Recent content by play0r

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    Glide64 Final Vsync tearing workaround

    For anyone still suffering from this issue I have found an acceptable workaround after many hours of playing around with things. The fault lies in the Glitch64 wrapper code some where... 1) Remove the glide3x.dll from the root of whatever emulator is your preference. 2) Download and install...
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    Zelda OOT crashes

    i have made a bug report on the google code page, i just wanted to see if anyone else experienced a similar problem. i get a buffer overflow after selecting the game file to play in zelda oot; i can get around this by loading up the old rsp plugin from mupen64 0.5 creating the game file, then...
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    error compiling from svn

    after compiling from svn after a recent update i get this error after starting mupen64plus. Couldn't load plugin 'glide64.so': /usr/local/share/mupen64plus/plugins/glide64.so: undefined symbol: grGetProcAddress these are the errors output during compiling. Main.cpp: In function ‘BOOL...
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    pops crackles & lag...

    using both the source code & the binary for linux i suffer sound problems using both the mupen64 & jttl's sound plugins. during some parts of a game the audio is just fine, but others it lags & has nasty pops & crackles. an example of this is in super mario64, it seems to lag & crackle a bit...
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    Blights SDL Input plugin detects my Saitek P2500 but doesn't work?

    the plugin works properly with my keyboard, but when i try to configure my gamepad it doesn't work. i have the SDL libs installed. also i cannot seem to find the plugin's config file anywhere in the working directory. if someone could help me asap it would be much appreciated. thanks in...

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