chiburunga
New member
I'm a programmer, not a emu programmer, but i thought of an algorithm that maybe work to do high resolution sprites to 2d emulators such snes, genesis, nes and etc.
We can disable some sprites in game, such as BG , the character by pressing some keys on Emulators.
1- We have to save the sprite that we want to turn into High Resoluition.
2- When pixels on the screen match exactly that sprite, the emulator automaticaly hide the sprite and put the high resolution sprite that we done and put on some folder... on the exact screen position and rotation
It is a very high level way of doing... but is better than notthing.
English is not my native language, so if you dont understand please telme!
We can disable some sprites in game, such as BG , the character by pressing some keys on Emulators.
1- We have to save the sprite that we want to turn into High Resoluition.
2- When pixels on the screen match exactly that sprite, the emulator automaticaly hide the sprite and put the high resolution sprite that we done and put on some folder... on the exact screen position and rotation
It is a very high level way of doing... but is better than notthing.
English is not my native language, so if you dont understand please telme!