Rice
August 10th, 2002, 17:57
*** Please read all the readme file included in this ZIP package before you ask questions ***
Unofficial Daedalus D3D8 Release 2 Readme
======================================== =
A. What's new:
1. Better frame buffer supports
2. Better texture alignment.
3. New games and new ucodes supported.
4. Full screen
5. Remember setting options
6. A lot of other stuffs that I can not remember
B. New Games Supported:
- Yoshi Story, full playable
- Resident Evil 2, almost playable, Zbuffer problem
- Star Craft, playable
- DKR, almost playable
- EVA64, full playable
- Ogre Battle 64, playable
- New Tetris, playable
- Dr. Mario, almost playable
- Banjo Tooie, full playable, Banjo's shadow is hacked and working
- Other games could be supported better because of the new features of this plugin
C. Game Issues Fixed:
- Toy Story 2 menu
- Bug's Life menu
- Pokemon Stadium, menu images
- Paper Mario pause screen
- Mario tennis shadow, almost working
- Mario tennis, screen changes
- Others
D. Known Bugs and Issues:
- RE2 zbuffer issue. RE2 is using depth image, my GF2 MX400 does not support lockable depth buffer, so I can not implement this feature
- If you are using "Faster" as "frame buffer setting", if you have some depth buffer problems in some game, try to use "disable" as "frame buffer setting"
- DKR is not playable
- CBFD, PD, Jet Force Gemini, Mickey's Speedway are not supported.
E. Options:
1. Win Frame Mode
Using WinFrame mode instead of fill mode, you will see only lines instead of solid square.
2. Fast Text CRC
This is an old option, will be removed in the further.
By selecting it, the plugin will do some cheat regarding texture CRC checking, it is faster, but you will likely have some texture problems.
Suggest not to use it.
3. Enable Hacks
The plugin is using many hacks, some hacks are working for some games but not others, try to use this option to see if you can have the game running better.
4. Frame Buffer Setting
Please see the frame buffer setting section because this is an important setting
5. Disable Color Combiner
6. Normal Color Combiner
Use normalized color combiner setting, should make the plugin working better on cheap video cards which do not support advanced color combiner modes.
7. Enable Alpha Blender
If disabled, will use normalized alpha blender setting
8. Enable Big Images
Some of the GBI2 games are using a lot of big images, the plugin is getting very slow for these games, you can disable it by using this option to make your game running faster. Of course you will lose some textures.
PS: This option is getting less important because plugin has been able to support these big images better.
9. Scale Image
Enable this option if you have some texture alignment problems. It will be a little slower.
10.Smart Screen Update, will detect frame buffer switching and do screen update by that time. If you are using FLIP frame buffer type, be sure to use this option. A few games will be just black screen without this option.
F. Frame Buffer Type and Setting:
1. Frame Buffer Types:
Double Buffer Copy is the default one, you can try other one
When using triple buffer types, if the game is flicking, try to use the "Smart Update" setting
2. Frame Buffer Setting:
a. Disable - Don't nothing special handling for N64 frame buffer
b. Copy - Copy DX8 frame buffer to N64 frame buffer memory, Banjo's puzzle piece screen need this. This setting is very slow, but you have to use it at some time. At least it is important to play Banjo Tooie.
c. Faster - Plugin will simulate frame buffer in a faster and cheap way, working for most games like Yoshi story, Pokemon, Dr. Mario
d. Faster+Recheck - I know Mario Tennis selecting screen is using this when changin to the next screen. This option will check the frame buffer memory using and will copy DX8 frame buffer to N64 frame buffer when the N64 frame buffer memory is used as source as textures.
e. Complete - The plugin will create a fake render target if extra N64 frame buffer is used, and will copy the fake render target back to N64 RDRAM frame buffer when it is done. You can try this to play Yoshi Story, not as good as the Faster option for Yoshi, and it is slow.
f. Ignore - Will watch any usage of N64 extra frame buffer, but will ingore primitives written into the extra frame buffer.
g. With Emulator - Emulator will help plugin to detect frame buffer read / write. I have extended Zilmar's video plugin spec, and added three functions for such purpose. 1964 0.8.4 rc1 does not support it. Only my private version of 1964 and newest Daedalus D3D8 plugin support. Banjo and Dr. Mario need it very much, but it also causes problem in other games.
If you have any question regarding N64 frame buffer and extra frame buffer, ask your questions on emutalk.com
G. Credits
Too many to list.
--------------------------------------------
By Rice/1964 - Aug. 7, 2002
Co-author of 1964, the Nintendo 64 Emulator
rice1964@yahoo.com
Rice
August 10th, 2002, 18:00
Unofficial Daedalud D3D8 Plugin Source Code Readme
======================================== ==========
By Aug. 7. 2002
A. What' new:
- Merge with StrmnNrmn's project. Not fully, but almost
- Full Screen issue is fixed.
