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Why is PJ64 so awesome???

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.:b{X}s:.CQ

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I've been wondering for a while....Why does it seem that Project64 seems so much better than all of the other N64 Emulators? What does PJ64 have that they don't?
 

mudlord

Banned
I've been wondering for a while....Why does it seem that Project64 seems so much better than all of the other N64 Emulators? What does PJ64 have that they don't?

You got me thinking there.....

Well, from what I see is core stability. Zilmar did a good job in keeping the core very solid, in that it rarely crashes. The speed might be a bit slow for some people, but I think stability and accuracy is more important though. Although, Jabo's video plugin is quite fast with HWFBE...like with Zelda MM and motion blur.
 

Allnatural

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Moderator
Because zilmar sacrificed babies to appease the emulation gods, and their blood is on all of your hands. I hope you're happy.
 

Iconoclast

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I've been wondering for a while....Why does it seem that Project64 seems so much better than all of the other N64 Emulators? What does PJ64 have that they don't?
That's exactly what the fuck I've been thinking to myself!

Answer will be revealed. Find out in the next episode of...Project64Z!

Coming in 2008.
 
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Iconoclast

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One game don't mean all of them.

But yeah it's the most organized imo and does have a unique GUI, and I say this for all versions of Project64 in general, but I just could not get the reason why sites all over are rating it beyond the others.

Probably because the graphics plugin hardly gives you shit, doesn't need to be configured like Rice's or anything, just cuts down to the game. And the RSP is also another power of the near-perfect sound it has.

That's why I say this is the best emulator for 'beginners'. That'll probably change soon..
 

CF2

Pretends to make sense
Actually, 1964 arguably had a more solid and stable core than 1.5, and probably 1.6 as well. 1.6 is definitely an improvement, and may be ahead of 1964 in core compatibility though. I would put PJ64's success to a really compatible set of default plugins, actually. None of the other N64 emulators ever worked so well out of the box.
 

Iconoclast

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Not to mention CPU Master kissing Hephasteus' ass, as usual....
Actually, 1964 arguably had a more solid and stable core than 1.5, and probably 1.6 as well. 1.6 is definitely an improvement, and may be ahead of 1964 in core compatibility though. I would put PJ64's success to a really compatible set of default plugins, actually. None of the other N64 emulators ever worked so well out of the box.
1.6 is definitely ahead of 1964 in core compatibility and stability. Three reasons:
  1. "Exception in emulation thread." Random, though not nearly as often as the "failed to allocate memory" error currently being worked out for some systems on the beta forums.
  2. For some systems at least in 1964 when you try to open a menu with the speed limiter off...you have no mouse control over the GUI or any other window running.
  3. Some of the features, like the Load Project64 Save State, are malfunctional and buggy.
I'd say 1964 is the least stable emulator out there, and if it weren't, why the hell is NetPlay running on it so well? Stability is weight; the emulator including NetPlay is light, not heavy.

And for the plugins, for the most part, you're right. Plugin-choice is a huge factor of compatibility, although some games like Taz Express are unsupported actually by Project64's core as of version 1.6.

But you could argue, Jabo's 1.6 won't enter every game. Sometimes it returns microcode errors from some of today's most difficult games to emulate. Rice's Video Plugin on the other hand doesn't fail to boot a single game and is currently the only public plugin called by this recognition.

I'm not here to show off plugins over others; just saying, the plugins aren't all of Project64's GUI.
 

Iconoclast

New member
Hephasteus (Vulcan to the Romans) is the twelfth of the Olympians, or famous Greek/Roman Gods. His sphere of influence is technology....

But yes it is mostly a joke of puny criticization. I guess I'm somewhat sorry I said it, but you sure seemed like mudlord was your master a few days ago, kept interruping everyone else by quoting him.
 
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Iconoclast

New member
Sure that wasn't Ares/Mars?

*Correction to post from before, "failed to allocate memory" error I am not referring to as applying to beta versions of the 1964 emulator, but Project64 on some systems for now.

Sorry for the huge pessimism on 1964, btw. I get all crazy and start saying things I hugely regret later. In its own ways, you could say it has some stability that Project64 doesn't.
 
OP
B

.:b{X}s:.CQ

New member
Also...I have a emulator on my xbox from a package a friend gave to me...It has three emulatators in one....And one of them is PJ64...Though i don't see a release on your downloads page for xbox and i know its a little bit different...ANyone can explain?
 

