CRi{]v[}iNaL
August 1st, 2002, 22:42
I've downloaded DaedalusGraphics pre-3 and I'm gettin crap. The colors are messed up Im using duncans ini. the rom is good and all my radeon's settings are default. i got dx 8.1 here's a screenshot
2bzy4ne1
August 1st, 2002, 23:15
aren't you supposed to use the daedalus ini for the plugin? Try using that ini.
CRi{]v[}iNaL
August 2nd, 2002, 00:01
ya I tried it but no luck
CRi{]v[}iNaL
August 2nd, 2002, 00:04
does anybody else wit a radeon get the same thing?
Rice
August 2nd, 2002, 05:45
Z buffer is not working. I don't think your card does not support Z buffer, must be your video card DX8 driver problem.
CRi{]v[}iNaL
August 2nd, 2002, 19:06
I updated my drivers and DX. the Radeon does support 32-bit Z buffer
Rice
August 3rd, 2002, 04:53
So, is it working now?
CRi{]v[}iNaL
August 5th, 2002, 01:27
no it still doesnt work. i have this problem with StrmNrmn's plugin but not ur plugin rice
CRi{]v[}iNaL
August 11th, 2002, 01:36
I now have a problem with the new version of Rice's plugin. the old one worked fine but the new one gives me the same crap I had on StrmNrmn's
here's a pic from Rice's old daedalus plugin
CRi{]v[}iNaL
August 11th, 2002, 01:37
and here's a pic from his second release
Rice
August 11th, 2002, 01:49
I think I know what's going now, your video card does not support the zbuffer format which it reports to support, or the zbuffer format it is reporting is not the one it suppose to support.
Too bad, if you can, take a look of src code, in GraphicsContext.c, in the function Initialize3DEnvironment(), change the depth buffer format to D3DFMT_D16.
m_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
That's all I can help you.
Engeljaeger
August 11th, 2002, 02:24
Uuuhm...ok...I've tested some roms...and I have some problems..but I have to say I have no clue which settings I need for the plugin anyway...
In Zelda OoT the turning N-sign is silver (looks pretty cool btw :P )...then the sky is black at first...the dirt clouds behind Epona are on black squares...on the next screen the ground texture is a bit messed up and the sky is RED (armageddon!!!)...but the Zelda-logo never looked sooo sweet, I have to say :D
In Mario the Head at the beginning is shiny black (looks also pretty cool, but...you know ;) )...rest seems perfect though :)
In Starfox I have a strange frame around the whole screen (but I always had that..dunno why...)...but ingame speed is great :)
Dr Mario 64 is a little messed up in the menus and totally ingame (that's not what it supposed to be, huh?)...and when a new game starts I get an error message (sorry...I forgot what it said)...
F-Zero X....uuuhm...is totally messed up...menues AND ingame...
Ok...what do I do wrong? :P
And wasn't there talking about an ini for that plugin?...where can I download it?
Thx :)
Engeljaeger
August 11th, 2002, 02:24
Oh...I was using 1964 0.73 btw
CRi{]v[}iNaL
August 11th, 2002, 03:26
do i need visual basics do to the modifications rice?
Rice
August 11th, 2002, 04:26
Engeljaeger, please read the readme.txt first.
You should always use default options, and don't play around the options if you have no idea what they are for.
Dr. Mario should work with default options. For the rest problem, if it persists, then it is related to your video card. You can wait for other guys to work on this project for your video card.
Default Options:
Frame Buffer: Double-Buffer Copy
Frame Buffer Setting: Faster
Hack: on
Alpha Blender: on
Normal Combiner: off
Color Combiner Disable: off
Smart Screen Update: off
Faster Texture CRC: Off
Scale Texture: Off
Big Img: on
WinFrame Mode: Off
cooliscool
August 11th, 2002, 04:30
Originally posted by CRi{]v[}iNaL
do i need visual basics do to the modifications rice?
I think you can use a free compiler like borland or bloodshed. If you want i can modify the source as rice suggested and post it.
Rice
August 11th, 2002, 04:31
Originally posted by CRi{]v[}iNaL
do i need visual basics do to the modifications rice?
You need visual C++ / visual studio, not Basic.
cooliscool
August 11th, 2002, 04:44
hey rice, will a free compile work? like borland? :satisfied
Engeljaeger
August 11th, 2002, 13:08
Hmm...I USED the default settings...
It's strange because I don't have most those probs with Jabo's Plugin....and I have latest DX and grapics drivers...
