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Melee Arcive Viewer (MAV) in development project.

GameWatching

New member
he is not dead !

i really want to hack SSBM for real but the only things that i could are sound effects and BGM that are badly looped T_T
 
OP
Tcll

Tcll

Complexity == Fun >:3
SFXs are very easy...
well to extract... :p

have you seen SBF on my site??
http://smashbrosfiles.blogspot.com/
I've got all kinds of tools up for download. :)
unless you're talking about reloading them back into melee :eek:

and I'm glad we've got another melee hacker :D
only thing is... you're starting out like I did... well almost...

how good are you at programming??
to be honest... (I know I'm gonna get yelled at for this...) I'm still somewhat of a noob in python... :(

I just wanted to impress people... :p
I really want to develop this though...
I mean... since no-one else will...
_______________________________________________

note: I REALLY need to work on my site...
oh my burden of too many projects... D'X>
 
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OP
Tcll

Tcll

Complexity == Fun >:3
oh revel... >:3

you said you're interested in brawl hacking...
well here's some data offset for you to look at :)

Code:
MDL0 Bone data:
HEADER:
0x00 - Header Length (Usually 00D0)
0x04 - MDL0 Offset
0x08 - String Offset
0x0C - Bone Index
0x10 - Node ID
0x14 - Flags
0x18 - Pad 1
0x1C - Pad 2
0x20 - Scale X
0x24 - Scale Y
0x28 - Scale Z
0x2C - Rotation X
0x30 - Rotation Y
0x34 - Rotation Z
0x38 - Translation X
0x3C - Translation Y
0x40 - Translation Z
0x44 - Box Min. X
0x48 - Box Min. Y
0x4C - Box Min. Z
0x50 - Box Max. X
0x54 - Box Max. Y
0x58 - Box Max. Z
0x5C - Parent Offset
0x60 - First Child Offset
0x64 - Next Offset
0x68 - Previous Offset
0x6C - Bone Strings/Properties Offset
0x70 - FrameMatrix Set 1 Float 1
0x74 - FrameMatrix Set 2 Float 1
0x78 - FrameMatrix Set 3 Float 1
0x7C - FrameMatrix Set 4 Float 1
0x80 - FrameMatrix Set 1 Float 2
0x84 - FrameMatrix Set 2 Float 2
0x88 - FrameMatrix Set 3 Float 2
0x8C - FrameMatrix Set 4 Float 2
0x90 - FrameMatrix Set 1 Float 3
0x94 - FrameMatrix Set 2 Float 3
0x98 - FrameMatrix Set 3 Float 3
0x9C - FrameMatrix Set 4 Float 3
0xA0 - InverseBindMatrix Set 1 Float 1
0xA4 - InverseBindMatrix Set 2 Float 1
0xA8 - InverseBindMatrix Set 3 Float 1
0xAC - InverseBindMatrix Set 4 Float 1
0xB0 - InverseBindMatrix Set 1 Float 2
0xB4 - InverseBindMatrix Set 2 Float 2
0xB8 - InverseBindMatrix Set 3 Float 2
0xBC - InverseBindMatrix Set 4 Float 2
0xC0 - InverseBindMatrix Set 1 Float 3
0xC4 - InverseBindMatrix Set 2 Float 3
0xC8 - InverseBindMatrix Set 3 Float 3
0xCC - InverseBindMatrix Set 4 Float 3
FLAGS:
0x0001 - NoTransform
0x0002 - FixedTranslation
0x0004 - FixedRotation
0x0008 - FixedScale
0x0010 - Unk1
0x0100 - Unk2
0x0200 - HasGeometry

hope you leik it :3
 

GameWatching

New member
SFXs are very easy...
well to extract... :p

have you seen SBF on my site??
http://smashbrosfiles.blogspot.com/
I've got all kinds of tools up for download. :)
unless you're talking about reloading them back into melee :eek:

and I'm glad we've got another melee hacker :D
only thing is... you're starting out like I did... well almost...

how good are you at programming??
to be honest... (I know I'm gonna get yelled at for this...) I'm still somewhat of a noob in python... :(

I just wanted to impress people... :p
I really want to develop this though...
I mean... since no-one else will...
_______________________________________________

note: I REALLY need to work on my site...
oh my burden of too many projects... D'X>

i only makes a game with Game Maker and SSBB hacks >.>
i m starting with melee but i really want to make vertexes like i did in SSBB
and since that i cannot texture very well,
it's unessecery to waste my time with melee textures hack that takes ages to make em >.>

i m really forward to the new MeleeBox that could change a whole way of hacking
 
OP
Tcll

Tcll

Complexity == Fun >:3
Melee Import/Export scripts for Blender3D

i only makes a game with Game Maker and SSBB hacks >.>
i m starting with melee but i really want to make vertexes like i did in SSBB
and since that i cannot texture very well,
it's unessecery to waste my time with melee textures hack that takes ages to make em >.>

agreed

i m really forward to the new MeleeBox that could change a whole way of hacking
eh... I gave that project to anyone willing to take it...
someone who can actually dev it in C++
Python most likely couldn't handle the likes of this :(

so I'm just working on an importer and exporter for blender now...

