PDA
$threadinfo[title]
-


Rice
August 9th, 2002, 17:06
Please post your feedback here for the beta testing.

Rice
August 9th, 2002, 17:11
Answer for a few questions:

. Yes, this plugin works with priviate build of 1964, but it should still works just fine with all other emulators. You just can not use fast frame buffer emulating without the private 1964.

. I have seen some combiner/blender problems, even with Zelda OOT.

. This plugin is developed with GE2 MX400, it could very likely have combiner/blender problems on other video cards.

. It is working better under 32bit than 16bit, because I know I did not do many things for 16bit.

Smiff
August 9th, 2002, 17:20
er, I have a question: is this available to download somewhere?

Grant64
August 9th, 2002, 17:22
I get this error - I didn't get it at first!!!

sk8bloke22
August 9th, 2002, 17:22
very nice. a lot of options, and it needs an .ini file desperately, i would offer but i dont hav enuff roms. ill try and test all my roms today with it and mail u the results. a few games seem broken:

worms armageddon - ingame is much worse than before
wipeout64 - EDIT: works now no problem
zelda: ocarina of time: has severe issues mentioned in a few posts below.

i cant remember wat else, other than that some incredible stuff. oh and 'YOSHI'S STORY' = WOW . i think resident evil II crashes once u enter the gun shop, i havnt fully experimented with it yet tho.

Smiff
August 9th, 2002, 17:23
ffs.. thats PJ64's RSP error, switch to recompiler for zelda

Grant64
August 9th, 2002, 17:29
He He Check out my shadow, ps cheers smiff that speeded up 1964 by about 100%
Anyone know this problem!!!

Grant64
August 9th, 2002, 17:35
Forgot Pic

AIPER666
August 9th, 2002, 17:39
But... It is available to download? :D

sk8bloke22
August 9th, 2002, 17:51
its not publically available yet.

grant, im guessing u either need new drivers, or theres an issue with tnt cards (which is odd cos usually most nvidia cards hav identical results in emulation). this is how it should look

Engeljaeger
August 9th, 2002, 17:55
Is it only available for beta testers now?

And when will we "hungry" no-knowledge-users have the opportunity to download this great-lookong plugin??! *wuaaaaa*

AIPER666
August 9th, 2002, 17:57
its not publically available yet.

Ohhhh... :(
*sigh* :cry:

sk8bloke22
August 9th, 2002, 18:09
the zelda games seem to be having major issues. OoT has a flashing problem, that is sorta solved by enabling 'hacks' but then there are huge gfx issues that still remain. am i doing anything wrong, ill try out MoM, but when i last tried it the plugin gave some error.

Grant64
August 9th, 2002, 18:23
The flashing problem is eliminated by enabling Smart Screen Update!!! in the Video Options, worked for me anyway!!!

Grant64
August 9th, 2002, 18:27
How wierd is this It is the (U) [!] rom

sk8bloke22
August 9th, 2002, 18:36
yeh that worked cheers. theres still pretty big blending issues that aernt totally fixed by 'alpha blending' . also for some odd reason, both zelda games will crash if i have rsp enabled.

Rice
August 9th, 2002, 18:37
Smiff, send me your email addr and I will send a copy to you.

sk8bloke22
August 9th, 2002, 22:06
okay heres 2 shots of games that i can see progress in (theres plenty more)

bust-a-move 2 has some sorta fmv intro, well its working damn swell...definitely the best ive seen emulated

sk8bloke22
August 9th, 2002, 22:08
and gauntlet legends seems almost perfect, except for an occasional flashing issue that isnt even that bad, and seems to stop once u enter the first level.

sk8bloke22
August 9th, 2002, 22:11
heres one ingame (btw, for some reason the fulscreen option seems to a bit buggy, in that sometimes it doesnt work and sometimes it does)

Engeljaeger
August 9th, 2002, 22:52
@ Grant64:
That's a joke, isn't it????!!!
Or is it maybe just named wrong?....I mean...did you try Zelda with another plugin before, having US language????