- S2DEX ucodes are supported.
- GBI2's BG and ScaledBG ucodes are supported
- RE2, StarCraft's special ucodes are implemented.
- RE2 is now playable by using together with the modified RSP.dll
- Sprite2D ucodes are supported
- N64 frame buffer emulating, RGBA-16 is full supported, CI-8b
is partially supported
B. Known Issues
- Fog is not supported.
- Alpha Blender is not fully emulated
- LOD is not supported, LODFrac and PriLODFrac calculation
is not implemented
- DKR ucodes is not finished.
- Rare games like CBFD, PD are not supported
- RE2's depth buffer image is not supported because my video card
does not support lockable depth buffer
--------------------------------------------
By Rice/1964 - Aug. 7, 2002
Co-author of 1964, the Nintendo 64 Emulator
rice1964@yahoo.com
Rice
August 10th, 2002, 18:13
I think it is the good time for me to give the project up and for someone else to pick it up. I will busy with my school from the next week, will not (very likely) to be doing anything new to this project. I have done my best to fix any minor issues before releasing it. This project should be in very good shape, it is very compatible, quite fast, supports a lot of new games, and also supports a lot of old games much better. It has a lot of potential, and someone should pick it up.
Regarding color combiner and alpha blender issues, because the issues are very video card independent, I have only the GeForce2, not others. It will be very good for someone to modify the project with other video card, to fix the combiner/blender problems.
Latest Rare games are not supported because of unknown ucodes. After these ucodes are know, it should not be difficult to add them because the base of this plugin is very good.
Most issues left are minor issues, like texture alignment problems, need a lot of testing with games, will take looong time to fix them all.
Because it has a lot of new options, it should have an INI to support these options. The plugin can read / write INI file, but need someone to add the new options for the INI functionality.
To other plugin programmer:
. I have spent a lot of time to reverse unknown ucodes for different games. If you have problems for some unknown ucodes in some games, it is good to take a look of this source project as reference.
. The debugger is very good and very easy to use in this plugin, and it is the reason why I can do so many stuffs in short time. I think it will be very useful to try the DEBUG mode to see how it works, and I believe it will help your project.
. I don't mind you copy or borrow code or part of it from this project, please just add my name to your credit list.
EDIT:Sorry, just like the last time, I didn't see StrmnNrmn had released his pre4 until I have posted my project files. My project has not merged with StrmnNrmn's new pre4 project.
Rice
Aug. 10. 2002
Rice
August 10th, 2002, 18:19
The modification is very minor, in only a few files. You can compare to Zilmar's original project to see it.
AFAIK, these modifications are only need for Resident Evil 2.
In project I attached is a whole project, better for you to use as whole.
Rice
Smiff
August 10th, 2002, 18:39
Just want to a say a big thank you on behalf of emulation community as a whole for making all this available. 3 cheers for Rice.
DiaBlo666
August 10th, 2002, 18:41
nice plugin i will try with pj64 to see if it work..
Teamz
August 10th, 2002, 19:01
great work Rice!
harb
August 10th, 2002, 19:30
I think it's great work :)
but why is ist that slow for me?(picture to picture)other plugins have normal speed..
anything I may do wrong?
:plain: :plain: :plain:
AIPER666
August 10th, 2002, 19:34
Thank You Rice!!! :thumbsup:
Rice
August 10th, 2002, 19:43
Originally posted by harb
I think it's great work :)
but why is ist that slow for me?(picture to picture)other plugins have normal speed..
anything I may do wrong?
:plain: :plain: :plain:
Check your option setting. Don't use COPY for frame buffer setting. Use default options:
Gamer123
August 10th, 2002, 23:13
Hey Rice, what kind of programming language did you use for this plugin? J/W.
Rice
August 11th, 2002, 01:21
C++
Engeljaeger
August 11th, 2002, 01:36
Cool! It's out for public :D
I have to try it NOW! :)
Many thanks and respect to you, Rice :) :) :)
Hitman
August 11th, 2002, 01:40
La la la la la la la laaaaaaaa. Singing with happiness....
Fantastic Rice.... Good work.
I'm playing stuff now !!!
All we need now is a new rdb file with all the new compatibility listed ! Someones bound to have started one !
Banjo Tooie la la la - Play some more - Lal la la la la.... :D
I'm soooooooo happy !:happy:
skinlab65
August 11th, 2002, 01:56
how do get banjo tooie to play , i loaded the game but get a black screen with the new daed3d plugin . usin it with pj1.5 beta1. yoshi , kirby runs real good and looks real good but banjo tooie its just a black screen.