CpU MasteR

omg h4x
Hephasteus (Vulcan to the Romans) is the twelfth of the Olympians, or famous Greek/Roman Gods. His sphere of influence is technology....

But yes it is mostly a joke of puny criticization. I guess I'm somewhat sorry I said it, but you sure seemed like mudlord was your master a few days ago, kept interruping everyone else by quoting him.

I didn't mean to interrupt anyone, if anything that is the answer in the "World Driver Championship" thread.

Also I am not looking for an apology either, I almost jumped on that as an insult but re-read it before jumping to conclusions. Call me stupid for almost taking as an insult if anything... :unsure:
 

Iconoclast

New member
Bah, it's okay. I guess. I've fucked up worse..
Q. Why is PJ64 so awesome?
A. 23
Here's another reason:

Code:
23 • [1 + (22 ÷ 23)]
23 • (24 ÷ 23)

23   24   24
-- • -- = -- = 24
 1   23    1
Waha. The ninja strikes again!
*leaps into sky out of sight*
 

Legend

New member
As my Dad would say when asked for a reason: "It just is, Damnit!!!" :)

Really though, I've spent alot of time with alot of emulators. This is the easiest to use (even more when you can have per rom plugins) and with the most stable core. Mupen you can't cheat with and 1964 is way too unstable. PJ64 is just a well rounded emu with no drawbacks and has everything beginners and advanced members would need. It even has a netplay version. It's game compatablilty list is higher than most others (Mupen) and what's best is that it's STILL in develpment and everyone can have access to the betas and put in their own input!!!! That's great!! When PJ1.7 or PJ2.0 (whatever they call it)gets released in a year, there's gonna be nothing that comes close to it AWESOMENESS!!!!:matrix:
 

Iconoclast

New member
Project64 is for squares.
*looks at user title*
*Changes it to "Equiangular Rhombus"*
Better. Nope. Not for me.
Really though, I've spent alot of time with alot of emulators.
Haven't we all, and anyone who emulates the N64, who isn't a noob.

This is the easiest to use (even more when you can have per rom plugins) and with the most stable core.
It isn't the easiest to use; it's GUI has four menus; so what? In 1964 and Mupen64, it's just as easy to use. It's got a damn ROM browser; it has a damn Open ROM command; yet you aren't the first to make this statement. All the emulators have these things. And Nemu64? It doesn't use ROM caching: It automatically updates to the current dir so you don't need to press F5 or change a thing.
Mupen you can't cheat with and 1964 is way too unstable. PJ64 is just a well rounded emu with no drawbacks and has everything beginners and advanced members would need. It even has a netplay version.
You know all those games that Project64 can't support due to the core? They're all supported by Mupen64. It also has extra Glide64 interaction and if you can't get a ROM to work on it, that ROM ain't going to work on any emulator. The ONLY downfall is no GS cheats, nothing else.

Lastly, Project64k SUCKS. It's slower than 1964, causes more connection issues than 1964, doesn't allow third-party plugins for NetPlay emulation (a VERY important thing, no matter what the plugin forceably used is), and has the compatibility of an angle-side-side on legs. The sad part is, everyone uses it.

1964 is not too unstable. As long as you use it cautiously, its worth the triple+ speed, third-party RSP option, plugin-to-ROM assignments, PROPER recompiling without frequent stutters like in Project64, core supporting some ROMs that Project64 and Nemu64 don't (vice versa ain't true for Project64), PROPER working speed increase/decrease function on any system (even the 1.7 beta, Jesus, over here..), and no crackles in sound when using Azimer's HLE w/out Jabo's RSP.

It is lighter and better than 1.6.

I actually inwardly do not like to bash emulators, even Project64. Save me the trouble; do both of us a favor.
It's game compatablilty list is higher than most others (Mupen) and what's best is that it's STILL in develpment and everyone can have access to the betas and put in their own input!!!! That's great!! When PJ1.7 or PJ2.0 (whatever they call it)gets released in a year, there's gonna be nothing that comes close to it AWESOMENESS!!!!:matrix:
Oh, please. You have got to be after my goat in that one.

1964 has its own beta development site, and don't forget, it's not like Mupen64, the most compatible core emulator, is discontinued. Imagine it with both NetPlay AND GS cheats. It will be supreme, except it won't be able to use 1.7 gfx and won't quite get into those games with that complex microcode shit involved, nor any other emulator without either Rice's or an LLE gfx plugin.
 
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