icepir8
August 9th, 2002, 23:04
No, he is right. I had that in my plugin when I first worked on Zelda. I don't remeber what was the cause now.

cooliscool
August 9th, 2002, 23:33
hehe, sort of like playing UT in glide mode with evoodoo. the walls are just numbers and letters. obviously those characters are in the U version, and something's making them display, instead of the english letters. odd. :plain:

AIPER666
August 9th, 2002, 23:37
the walls are just numbers and letters

Uh! Matrix! ;)

tooie
August 9th, 2002, 23:43
zelda has both english and jap version in same bin .. I remember uhle having a way to select which text appearing

lasly
August 10th, 2002, 00:15
Yoshi is playing well , fast mode for framebuffer is better

lasly
August 10th, 2002, 00:19
Anyway there's still problem with the zoom mode ( with R boutton ) that seems to be not supported by the plug yet

as u can see :

lasly
August 10th, 2002, 00:22
Frame Buffer "with emulation" is the only way to make framebuffer work under mario kart , All Is OK But It Slow down emulation . Faster mode doesn't work in those case

lasly
August 10th, 2002, 00:31
Dr Mario is Ok toooooo :)

Strange control problem anyway . i can't move in the left or in the Right

lasly
August 10th, 2002, 00:32
Mario Tennis Has some Problems at some times.

lasly
August 10th, 2002, 00:34
Last point about banjo Tooie...

The game use to freeze sometimes at differents points : sometimes it's when u entering in a house , sometimes whan u take an egg etc...

it seems that the emulation has some problems , so is it 1964 problems or Plugs problems ?

Seems that those freeze came even with another grphx plugs..


anyway I talked with azimer :

[00:13] <AziHOP> It could be 1964
[00:13] <AziHOP> It doesn't freeze much for me.
[00:13] <AziHOP> Is it the input or the emulation that freezes?
[00:14] <LAsly> emulation
[00:14] <LAsly> input is ok
[00:15] <LAsly> emulation freeze sometime when i took an egg
[00:15] <LAsly> or
[00:15] <LAsly> when i entr in a house in the first village
[00:15] <LAsly> etc
[00:15] <AziHOP> it's prolly a 1964 bugg0r
[00:15] <LAsly> oki


I know that It's not directly supported by 1964's author , so tell me if a report concerning this game is interessting for u ... or If I forget this game :)

tooie
August 10th, 2002, 00:55
Entering a house sounds like rom protection .. freezing when picking up an egg sounds like a bug

Stezo2k
August 10th, 2002, 01:09
wherd ya get that new version of 1964.net for winxp/2k/nt? or isnt it out yet? looks cool :) i havent tried the last versions of 1964 cuz it h8s my system (due to xp i think)

Stez

lasly
August 10th, 2002, 01:13
read the Topic , It's beta testing :) so not released yet

Grant64
August 10th, 2002, 01:33
What settings are required to get Yoshi Story Working in the Graphics plugin???

lasly
August 10th, 2002, 01:59
Grant : Is it in the txt that come with the beta.


Another Shots From The long Awaited EVA ! :)

Some miror gfx problems

Normal Combiner Has to Be On in this game otherwise u can't see the sky and some other textures..

lasly
August 10th, 2002, 02:00
Another One , It's near perfect ! :)

lasly
August 10th, 2002, 02:10
Mario kart seems to have some problems when the screen is splitted.

The title screen has also some stranges lines ( as a scanline effect :) )

lasly
August 10th, 2002, 03:06
Ogre battle Is definitly a great Game , the new beta run it pretty well , some problems at the begining ( no texture in the upstairs at the intro ) and It become perfect after..

lasly
August 10th, 2002, 03:07
one more shot

lasly
August 10th, 2002, 03:07
this time this is that last :)

Smiff
August 10th, 2002, 03:41
thanks for the email rice... i won't have much time to use it, but some interesting stuff certainly

Engeljaeger
August 10th, 2002, 03:42
Wow...I haven't ever looked much for Ogre Battle...but the graphics look unbelievebly good for N64 :) - and now even emulated well as it seems...
You guys are just great!
Uuuhm...is Doc Mario 64 playable now or is that moving left and right a real problem (I mean...does everybody have that?)

