cahracter. Also several other things like Link's bombs and everyone's shield are flat. any fixes for this?
Intel Core 2 Quad Q6600 overclocked to 3.0 ghz
8 GB Corsair XMS2 DDR2 800mhz
2xGeforce 8800 GTX 768mb GDDR3 with SLI
If the emu was optomized for 64 bit systems, tons of ram, a quad core processor, and SLI, do you guys think Dolphin could play on this system?
I am looking for a good quality gamepad that will last a while, but is not too expensive(under 25 dollars on ebay). I am looking for something with a D-pad, 2 analog sticks, 4-6 thumb buttons, and 4 shoulder triggers. Any good recomendations?
I'm having a bit of a problem with Ikaruga. In the second level, there is a part where the black and white dots arent showing up (the part where the black and white dots are coming out of the crates). Has anyone else experienced this glitch? If so, does anyone know how to fix it?