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View Full Version : anyone know how to do this? OoT Hi-res texture + Widescreen



colt45joe
May 9th, 2009, 00:10
http://strategywiki.org/wiki/File:Zelda_OOT_hi-res_Colossus.jpg

on that wiki site, there is this picture

http://media.strategywiki.org/images/0/07/Zelda_OOT_hi-res_Colossus.jpg

it shows hi res textures, but it is also in Widescreen!

Does anyone know how to do this? with the pj64 emulator, i know how to get widescreen, but i dont know of any plugin that does true widescreen and hi res textures.

Craig R.
May 9th, 2009, 00:24
nvm, delete this post

jmf145
May 9th, 2009, 01:24
It's called cropping:
http://farm4.static.flickr.com/3321/3514266706_b637283472_o.jpg

Xenobond
May 9th, 2009, 01:51
Yeah, I just cropped a screenshot I took. Added the bloom in Photoshop, too.

colt45joe
May 9th, 2009, 02:17
argh.

mode7
May 9th, 2009, 13:02
It is possible to have real widescreen + hires texts with glide64

Jupiter
May 9th, 2009, 20:42
It would require a camera hack for individual games to alter the aspect ratio. Not a fun task.

jmf145
May 9th, 2009, 21:41
It would require a camera hack for individual games to alter the aspect ratio. Not a fun task.

Well the hack exists in PJ64 1.6 and works well with most games. So I don't think that Jabo spent time getting the wide screen hack to work with individual games.

EDIT:
Thread about this:
http://emutalk.net/showthread.php?t=41211
How to do wide screen:
http://emutalk.net/attachment.php?attachmentid=36734&d=1182894503

EDIT 2:
Found a list of games that support wide screen via in game options:
* Banjo-Tooie
* Donkey Kong 64
* GoldenEye 007
* Jet Force Gemini
* Mickey's Speedway USA
* Perfect Dark
http://www.mobygames.com/browse/games/n64/tic,2/

jmf145
May 12th, 2009, 00:06
BTW does anyone have a cheat that moves the HUD to the edges of the screen for OoT?

an0n4
May 12th, 2009, 22:48
Short of Project64 1.7 and its graphics plugin, is there any way to have both true, FOV-adjusted widescreen as well as replacement textures? Glide64's recent releases support widescreen, but only in the sense that selecting a widescreen resolution will pillarbox the image to maintain a proper aspect ratio rather than stretching it.

For those of you with legitimate copies of Project64 1.7, does widescreen work with Rice format texture packs?