View Full Version : NO$GBA 2.5b screenshoots and compatibility
Nicolai25
November 18th, 2007, 00:49
here is my screenshots of No$GBA 2.5b and compatibility
hope this help martin
and i hope u post your screenshots too.
Nicolai25
November 18th, 2007, 00:59
Warioware Touched!
Fully Playable
save type: EEPROM 64K
Nicolai25
November 18th, 2007, 01:13
Super mario 64 DS
Playable
note: that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Sounds:okay/ abit distorted
save file: EEPROM 64K
Nicolai25
November 18th, 2007, 01:21
Bomberman DS
Fully Playable
save type: EEPROM 64K
it has some transparency issue
sound: okay
Nicolai25
November 18th, 2007, 01:33
Trace Memory
status: Playable
note: that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Sounds: okay! a bit distorted
save file: EEPROM 64K
Nicolai25
November 18th, 2007, 01:39
Lunar DS
Fully Playable
save type: EEPROM 64K
Sounds: okay! a bit distorted
Nicolai25
November 18th, 2007, 01:49
Castlevania Dawn of Sorrow
save type: EEPROM 64K
status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay and it rock
ongame sound: okay! a bit distorted
try it one of the best improvement no$gba has that no other emulator can do
Nicolai25
November 18th, 2007, 01:57
Trama Center under the knife
save type: EEPROM 64K
status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay
ingame sound: okay! a bit distorted
FlotsamX
November 18th, 2007, 02:02
Animal Crossing: Wild World (U)
Save Type: FLASH 512K bytes
Status: Playable
Notes: Major GFX glitches make the town basicly un-manueverable: as you cannot SEE the town. It is techicly possible to play the game this way, though...
Menu Sound: Audible, but distorted
Ingame Sound: Audible, but distorted
BTW: This is a pretty good idea. We need all these statistics and pictures in 1 place... If you could categorize it and put it all in the first post, it might just be good enough to get stickied.
Nicolai25
November 18th, 2007, 02:08
Phoenix Wright - Ace Attorney (U)
Fully Playable
save type: EEPROM 256K
FlotsamX
November 18th, 2007, 02:15
The Legend of Zelda: Phantom Hourglass (U)
Save Type: FLASH 512K bytes
Status: Fully Playable
Notes: Minor GFX errors can occur, but they should not impede the game in any way.
Menu Audio: Audible, but distorted
Ingame Audio: Audible, but distorted
P.S.: Don't mind the ingame speeds in the pictures, the number always goes down when you sceen-cap.
Nicolai25
November 18th, 2007, 02:18
Mario Kart DS
save type: EEPROM 256K
Status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay
ingame sound: okay! a bit distorted
FlotsamX
November 18th, 2007, 02:21
Bartender DS (J)
Save Type: ???
Status: Unplayable
Notes: Unresponsive with all types of save states, indicating it might be unplayable because of it's Japanese format.
Menu Audio: ???
Ingame Audio: ???
Agozer
November 18th, 2007, 02:23
Handheld consoles do not use PAL nor NTSC. The two are TV standards that have nothing to do with handhelds.
Nicolai25
November 18th, 2007, 02:25
Sonic Rush
Save Type: EEPROM 64K
Status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay
ingame sound: okay! a bit distorted
FlotsamX
November 18th, 2007, 02:29
"Handheld consoles do not use PAL nor NTSC. The two are TV standards that have nothing to do with handhelds."
Ahh... I forgot! I'll try and remember that. But anyways, American DSes do have software that keeps you from playing forign games.
FlotsamX
November 18th, 2007, 02:31
New Super Mario Bros. (U)
Save Type: EEPROM 64K
Status: Fully Playable
Notes: There are transparency issues, but this should not impede your progress through the game.
Menu Audio: Audible, but distorted
Ingame Audio: Audible, but distorted
Nicolai25
November 18th, 2007, 02:34
Mario and Luigi - Partners in Time
save type: EEPROM 64k
Status: Playable(almost fully playable)
note: it has transparency issue as you see in my screenshots
its playable i guess if u know how to guess the buttons and menu in the battle..
Menu Sound: okay
ingame sound: okay!
Nicolai25
November 18th, 2007, 02:44
Xenosaga I & II (J)
save type: EEPROM 64k
Status: Fully Playable
Notes: There are transparency issues, in battle but other wise playable..
too bad its japanese
Menu Sound: okay
ingame sound: okay!
anybody who knows a patch translation for this..