AIPER666
August 11th, 2002, 02:01
how do get banjo tooie to play , i loaded the game but get a black screen with the new daed3d plugin . usin it with pj1.5 beta1. yoshi , kirby runs real good and looks real good but banjo tooie its just a black screen
Banjo Tooie doesn't work without the new version of 1964. So you have to wait the next release of this emulator... :thumbsup:
Eddy
August 11th, 2002, 03:24
im compiling a small compability list for rice/schibo right now using the daedalus unno,most games work real good, others have small combiner and transformation problems, while others have ALOT of problems :-P ill post the txt file when im done with it
XS Guile
August 11th, 2002, 05:37
first sorry for my english in french ;-)
i have tested your plugin Rice and the 2d gfx is awesome, you really did an excellent work but i have some problem with the 3d gfx (see after)... and i saw that the plugin use pure HW T&L with my radeon 8500 and I have the same bug when i choose Direct 3d HAL T&L with Jabo's plugin so i want to know if it could be possible that you can let us (in the option menu) choose between Direct 3D and Direct 3D with Hardware T&L?
because the 3d gfx make all the game unplayable :-(
Please do something!!
Thanks again and vive la france!!!
PS: really sorry for my bad english :-(
now the screen ...
harb
August 11th, 2002, 10:25
hmm
I tried all options of the plugin and use pj 1.5 and 1.4 and get only bout 10 FPS.. :-(
perhaps I don't have the latest daedalus ini or sth else :-(
other plugins really run normal speed..
??? ??? ???
radTube
August 11th, 2002, 12:47
I'm getting the same (z-buffer related?) problems as XS guile on my r8500. Did Rice implement hardware T&L since the previous release? Do the plugins (both Jabo's dx7 with h/w t&l and rices unofficial daedalus) use the z-buffer in a nVidia specific way?
son raziel
August 11th, 2002, 16:37
thanks rice :)
Bloodwych
August 11th, 2002, 17:00
I managed to get the plugin working briefly in 1964 but now it doesn't work at all. In PJ64 1.4 I get the popup error "D3DERR_INVALID CALL" followed by "Project64 has caused an error in DAEDALUSD3DD8.DLL / Project64 will now close".
The plugin worked well with the first couple of games I tried in 1964. But since I quit and restarted the emulator nothing works! I consistently get the error "D3DERR_INVALID CALL" followed by either "Unexpected Error in Daedalus D3D plugin" or "1964 has caused an error in 1964.EXE / 1964 will now close."
----------------------
Specs:-
WinME
AMD Athlon 900MHz
GeoForce 2 MX420
Soundblaster Live! (Value)
DirectX 8.0
MADrigal
August 11th, 2002, 17:15
Did anyone else occurred in the same error I got with Yoshi's Story (E) ? --- That is at the end of the first stage I get an error message "executing from non mapped space": I'm using PJ64 1.5b1 + DaedalusD3D 0.08-2 + new RSP .dll (set as recompiler) on a Win98 SE machine.
MADrigal
August 11th, 2002, 17:19
And oh, I forgot it: thanks Rice!!! Playing EVA64 and Yoshi's has been one of the strongest wishes I had since I first played Super Mario 64 emulated by uHLE :D
Long life to you Rice! :)
Oravla
August 11th, 2002, 17:21
Yoshi Story in Pj64 1.5 b1
Self-modifying code Method=Protected Memory
MADrigal
August 11th, 2002, 17:29
Thanks a lot I'll try it now :)
neoak
August 11th, 2002, 18:56
Thanks Rice. Now i can play EVA 64 and get that ROM to work. Thanks a lot. Now the Evangelion community can play the game on their PCs. Thanks Again!!!
Mawa
August 11th, 2002, 23:56
I set Self-modifying code Method to Protected Memory and when i finished the first level i got the same error mentioned above "executing from non mapped space". I am using PJ64 1.5b1 + DaedalusD3D 0.08-2 on XP With a Geforce 3 ti 200
sk8bloke22
August 12th, 2002, 00:16
well usually that error (from wat i can remember) suggest u hav a bad rom, i could be wrong their. it could be that the rom version u hav is not compatible with pj64. not totally sure tho.
bodie
August 12th, 2002, 01:16
sounds like a bad rom ...and the person getting constant INVALIDCALL messages ,that happened to me and it was my directx 8.1 that was buggered (not literally) :p
..BTW rice the ground in ridge racer is black with your plugin but with the official Daedalus D3D plugin it's correct ..also in banjo tooie there seems to be polygon glitching on the title screen when the screen scrolls down
CRi{]v[}iNaL
August 12th, 2002, 02:16
i have the same problem with my radeon
check out my thread for help
http://www.emutalk.net/showthread.php?s=&threadid=6672&perpage=15&display=&pagenumber=1
ksk980
August 12th, 2002, 03:12
yes,flying dragon is finally playable with Unofficial Daedalus D3D8 Rel. 2 on pj1.5b:D
the games's title have funny shape appear,
some part of the screen vanish,
funny shape appear but it will appear when you play the game,
blending problem when your are fighting and hp and time are
not shown.