LD.
August 10th, 2002, 04:02
Yeah, they have it if they don't use the right controls ;)

I'm pretty sure it uses the d-pad instead of the stick. Try that.

sk8bloke22
August 10th, 2002, 04:29
dr mario works fine. ive had no issues with it, in fact speed seems good as well.

Rice
August 10th, 2002, 04:43
Dr. Mario uses D-pad. Mario Tennis problem is known, you can use "Disable" for frame buffer, should avoid the crashes.

Rice
August 10th, 2002, 04:46
Originally posted by lasly
Frame Buffer "with emulation" is the only way to make framebuffer work under mario kart , All Is OK But It Slow down emulation . Faster mode doesn't work in those case

You can also use Copy mode, a little faster for Mario Kart.

sk8bloke22
August 10th, 2002, 05:32
a lot of games seem to be screwed up now. very odd, it could be to do with the new release u just mailed that fixes zelda. all the 2d text and logos in shadow man appear as blocks, similar stuff happens in a lot of other games. very odd, i swear this wasnt an issue before :/

Rice
August 10th, 2002, 06:20
I think I know what's wrong. Thanks.

AIPER666
August 10th, 2002, 09:53
Another Shots From The long Awaited EVA

Thank you! :thumbsup:

Evrain
August 10th, 2002, 11:26
Rice, from what I'm readin', the new plugin'll have lots of settings. It's possible in the future to automatize the options selection?
Evrain

sk8bloke22
August 10th, 2002, 14:41
Originally posted by Evrain
Rice, from what I'm readin', the new plugin 'll have lots of settings. It's possible in the future automatize the options selection?
Evrain

most games dont require any settings, or at most 'smart screen update'. others require a lot of fiddling with. a .ini file would sort it out.

Engeljaeger
August 10th, 2002, 15:04
and I guess some settings are specs-dependent, aren't they?

Evrain
August 10th, 2002, 15:54
Isn't the Daedalus.ini enough?
Evrain

sk8bloke22
August 10th, 2002, 16:08
well i doubt these are spec-dependant settings, they're just certain settings required for some games. as a lot of games seem to hav blending issues, the 'alpha blender' setting sorts that out, if a game flickers, u need to enable 'smart screen update' and it sorta ends up with a lot of games needing individual combinations of settings. the daedalus.ini was designed for the original daedalus d3d, and so doesnt support the new options rice has added. of course, it just requires someone to edit/modify the .ini for each game adding the new settings to the .ini . but that takes a lotta time and roms. if u look at an emu/gfx plugin's .ini u will see it assigns the rom with the functions of the emu/gfx plugin, saving the user from having to set the settings himself. the best example is the pj64.rdb which has taken so long to create cos theres so many pj64 options.

Evrain
August 10th, 2002, 16:15
It'd be easier if the modifications were made by reading other users' comments: so if you don't have every ROM in the world, just ask someone who owns it and tadaaaaahhhh.
Mmmmmm, maybe I'm making everything too much easy... ok ok, u can flame me :)
Evrain

Duncan
August 10th, 2002, 17:21
The Daedalus .Ini is for the plugin only (auto-generated) and sets the uCode(s), the 1964 Ini is used like normal (game settings, etc.).

Im almost done with the Ini file for this private build/Daedalus plugin and would like to see all beta testers involved with writing it by submitting game settings/comments/fixes, and would be good for keeping track of problems, game support, etc.

If Rice keeps going at the rate he is, it will surpass Jabos D3D :)

Rice
August 10th, 2002, 18:20
It is released, at:
http://www.emutalk.net/showthread.php?s=&postid=64648


The private 1964 is not released, you are lucky if you have it. It is only need to play very few games, like Banjo, Dr. Mario. Without it, you can still play them, just use different frame buffer type in the plugin, and game play will be slow.



Rice

Rice
August 10th, 2002, 19:33
sk8bloke22 is right, the options are really only the choices for you if you have problems during game playable. You should stick with default options all the time, only change it when need it, and change it back after done.