EDIT: failed at changing thread title
 
OP
Tcll

Tcll

Complexity == Fun >:3
@GW

everything...
well... when it's finished...
right now it only does verts... :(

but yea...
hope to get it working for player models
get the full char in one sweep... (when it's finished)

and I just want to say...
don't ever think that this won't come out.
I need this for an animation I wanna do,
and I intend to work on it...
just don't know when exactly
 
OP
Tcll

Tcll

Complexity == Fun >:3
ok... first off... it's not finished...
I'm trying to explain what it will do when it is finished.

all it does right now is import verts from very few trophy models...
I'm nowhere near player models yet

the exporter will take care of getting it back to dat format
GC-Tool will recompile the files back into the game...

and I'll post downloads when I finish it...
don't get pushy now...
I'm updating on this thread whenever I do anything to it so just keep active on here.
KK :)
 
OP
Tcll

Tcll

Complexity == Fun >:3
well... they're rigged... the animations are in a differant file... (common data)

did you seen clouds of vertices when you imported them ?

yea... but they're all mixed up... due to the bone offset values...
or the values for the V-groups... in blender :p

I'm trying to get the importer to where my converter is at...
(faces, objects, and UV's)
 
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OP
Tcll

Tcll

Complexity == Fun >:3
uugh... my head hurts...

just studying QUATERNIONS...
I guess it relies on a series of 4 axis (W, X, Y, and Z)

still don't know too much about it...
 
OP
Tcll

Tcll

Complexity == Fun >:3
sry I'm not hacking anything lately...

I'm about to close my site down for a while to do some construction on it...
I plan to completely change the layout of it.
(it'll still work the same for the most part..) :p

but yea... really need to do that...
otherwise it just gets clutterd with junk and is unfriendly to navigate...
like my room XDD
 

Myuutsuu

forever.
the exporter will take care of getting it back to dat format
GC-Tool will recompile the files back into the game...

I thought GCRev could do that a lot more efficiently? Well... I know it can dump all the files so you can delete/add extra stuff into the game (so long as you don't exceed 1.35GB like an average GCN game)... unless you're referring to some other method.
 
OP
Tcll

Tcll

Complexity == Fun >:3
I thought GCRev could do that a lot more efficiently? Well... I know it can dump all the files so you can delete/add extra stuff into the game (so long as you don't exceed 1.35GB like an average GCN game)... unless you're referring to some other method.

o_O never heard of it...

the 1.35GB limit...
is that for gctool or gcrev??

I don't think gctool has it... but I could be wrong... :p

and if you want efficiency, just compress it to a .gcz
melee runs much faster and more efficient as a gcz
 
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GameWatching

New member
I edited SSBM Collision D:
galp0153.png

galp0154.png

galp0155.png


Still dunno how to remove models D:
 
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OP
Tcll

Tcll

Complexity == Fun >:3
I edited SSBM Collision D:
Still dunno how to remove models D:

very nice job :D
messing it up without errors XD
hey that's how you get work done :)

but yea...
if you want to remove the models...
there's alot of data you'd have to delete...
reguarding faces...
verts are fine to leave because they carry no physx...
so there's alot of work involved :p
 

Myuutsuu

forever.
What about Milun's old guide that was for MKI? He was able to get rid of the left-right ledges of the stage, and just leave the middle section + platforms + blocks.
Whether he REALLY got rid of them, I don't know; I think he just moved them wayyyyy below the bottom blast line... but still. I think he ran into a problem like that as well.

Sweet stuff there, though, GameWatching. :)
 
OP
Tcll

Tcll

Complexity == Fun >:3
What about Milun's old guide that was for MKI? He was able to get rid of the left-right ledges of the stage, and just leave the middle section + platforms + blocks.
Whether he REALLY got rid of them, I don't know; I think he just moved them wayyyyy below the bottom blast line... but still. I think he ran into a problem like that as well.

Sweet stuff there, though, GameWatching. :)

hmm...
didn't think of that... 8o

he did something...

lol XDD
friend is playing my Wii online,
and someone's playing 'Sonic Boom' (music) on Temple
someone has a hacked wii XDD

that would be a first encounter of someone else having a hacked wii besides me :p
 

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