keep up the good work.:D :D :D
EternalNeo
August 12th, 2002, 04:11
I cant get Banjo Tooie to play... is there any specific emulator to use or plugin config? Curently I use PJ64 1.5b.
sk8bloke22
August 12th, 2002, 04:24
yup, 1964.0.8.4 (unreleased beta) pj641.5 (unreleased beta) and apollo (unreleased beta) . so basically ur gonna hav to wait a bit.
abb
August 12th, 2002, 23:07
i get that error as well with Yoshi's Story (E) [!]
with Yoshi's Story (U) [!] it crashes after the selecting of the lucky fruit. they're both good roms.
MADrigal
August 13th, 2002, 01:06
I changed to protected memory and didnt get the error at the end of Level 1 anymore!
I played up to Level 3 before shutting down, and got no major problems - I'm using a [E][!] version
xploter
August 13th, 2002, 03:12
the plguin throws the follownig error
What i can do?
Smiff
August 13th, 2002, 03:35
i dunno, what happens when you Aceptar it lol
;)
xploter
August 13th, 2002, 04:42
it appears the error again :(
Natus
August 13th, 2002, 04:43
what's your puter specs and directx version
what's your video card
does the game work with other plugins? (you might have a bad rom?)
Natus
August 13th, 2002, 04:44
heh, scrap the questions about your puter and vid card rofl
/me wasn't looking very hard ;)
xploter
August 13th, 2002, 08:15
AMD Athlon XP 2000+, 256mb DDR Ram, GeForce 2 Ti 64mb, w98se, DirectX 8.1.
The games work fine in default plugins (project64 1.5 beta 1)
Sorry, but my english is not good :(
Natus
August 13th, 2002, 08:57
so does the error occur on every game you try?
or only mario 64?
i'm thinking it may be some windows98 incompatiblity thing ... i dunno though :/
Rice would do far better at answering this question, since he knows what part of his code causes the error message...
ricky
August 13th, 2002, 14:03
Originally posted by xploter
the plguin throws the follownig error
What i can do?
UO DaedalusD3D8 0.08 Rel.2
Plugin Setting
Frame Buffer --- Complete
Plugin will stop error :) , but graphics will collapse. :(
-----
Ricky.
Project 1.5beta1
UO DaedalusD3D8 0.08 Rel.2
GeForce4 Ti4600
Pentium4 2.26GHz
xploter
August 13th, 2002, 22:20
I made it work, although graphics non improvement, i have left without sound
What is "the best" plug-ins pack for AMD Athlon xp 2000+, 256mb DDR Ram, GeForce 2 Ti 64mb, Dx 8.1.?
i use pj64 1.5b 1
xploter
August 14th, 2002, 13:45
Sorry, problem fixed :)
ceedj
August 14th, 2002, 19:15
Incredible job on this Rice. Truly amazing. I have an n64, and on some games, I can't tell the difference.
Just a reminder to nVidia owners: get the new drivers! They make a world of difference with an already great plug-in.
Again, excellent work!
jvolel
August 15th, 2002, 04:22
Originally posted by xploter
the plguin throws the follownig error
What i can do?
i get the same error
using pj641.5b geforce 2 gts p3 933 256pc133ram winme os running daedalus d3d8 and the rest is jabo's plugins for sound and input
DeadRabbit
August 15th, 2002, 22:31
Originally posted by harb
hmm
I tried all options of the plugin and use pj 1.5 and 1.4 and get only bout 10 FPS.. :-(
perhaps I don't have the latest daedalus ini or sth else :-(
other plugins really run normal speed..
??? ??? ???
Yeah , I'm getting the same thing here.
Graphics fine but frame rate unusable.
Great work anyhow Rice :)
zorbid
August 16th, 2002, 10:22
That's strange, your specs are more than twice faster than mine, and I have decent speed ont this computer. The only big difference is the CPU manufacturer, but, even though the P4 has a weak FPU, a 2GHz P4 should be faster than a 700 Mhz Duron, whatever the task.
Rice
August 16th, 2002, 15:07
Originally posted by DeadRabbit
Yeah , I'm getting the same thing here.
Graphics fine but frame rate unusable.
Great work anyhow Rice :)
Are you sure that you have the latest video card driver from your video card manufacturer, not from Microsoft?
DeadRabbit
August 17th, 2002, 01:01
Originally posted by Rice
Originally posted by DeadRabbit
Yeah , I'm getting the same thing here.
Graphics fine but frame rate unusable.
Great work anyhow Rice :)
Are you sure that you have the latest video card driver from your video card manufacturer, not from Microsoft?
Yeah, I went and downloaded them after advice from the guy a couple of posts up (sorry, can't remember name, but thanks for the advice).
