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  1. M

    Graphic Errors in known good roms

    I'm seeing a few graphic errors in some games. Donald duck and doom64, for eg, both good, both shown in PJ64 as compatible. Any ideas? (I've tried playing with the gpu plugin settings..) Picture:
  2. M

    PJ 1.5 Crashes emulation error.. Zelda OOT

    Repeatable, but could not capture error box (system lockup), I'll wrtie it all down and repost. In the elf village after getting Saria's Song (cute babe!) from the lost wood, if you go back into the lost woods, out again, then back again, Pj 1.5 crashes as you enter the tunnel on the last...
  3. M

    Does the rom "BodyHarvest" work yet..

    in 84 or 85 version? Anyone know?
  4. M

    San fran rush - compatible, but what causes this?

    <damn typos>.
  5. M

    Just another q - about input/mem/rumble

    Ok - just got meeself a nice rubley gamepad - so I'm using nrage 180 v2 set on rumble... BUT now it doesn't have a mempak - am i missing something here - does the emu have mempak support somewhere (outside of the controller plugins that is). <i'ts probably so damn bloody obvious, i'm making a...
  6. M

    Maybe graphics problem

    Does Pj64 use some strange graphics access at all? I'm having a problem with random lockups when running pj64 (in particular hot wheels racing (fun game!)). Using a 32 meg Geforce2Mx (not the 200 or 400 tho) it also happens sometimes in Epsxe for psx, on Driver 2...... I THINK i've narrowed...
  7. M

    army men op green

    in Army Men Operation Green, is anyone else getting random coloured blocks in the sand and general background. In visualboy adv, of course.

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