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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

I thought of an idea to have high resolution Sprites for snes genesis and others.

chiburunga

New member
I'm a programmer, not a emu programmer, but i thought of an algorithm that maybe work to do high resolution sprites to 2d emulators such snes, genesis, nes and etc.

We can disable some sprites in game, such as BG , the character by pressing some keys on Emulators.

1- We have to save the sprite that we want to turn into High Resoluition.
2- When pixels on the screen match exactly that sprite, the emulator automaticaly hide the sprite and put the high resolution sprite that we done and put on some folder... on the exact screen position and rotation

It is a very high level way of doing... but is better than notthing.

English is not my native language, so if you dont understand please telme!
 

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