I have only just had this PC delivered though, so it could be that I have the wrong settings for the card in some kinda control panel for the card somewhere (Is there anything like that somewhere ?).
But yes, I was a little shocked at the framerate for the spec of my PC also :)
nudetothis
August 18th, 2002, 07:45
Well, better late than never ... thanks Rice!!!
cooliscool
August 18th, 2002, 08:57
Originally posted by DeadRabbit
Originally posted by Rice
Originally posted by DeadRabbit
Yeah , I'm getting the same thing here.
Graphics fine but frame rate unusable.
Great work anyhow Rice :)
Are you sure that you have the latest video card driver from your video card manufacturer, not from Microsoft?
Yeah, I went and downloaded them after advice from the guy a couple of posts up (sorry, can't remember name, but thanks for the advice).
I have only just had this PC delivered though, so it could be that I have the wrong settings for the card in some kinda control panel for the card somewhere (Is there anything like that somewhere ?).
But yes, I was a little shocked at the framerate for the spec of my PC also :)
go to start>settings>control panel. there should be something with an nvidia icon :)
cooliscool
August 19th, 2002, 04:59
Looks great! but for some reason it isn't detected in 1964, any ideas? VERY nice work rice, you are the best :D
Whobetta
August 19th, 2002, 11:01
This plugin works fast for my pc...But i get a annoying freeze motion every few seconds any ideas why?
Eddy
August 19th, 2002, 18:16
goldeneye looks incredible ingame
iq_132
August 19th, 2002, 20:10
Cooliscool, your specs say you have windows 98. Do you have directx 8 installed? The plugin probably won't even show if you don't.
cooliscool
August 20th, 2002, 00:58
yeah i have directx 8.1, the latest build. :)
cooliscool
August 20th, 2002, 01:42
nevermind, problem is fixed. for some reason my d3d8.dll got corrupted, after a re-install it's working great - and it's VERY fast! :)
kyllit
August 20th, 2002, 07:50
One possible problem with Daedalus unofficial D3D8 is that it uses DirectX8. And there´s a bug of MS in it. In many cases the hardware accleration is off by default, even that Dxdiag shows it enabled. So one has to go to run > dxdiag > display and set directX acceleration off and on again, after that Daedalus D3D works great. No need to update any drivers. Perhaps most of you knew this, but it might give a lot of trouble with games if not noticed.
- kyllit -
Rice
August 20th, 2002, 15:57
Somone has mentioned that this plugin needs DirectX 8.1 and plus, DirectX 8.0 is not enough. Make sure you have it.
LazerTag
August 20th, 2002, 17:30
Under "Frame Buffer" I see two "Double Buffer Copy" in the list.
Are these the same? Which is the right one?
Rice
August 20th, 2002, 18:43
The question has been answered before.
LazerTag
August 20th, 2002, 23:04
Sorry Rice.
I guess I had missed Duncan's respone in that thread. I just thought no one responded at all so far, my bad.
DeadRabbit
August 21st, 2002, 03:05
go to start>settings>control panel. there should be something with an nvidia icon :) [/B][/QUOTE]
Thanks Cooliscool,
I just found the settings for the TV out too :)
Unfortunately though , no change in the framerate, I average about 10-15 FPS. This is bloody annoying cos I've just spent £1300 on this computer solely to get away from low frame rates on emulators. :(
Maybe myself or somebody else will figure this out. :)
Jeez, I just tried the Glide64 plugin with the e-voodoo wrapper, and I'm getting crap frame rates with that too.
I'm really pissed, I don't care what kinda buffer copy I'm using or glide wrapper. In fact if the 4 horseman of the apocalypse were riding round stoned and vomiting into the CPU I'd expect 50 FPS on a 2.0 ghz machine. :)
crhylove
August 21st, 2002, 09:53
rice:
skybox problem in mario 64, also, yellow spinning stars b4 level entry are half black.
dr. mario worx GREAT, till ingame then staticy problem/no dropping pill. i'm not sure how to turn on frame buffer emulation, your options confuse me a bit :).
1080 crashed, it's that rsp thing, right? where do i get the other rsp? there should be a link in this thread, eh?
auto lambo just got a colored static screen. no idea on this.
banjo kazooie constant jerky problem. all emulation stops for a half second repeatedly. looks really good though, but i've got plenty of time to look with the pauses. :)
beetle adventure racing looked the best i've seen it, but it is not perfect yet, (i somehow got through the rsp crashes in menu). the sky is really messed too, though the cars and effects look really dynamite.
bust a move 2 arcade crashed hard, i had to reload 1964.
calif speed is near perfect. the numbers at the top aren't the right color though. but man it plays nicely.
clay fight 63 1/3 has messed intro, then really nice menu, i mean the nicest gfx i've seen on here that weren't quake 3, then gets a white out screen.