Well...I guess then TNT 1 isn't really supported with the plugin, huh? :(
StrmnNrmn
August 12th, 2002, 00:16
cooliscool : You'll definietely need MSVC6 or VS.NET to compile either of the plugins (unless you've got a lot of C/C++ experience and could port the project over to Borland yourself).
CRi{]v[}iNaL: Like Rice said it looks like some nasty problem with the depth buffer being reported/selected incorrectly. If you want, I can send you the DirectX caps viewer and you can tell me which zbuffer modes it says your card can support. I'm sure the Radeon will support 32bit depth buffers (or possibly 24bit with 8 bits of stencil), so as Rice said (again) it could be a driver problem. ATi aren't reknowned for making the best drivers :)
CRi{]v[}iNaL
August 12th, 2002, 01:51
Rice: I get this error when i compile the source:
c:\n64\daedalusd3d8-aug-10-2002\stdafx.h(27) : fatal error C1083: Cannot open include file: 'd3dx8.h': No such file or directory
I hope this isn't my fault
StrmNrmn: My old intel chipset ran daedalus perfect so it could be a driver problem. I have the caps viewer , is this the info u want?
Rice
August 12th, 2002, 02:49
You need install DirectX SDK, can be downloaded from directx.microsoft.com
XS Guile
August 12th, 2002, 16:54
Hi i have read that your are from toronto so I think you speak french, that will be easier to me to tell you what i want in french.
If you don t speak french i will write again but in english...
Donc voila c'est tres sympa d essayer de le faire marcher pour nos radeon 8500 donc je voulais juste t encourager car ca n a po l air trés trés simple... ???
J éspére que tu vas y arrivais donc bonne chance et @ plus!!!
To rice thank you again for that awesome plugin even if the 3d doesn t work for me :colgate:
Bye all!! :P
CRi{]v[}iNaL
August 12th, 2002, 18:17
i got an 85 in grade 9 french a couple years ago but i'm that good
StrmnNrmn
August 13th, 2002, 11:16
CRi{]v[}iNaL: Thanks for the screen grab. It's a bit different from the caps viewer that I have, but it does look like your card is reporting things properly. I'm busy redoing all the code in GraphicsContext.cpp (which handles the device creation, and the setup of the framebuffer and depth buffer), so maybe this will help.
XS Guile
August 13th, 2002, 19:29
Cool hope that will work because i want to play Banjo and tooie when the new 1964 wil be out!!
Thanks a lot to all
CRi{]v[}iNaL
August 13th, 2002, 20:55
thank you StrnmNrmn
Curious
August 20th, 2002, 15:44
Originally posted by CRi{]v[}iNaL
Rice: I get this error when i compile the source:
c:\n64\daedalusd3d8-aug-10-2002\stdafx.h(27) : fatal error C1083: Cannot open include file: 'd3dx8.h': No such file or directory
I hope this isn't my fault
StrmNrmn: My old intel chipset ran daedalus perfect so it could be a driver problem. I have the caps viewer , is this the info u want?
Hi Rice,
I am also a Radeon user (Radeon 7200) are there any simple solutions to the unofficial Daedalus plugins problems experienced by Radeon users?
C.
CRi{]v[}iNaL
August 20th, 2002, 16:58
Originally posted by Curious
Hi Rice,
I am also a Radeon user (Radeon 7200) are there any simple solutions to the unofficial Daedalus plugins problems experienced by Radeon users?
C.
nope.
Curious
August 21st, 2002, 14:03
Originally posted by CRi{]v[}iNaL
Originally posted by Curious
Hi Rice,
I am also a Radeon user (Radeon 7200) are there any simple solutions to the unofficial Daedalus plugins problems experienced by Radeon users?
C.
nope.
This is a great shame. Downloading the SDK (165MB!!) is not a workable solution for me. Even if it was I do not have the knowledge to play around with things I do not understand. Will the Radeon problem be fixed for the next release of 1964 (I know the answer is no, but I live in hope).
Regarding Pj64 & Apollo do they also require the newest version of the unofficial Daedalus plugin in order to run Tootie. I hope not.
Please advise,
C.
:(
CRi{]v[}iNaL
August 21st, 2002, 17:12
i believe jabo's plugin and glide 64 can run tooie
Curious
August 21st, 2002, 17:36
Thats great news.
Thank you for taking the time to let me know.
Fingers crossed.
C.
LD.
August 21st, 2002, 18:12
Any problems using a graphics plugin with a specific graphics card won't be solved by a new version of 1964. Only a new version of the plugin will fix it.
I think.
*waits for a smartass to come and prove him wrong*
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