Recent content by HyperHacker

  1. HyperHacker

    Any way to run Pokémon Stadium?

    I'm not getting anywhere with this game. Depending on the plugins I can get an endless "unknown task" message box loop (Hacktarux RSP plugin), crash the emulator (z64 RSP and z64gl together), or just a black screen (z64 RSP and any other graphic plugin). Is there a specific plugin or setting to...
  2. HyperHacker

    Best/most compatible PS2 emulator?

    Pardon my somewhat n00bish question, but which is the most compatible PS2 emulator? Are any of them near the quality of N64 emulators? :unsure:
  3. HyperHacker

    How to deadlock Mupen64

    1) Open Mario Kart 64 (U) [!].rom in a hex editor. 2) Go to 88CF60. Change the 06 to 00. 3) Load the game, go to Time Trial, and select Mario Raceway. The game freezes, and after a few seconds, emulation is paused and Mupen64's main window loses focus and becomes disabled. By clicking the...
  4. HyperHacker

    "This save state is from another ROM."

    Is there an option to disable this check and allow loading states from other ROMs? I can turn off the warning message but that's all I see in there. It gets in the way when hacking, as any changes to the ROM mean not being able to use my save states anymore. :(
  5. HyperHacker

    30 Fps

    For some reason Mupen64 updates at only half the speed it actually runs at. That is, if I have the frame limiter on, the game will run at 60 FPS, but the display will only update at 30 (and the status bar shows this). Hence for example Mario Kart 64 feels like it's running slow, but the in-game...
  6. HyperHacker

    Using USB controllers on N64

    Is it at all possible to connect a USB gamepad to an N64? My controllers are quite worn. :( If not, is there anything I can do to fix the worn-out joysticks?
  7. HyperHacker

    No sound with certain games

    First off, I fixed this by changing graphic plugins (even though that didn't work before). Thought I'd say that here instead of bumping it. Anyway, I can't seem to get sound to play in Mario Kart 64. None of the audio plugins will make any noise. That is, if I load certain copies. Because I...
  8. HyperHacker

    Leave some RAM for the rest of us!

    I'd really like to know why PJ64 uses up over a gigabyte of RAM. :angry: It never used to do this. I've tried all the different graphic plugins, sound is off, and it happens with every game.
  9. HyperHacker

    Sound problem in OoT

    OoT runs surprisingly fast on my computer, like 100FPS with sound, which is nice for getting around quick :D but unfortunately, I can't get any decent sound out of it. I've tried both plugins, both are horribly crackly. With Zilmar's I can adjust the buffer size but it doesn't do any good; a...
  10. HyperHacker

    Save state format

    I need to know the layout of an uncompressed PJ64 V1.6 save state. Specifically, what address in the state maps to 0x80000000 in memory. (CPU regs and such would be nice to have too. :p)
  11. HyperHacker

    Using CPU with faster FSB; need help ASAP

    I need to know as soon as possible if I can safely use a CPU designed for a 266mhz FSB in a board with a 333mhz FSB. Will it just run fast or will it burn out or something? (The CPU is an AMD Duron.)
  12. HyperHacker

    Today's not my birthday.

    Tommorow is. But I got an email about it today. O_o
  13. HyperHacker

    Looking for info on the cheat system

    I just had a few questions regarding how the cheats work in PJ64. 1) What types of codes are supported? I know it supports the basics like 80, D0, etc but I'm not sure what all it can do. 2) How do I use the cheats with question marks? Do I have to replace them with the value I want every...
  14. HyperHacker

    Won't run, direct3d error

    When I try to start a ROM I just get this message about 10 times: --------------------------- Unexpected error encountered --------------------------- File: Direct3d.cpp Line: 96 Error Code: D3DERR_INVALIDCALL (0x8876086c) Calling: Error in Lemmy's video dll --------------------------- OK...
  15. HyperHacker

    Debug output from N64 games

    Well I noticed that in this N64 spec, there's an address labelled "0x10FF E000 to 0x10FF EFFF RAMROM_PRINTF_ADDR". I also noticed that just about every game contains debug messages in the standard printf format. Is there some system in the N64 hardware for doing printfs? Could an emulator be...

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