n-rage has some kind of prob w/ cruisn' usa, but it looked REALLY good up to the joystick error message.. lol..
excitebike is the best i've EVER seen it, totally perfect and playable.
fzero-x has ALL kinds of problems, all you can see consistently are the cars.
gauntlet is slow, but beautiful and near perfect in every other way. probably a .8.3c prob?
goldeneye is awesome..... just awesome.
lego racers is the best i've ever seen, when cars are far, though, they are just black boxes. other than that VERY nice.
well that's the first half of the alphabet with my fave roms of the 300. i'll try and post the other 30 or so 2morrow.
btw, any games in particular you want to know about in relation to my setup?
the geforce 3 and your plug are a truly awesome combo!!!
rhy
oh yeah, i'm using .8.3c (all i have!), jabo sound (spotty, but efficient) the rsp turned on, but only gfx selected, i run everything for testing in a 640x480 window. win xp 512 mb, etc. yadda yadda.
zorbid
August 21st, 2002, 10:13
The unofficial RSP is in the plugin .zip :).
angel1981
August 21st, 2002, 12:19
Hi Rice , do you know some major incompatibility of your plugin with a voodoo 3 card? I ask because when i use d3d on eva 64 with voodoo 3 , the screen is all black ( or all white depending by the tipe of blending I choose ) the game goes on , but the screen is always black except for the mouse pointer ( I tried it with pj 64 1.5 and 1.4 and with 1964 ).:bunny:
Curious
August 21st, 2002, 14:11
Hi Rice,
Will the problems Radeon owners have with the Unofficial Daedalus plugin be resolved when the new 1964 is released. I can not use your plugin it freezes the emulator and crashes my system at present.
C.
Rice
August 21st, 2002, 16:22
Well, let me say this again. I have stopped working on this plugin, let's hope someone will continue it.
Regarding Voodoo cards, this plugin need to be ported back to DirectX 7.0 in order to support 3dfx cards. In fact, glide64 is the best choice for voodoos, I believe he will catch up the 2D ucodes.
crhylove
August 21st, 2002, 19:07
damn! that's too bad! i was starting to get some really good results with it. thanks 4 all your work rice. hopefully strmn will keep it goin'!
more feedback:
quake 2 crashes
epsiode 1 racer is the best i've seen it, some minor sky troubles.
beetle adv. racing still has errors pop up even with the new rsp set to not pop them up.
RE2 looks way cool. wierd trailers during the death scenes.
donky kong 64 is the best i've seen it. still has many probs though. those same unknown errors pop up, too.
megaman64 won't boot.
conker just gets unknown error after unknown error. won't really go into game.
cruisn' world has all kinds of glitches and predominantly the tire tracks appear wrong.
majora's mask works really well. i always have cpu idle time when it's running.
mortal kombat 4 all i can see are the shadows mainly.
well good luck 2 whoever continues the plug!!
rhy
Eddy
August 21st, 2002, 19:44
i can play cruisin world just fine.
ElGatoAzul
August 21st, 2002, 19:46
megaman64 won't boot.
It works fine for me.... with solid walls. :)
a.ciuchina
August 22nd, 2002, 13:39
Hi,
my banjo tooie rom(USA) doesn't work.I tried all the possible to make run the game but it doesn't boot.
I tried with every emulator:project 64,dedalus,ultrahle,superhle,blade 64,tr64 and so on...I downloaded all the inis and video-audio plugins for each emulator,but the result was always the same.Eventually I tried the unofficial daedalus d3d8(whose release said to be able to run banjo tooie)but it didn't work.Please can you help me if you know something(emulator,util,method) allowing to play banjo tooie.
Thanks in advance for your help!
P.S. I also put the comment 'playable' in the ini file but there was no effect.
Andrew
LD.
August 22nd, 2002, 17:01
All the emulators that run Banjo-Tooie haven't been released yet. Wait for the a new version of 1964, PJ64, Apollo (or if you're really patient, Nemu ;)) and it'll work. Probably.
Eddy
August 22nd, 2002, 17:55
nemu is dead, thats that
zorbid
August 22nd, 2002, 20:10
It's not dead, it's just hibernating. Be patient :).
Hitman
August 22nd, 2002, 21:27
Mmmh I'm thirsty.
I don't think you should drink that. It looks bad for you.
Nonsense, it makes me feel great, smarter, more agressive. . . . I feel like I could . . . like I could . . .
TAKE OVER THE WORLD !!!
I just loved Day of the Tentacle. What a classic....