Default Options:

Frame Buffer: Double-Buffer Copy
Frame Buffer Setting: Faster
Hack: on
Alpha Blender: on
Normal Combiner: off
Color Combiner Disable: off
Smart Screen Update: off
Faster Texture CRC: Off
Scale Texture: Off
Big Img: on
WinFrame Mode: Off

Rice
August 10th, 2002, 19:35
Originally posted by Duncan
The Daedalus .Ini is for the plugin only (auto-generated) and sets the uCode(s), the 1964 Ini is used like normal (game settings, etc.).

Im almost done with the Ini file for this private build/Daedalus plugin and would like to see all beta testers involved with writing it by submitting game settings/comments/fixes, and would be good for keeping track of problems, game support, etc.

If Rice keeps going at the rate he is, it will surpass Jabos D3D :)


The plugin is still reading the daedalus.ini, but in fact, information from the INI file is not used anymore, even the ucode setting is not used because the plugin is detecting ucode setting in other way.

The INI file could be used for other purpose in the further.

Duncan
August 10th, 2002, 20:34
So true, as if anyone has looked at the Daedalus Ini all uCodes in it are uCode 5. Was just trying not to elaborate too much :) With help from peeps here on the forum, we will at least have a decent Ini for those users that want to specificly use the Daedalus D3D plugin, and hopefully someone will pick up and continue the great work youve done, as its by far the best D3D plugin ive seen in quite a while :)

RAPTOR
August 11th, 2002, 04:50
Salut les amis

Teamz
August 11th, 2002, 19:26
Originally posted by RAPTOR
Salut les amis

Salut, je crois que tu devrais parler en anglais sinon tu n'auras pas gros de réponses ;)

Evrain
August 11th, 2002, 19:54
Je le crois aussì! Welcome on board, dude!
WTF was that post anyway???
Evrain

lasly
August 11th, 2002, 20:33
exactemen les frenchies sont des lamers c bien connu :)

madfredtk
August 11th, 2002, 21:19
Il y a plus de français qu'on ne pense.;)

Eddy
August 11th, 2002, 21:45
Mario Tennis has problems, Shadows are incorrect, and the beginning screen has texture alignment problems. Image attached. at the beginning of any match it has nasty combiner errors, and says that unoff. daeadlus has encoutered an error. I pressed ok several times and the game went on, but then stayed in the same frames. Never moved.

Eddy
August 11th, 2002, 21:46
and here is ingame.

Eddy
August 11th, 2002, 21:51
evangelion runs real fast, almost no problems. Waverace has combiner problems, some textures dont load up on some structures.

Evrain
August 11th, 2002, 22:24
First, I'm Italian, not French :p
Second, Evangelion has some texture problems: the main menu lacks the background, some areas are messed up, and when in Simulation Mode the Children's image doesn't show up. U cannot see these problems if u play only the first mission :)
Evrain

StoneSour
August 13th, 2002, 01:19
Hey look i got this error when i try to open evangelion 64 with 1964 0.83 with unoficcial daedalus d3d8 rev 2.

StoneSour
August 13th, 2002, 01:23
upss, i forgot that you talk english, jejeje Well it say that:
The Instruction in "ox77f42cd0" makes reference to the memory in "0xff737b6b". The Memory cannot be written

Evrain
August 13th, 2002, 10:56
Well, it can be understood easily, even if it's in Spanish... Mmmm, maybe because I'm Italian... Anyway, I don't get this error, the ROM starts regularly. Are u sure is a good ROM? AFAIK there are several bad patched ROMs on the Net: they say that they used a patch that should make the ROM PAL, instead they only corrupted it.
Evrain

NooTe
August 29th, 2002, 14:14
Originally posted by madfredtk
Il y a plus de français qu'on ne pense.;)

You're right... also I remember a *old* member of 1964 team was french... I don't remember his name :)

Le pouvoir aux français !
euh, les français au pouvoir... non plus, bah, c'est pas grave je retourne me coucher...