icepir8
May 15th, 2002, 14:05
Hey All. I've fixed another texture bug. This one was affecting the lettering on Battle Tanx Global Assult. Here is a screen shot of it fixed.
L8r,
Icepir8
Slougi
May 15th, 2002, 14:49
Again? :)
Good going :thumbsup:
icepir8
May 15th, 2002, 15:01
Here is a few from Quest 64
icepir8
May 15th, 2002, 15:02
another 1. I think this is the best I've seen for Quest 64.
icepir8
May 15th, 2002, 15:02
again.
Slougi
May 15th, 2002, 17:58
:)
Do you have any before screenshots?
Vegeteo
May 15th, 2002, 20:21
This is good but if you wanto to do a really good thing you tmust try to emulate banjo tooie or other game not emulate now:angry:
Epic64
May 15th, 2002, 20:31
Why don't you try and emulate Banjo Tooie and let icepir8 carry on doing what HE WANTS TO DO! Good work icepir8 ;)
Slougi
May 15th, 2002, 20:32
You better watch your tongue or be banned, icepir8 has one kick ass plugin there. He doesn't owe you a thing and still makes his plugin and emu available to you, just like all other emu authors! So shut the hell up.
linker
May 15th, 2002, 21:23
Well said Slougi.
Slougi
May 15th, 2002, 21:53
For the fun right? ;)
sk8bloke22
May 16th, 2002, 00:34
ok that is amazing. for ppl who dont test games much u probably dont notice that much, but for a start, quest 64 with jabo's plugins had pruple text, wat its meant to hav is purple shading and black text.
icepir8
May 16th, 2002, 01:41
Here is a screen shot from Jabo's Direct3D7 1.40 plugin. Notice the colors in the people. In my plugin has incorrect shadow color.
icepir8
May 16th, 2002, 04:14
Bomerman 64 pics
icepir8
May 16th, 2002, 04:14
another pic
icepir8
May 16th, 2002, 04:15
Pic 3
icepir8
May 16th, 2002, 04:16
the last bomberman 64 pic
Slougi
May 16th, 2002, 04:24
lol I have said congrats so often, but here we go again;)
Nice going :)
Remote
May 16th, 2002, 04:52
This is definitely the way that I want to see a plugin evovle... Keep the good work up... :D
2bzy4ne1
May 16th, 2002, 05:23
Hey icepir8, did you fix the black screen problems in bomberman or did you have to use the start trick in order to get those pics? Anyways, good work. Hope it gets even better.:tr64:
Remote
May 16th, 2002, 05:34
Afaik icepir8's plugin has been able to emulate bomberman hero for a long time w/o the black screen...
2bzy4ne1
May 16th, 2002, 06:10
I was talking about Bomberman 64, not Bomberman Hero. Sorry if I mixed you up Remote.:D
crhylove
May 16th, 2002, 11:13
i love you guys....
rhy
aprentice
May 16th, 2002, 11:28
Hey is this a directx plugin or the opengl one?
Btw, whys n64 text so square, its prolly not the plugin but the 64 itself, we need hacks! :happy:
Good job icepir8, cya on irc!
crhylove
May 16th, 2002, 15:50
now that i have a geforce 3 ti 200, mario looks so incredible with quincunx AA at 1280x1024, but the trees and other 3d sprites (and the text of course) are still blocky, yeah. I imagine at some point there will be a "super sai x 2" or whatever in one of the plugins for 2d stuff, in particular (like text), but this is probably AFTER more complete n64 emu.
i want a SIRD plugin. i know the SIRD algorithm and i'll help beta test, and here's an advantage: NO TEXTURES!
any takers?
rhy
crhylove
May 16th, 2002, 16:01
here's an example of blocky stuff, right next to the sweetest AA mario you've ever seen.
oh yeah, and my posts are now 1/3 the way there! yay!
Slougi
May 16th, 2002, 16:34
The colours sure look bad on that pic..... I hope it's just the compression.
EddyB43
May 16th, 2002, 19:34
The colours look okay to me, I think the issue he's complaining about is the pixellation on the tree sprite Mario's standing in front of. There's very little that can be down for that in a 3D rendering sense, since it's just a 2D sprite being scaled up to the 4x larger than normal 1280x960 resolution.
Try running it fullscreen at 320x240 and see if it looks any better, that should get rid of scaling issues ;)
Remote
May 17th, 2002, 00:17
SIRD?
Slougi
May 17th, 2002, 02:06
Originally posted by EddyB43
The colours look okay to me, I think the issue he's complaining about is the pixellation on the tree sprite Mario's standing in front of.
I know what he meant, but the colours still look bad. imo.
crhylove
May 17th, 2002, 02:52
SIRD is single image random dot and is a type of stereogram, that can display on a regular monitor in true 3d, granted, there's no colors, etc, but it would be really cool to play some racing games in this mode!
what's wrong with my colors?
and yeah, i know it's a 2d scaling issue, that's why i was talking about a sai type 2d hack that could be implemented (eventually), as there is no way to counter that in 3d.
rhy
linker
May 17th, 2002, 04:44
Originally posted by icepir8
Here is a screen shot from Jabo's Direct3D7 1.40 plugin. Notice the colors in the people. In my plugin has incorrect shadow color.
Your's are better :)
zorbid
May 17th, 2002, 17:32
If tou want to get rid of the sprites pixellisation, try the combo Glide64+eVoodoo3. The bordrers of the sprites look much better. :)(but eVoodoo3 has some alpha blending issues).
crhylove
May 18th, 2002, 01:35
i'll try that out.... why is that exactly? does evoodoo 3 have built in AA or something?
rhy
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