LOL:colgate:
Eddy
August 22nd, 2002, 23:00
zorbid i wont stress it, but its not hibernating, its not gonna be released any time soon unless emumaniac leaks it (he wont) i rather look up to emulators that i know are being worked on, rather than holding my breath for nemu
noctrun
August 22nd, 2002, 23:30
Originally posted by Eddy
zorbid i wont stress it, but its not hibernating, its not gonna be released any time soon unless emumaniac leaks it (he wont) i rather look up to emulators that i know are being worked on, rather than holding my breath for nemu
nemu is well alive, but it's progress is very slow 'cause lemmy's day has only 24 hours and he dropped the idea of using zilmars specs and started to write his own gfx plugin a while back that's all
oh and before i forget: rice that's one really great plugin
Grant64
August 23rd, 2002, 01:20
Why diss Nemu - Look at what it already gave emulation for FREE!!! If it was released tomorrow suddenly everyone would be going! "WOW GREAT RELEASE" and start acting 2 faced, It hasn't been announced it is dead so stop assuming, it is people like you lot who caused Corn to finish. I am not saying I am not a little annoyed about the wait for nemu but theres plenty more to look forward too!!! So wait and when it comes be happy
LD.
August 23rd, 2002, 01:41
Amen.
And now to drop the topic of Nemu and get back to your scheduled thread: Rice Is Some Kind Of God.
alessmz
August 23rd, 2002, 04:00
i have a r8500, yoshi still freeze at fruit screen, what are the right graph setup to make this playable?
LD.
August 23rd, 2002, 05:54
PJ64 always hangs for me at that point, try using 1964 instead.
WildSOfT
August 23rd, 2002, 08:21
Use 'Protect memory' for PJ64 and Yoshi will run just fine ;)
alessmz
August 23rd, 2002, 14:23
i've set smcm to protect memory in recompiler mode but it still locks at fruit screen : can you please attach a screen with the options --> settings you use to play yoshi? also, what are the frame buffer settings required?
thx
WildSOfT
August 23rd, 2002, 15:03
I'm at work currently. As soon as I get home, I'll try to post the screenshot of settings. But I believe theres nothing special about settings, I remember using the default ones.
pj64er
August 23rd, 2002, 16:35
yup, i got it to work with default settings and protect mem. frame buffer is the default 'double buffer copy' and 'faster'
LD.
August 23rd, 2002, 16:41
I always have protect memory turned on, and it still hangs for me =/
alessmz
August 23rd, 2002, 21:49
thx everybody, now it work, it was the faster frame buffer...
StAn ThE mAn!
August 24th, 2002, 10:40
I downloaded this file and it seemed that it could deliver and im kind of new at this emulator stuff so i was wondering how to make the files work on the emulator so i can play the games like it is supposed to. ive tried copying and pasting the files into the plugin directories but i can't get it to work?
noctrun
August 24th, 2002, 13:06
Originally posted by StAn ThE mAn!
I downloaded this file and it seemed that it could deliver and im kind of new at this emulator stuff so i was wondering how to make the files work on the emulator so i can play the games like it is supposed to. ive tried copying and pasting the files into the plugin directories but i can't get it to work?
after you copied the plugin to 'plugins' start the emulator and choose the plugin to be used, if you use pj64 it's in settings... -> plugins -> video (graphics) plugin -> Unofficial DaedalusD3D8 0.08 Rel. 2
alessmz
August 25th, 2002, 21:14
the latest daedalus plugin is really a great plugin, at least for displaying perfect 2d for Resident Evil,Yoshi's Island and Neon Genesis Evangelion .
the problems come with full 3d games,.like mario64,fzero and generally all games with heavy 3d enviroments: all graphic is messed up, if anyone has found the right settings to dispay them in the same way jabo's plugin does, please submit them here thx.
pj64er
August 26th, 2002, 01:18
then just use jabo's!
for games that unofficial daedalus is best at, use that. if games that are best at jabo's. Thats the whole point of having a plugin system.
Endo2000
August 28th, 2002, 04:33
I've tried a variety of emulators--none will work with Yoshi. Please advise on specific emulator & all settings--one hour wasted so far trying to get this going.
P4 1800 mHz
ample memory
Radeon 7500 AGP
Thank you!
pj64er
August 28th, 2002, 04:40
pj64 1.5beta + unofficial daedalus gfx + protect memory
default everything else
tell me what you get with that (its running for me right now)
Endo2000
August 28th, 2002, 14:43
That's one of the things I tried; the program simply crashes after performing an error--I am running XP home, and even tried Win ME settings. What esle can I try?
pj64er
August 28th, 2002, 15:04
i use winxp. what was the error specifically?
Endo2000
August 28th, 2002, 19:47
I am not at the machine right now--but it simply sits there & thinks for a while--gives a black window for the emulator itself, then gives a generic program failure window & do I want to send a report to Microsoft.
I will be back at the machine itself later (I can't play Yoshi at work :( Hah!), but there is not other info which is displayed, from what I can tell.
Thanks for your help!
DarkKnight38
August 28th, 2002, 21:13
alright, it says that ogre battle 64 is playable, after reading about Banjo Tooie, is OB64 the same way, only playable on the unreleased versions of emulators, or can i play it on PJ64 1.5b1?
Rice
August 28th, 2002, 21:35
DarkKnight38, OB64 is not like Tooie, it is playable in current 1964, and I believe it is also full playable in latest PJ64.
DarkKnight38
August 28th, 2002, 21:43
Alright, cool, thx alot. I'd just like to say that your plugin rocks!
Rice
August 28th, 2002, 21:49
no problem and thanks.
DarkKnight38
August 29th, 2002, 01:57
project 64 is messing all up on me. Looks like i'm going to have to go to 1964, unless i find a solution to my problem. I'll post a screen. And when you said latest version, did you mean latest version as in 0.7.3, or latest version as in 0.8.3? I can't seem to find 0.8.3, i tried both zophar and ngemu, and they have appeared to have taken it down.. Well, looks like google to the rescue.
this screen is of the title screen using the default settings for the plugin, and the rsp in intertpreter mode, because the rdb said to. I tried it in the normal recompiler mode, and it did the same thing, but at 35fps instead of 15fps.
flow``
August 29th, 2002, 02:07
looks like your drivers or dx...
download the latest nvidia drivers @ nvidia.com and directx @ microsoft.com/directx
DarkKnight38
August 29th, 2002, 02:11
will do, i didn't think that drivers would make that huge of a difference.
DarkKnight38
August 29th, 2002, 04:52
Alright, i know it's not a driver problem now, i just installed the latest drivers and the same thing happened. I also tried it on jabo's d3d plugin, and the opening works fine like the rdb says it does. Since it says that it is supposed to work, and jabo's does work on the opening, i must be configuring the plugin wrong. Does OB64 need any special settings?
Endo2000
August 29th, 2002, 04:58
OK, this is driving me nuts. I have tried P64, 1964, Daedalus with the old & new vid plugins with Yoshi--and nothing works. I have tried it on 2 different machines now--with different video cards, Win XP Home.
Please: give me the breakdown on different emulators and specifically what needs to be tweaked for it to work!
Thanks!
flow``
August 29th, 2002, 05:12
orge battle isn't perfectly emulated so i'm not sure what you're expecting. just updating drivers and dx is all i can really recommend. DX 8.1 is a must in most instances..
DarkKnight38
August 29th, 2002, 05:28
i'm expecting playable like the readme and rice said, what's happening now is far from playable.
*sigh*
i've played around, and got nothing. i'll just have to wait for future releases i guess.
pj64er
August 29th, 2002, 16:53
PJ64 1.5
Rice's gfx
Jabo's sound
Nrage's input
*all default settings
title screen:
pj64er
August 29th, 2002, 16:56
this is playable in my book. thx again rice! :)
my specs:
athlon 1.2ghz
radeon 7000
256mb ram
ingame:
Rice
August 29th, 2002, 17:08
no problem
DarkKnight38
August 29th, 2002, 19:45
i don't think the plugin likes my video card. That's alright, i'm gonna take a giant leap to a geforce 4 ti 4600 soon, hopefully.
DarkKnight38
August 29th, 2002, 20:19
Hmm, i got it working somewhat (i had normal combine on:blush: ), but now the backrounds are missing, but only some of them. it's quite annoying, and i think this may be the best i can get it. Oh well, it's better than nothing.
64ultramaniac
August 29th, 2002, 21:38
I just wanted to say something about Yoshi's Story,cos as I saw many ppl set this to protect memory on PJ64.Well the game works
fine in check memory & cache (no freeze in the fruits).With this one you won't have the known protect memory's "pauses" and also some ppl with slower machines can gain a little speed...
StonedConker
September 6th, 2002, 00:50
Originally posted by Rice
Well, let me say this again. I have stopped working on this plugin, let's hope someone will continue it.
Regarding Voodoo cards, this plugin need to be ported back to DirectX 7.0 in order to support 3dfx cards. In fact, glide64 is the best choice for voodoos, I believe he will catch up the 2D ucodes.
That's truth.Glide works very well with the 2D screens.
:bunny:
Blaze
September 11th, 2002, 19:35
Great Work Rice !!! (C++ is good)
i use C++ 6.0.
with your Plugin i have no problems only speed.
mesman00
September 12th, 2002, 18:03
isn't this written in c? that's what it looked like to me when i looked at the source
Riven
September 13th, 2002, 09:03
Is there someone taht will continue the development of this plugin?
I'm looking hard into the source to begin modifiyng, but If someone is doing this too maybe we can collaborate
Erwin
September 17th, 2003, 17:51
Hey rice in new into this stuff where im supposed to put those files ?....the plugin folder of pj64 or somewhere else thanx man
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