Nicolai25
November 18th, 2007, 02:52
Super Peach Princess (U)
Status: Fully Playable
save type: EEPROM 64k
Menu Sound: okay
ingame sound: okay!
Nicolai25
November 18th, 2007, 03:01
Brain Age - Train Your Brain in Minutes a Day!
save type: EEPROM 256K
Status: Fully Playable
Note: its in sideways. does anybody knows how to fix it?
Menu Sound: okay
ingame sound: okay!
Nicolai25
November 18th, 2007, 03:09
Big Brain Academy
Status: Fully Playable
save type: EEPROM 64k
Menu Sound: okay! a bit distorted
ingame sound: okay! a bit distorted
Nicolai25
November 18th, 2007, 03:16
Castlevania - Portrait of Ruin (U)
save type: EEPROM 64K
status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay and it rock
ongame sound: okay! a bit distorted
try it one of the best improvement no$gba has that no other emulator can do
Nicolai25
November 18th, 2007, 03:34
Pokemon Diamond (U) and
Pokemon Pearl (U)
Status: Fully Playable
save type: FLASH 512K
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay!
ingame sound: okay! a bit distorted
FlotsamX
November 18th, 2007, 03:42
Feel the Magic: XY XX (U)
Save Type: EEPROM 64K
Status: Playable
Notes: Slowdown can happen on some games, and in 1 there is a GFX error on the top screen that prevents you from progressing.
Menu Audio: Perfect
Ingame Audio: Perfect to almost inaudible
Nicolai25
November 18th, 2007, 03:47
Final fantasy 3
save type: EEPROM 64K
status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay and it rock
ongame sound: okay! a bit distorted
try it one of the best improvement no$gba has that no other emulator can do
smcd
November 18th, 2007, 18:45
...But anyways, American DSes do have software that keeps you from playing forign games.
Not true, http://en.wikipedia.org/wiki/Regional_lockout "The Game Boy Advance and Nintendo DS do not have regional lockout;"
(The games for Chinese DS/iQue are the exception: need the larger Chinese firmware due to the language)
FlotsamX
November 18th, 2007, 21:29
Well... that explains it. I have several Chinese games (guy in my family lives there), and I thought the reason they didn't work was regional lockout.
Shadow72
November 19th, 2007, 02:46
Phoenix Wright
save type: EEPROM 64K
status: Fully Playable
Menu Sound: Perfect
ongame sound: Prefect.
Really fun game to play.
Nicolai25
November 19th, 2007, 12:26
Megaman ZX
status: Fully Playable
savetype: EEPROM 64k
Menu Sound: okay!
ingame sound: okay!
XclusionNL
November 19th, 2007, 16:03
Pokemon Diamond (U) and
Pokemon Pearl (U)
Status: Fully Playable
save type: FLASH 512K
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay!
ingame sound: okay! a bit distorted
Nicolai, does the game crash when you have a full box on the pc, I recall this has happened to me with earlier nosgba versions.
Nicolai25
November 19th, 2007, 17:32
actually i dont know really im on the early part of the game.
and im busy testing some of my backups.
maybe i guess its playable..
"thanx to a guy from TosheX of emuforums"
This is a list of some of the most common D/P bugs and their solutions (found by either me or the boys and girls here on the forum)
----------------------------------------------------------------
Even though it is not a bug, here are the details of how to emulate the game, i read too many questions about it lately so please read these instructions - there are as detailed as i can give so dont pm me for further explanations:
HOW TO EMULATE GAME SECTION
1. DOWNLOAD LATEST VERSION OF NO$GBA AND EXTRACT IT IN A FOLDER OF YOUR CHOICE
2. IN THE SAME FOLDER PLACE THE FIRMWARE AND BIOS FILES (FILES SHOULD BE NAMED FIRMWARE.BIN ; BIOSNDS7.ROM ; BIOSNDS9.ROM)
- IMPORTANT NOTE: THESE FILES SHOULD BE DUMPED FROM YOUR OWN NDS CONSOLE VIA CABLE USING OPTIONS IN UTILITY MENU IN NO$GBA EMULATOR; THERE ARE OTHER WAYS OF OBTAINING THESE FILES BUT THOSE WAYS ARE CONSIDERED ILLEGAL AND THUS ASKING ABOUT IT HERE IS FORBIDEN
3. USING ENDRYPTS ADVANCE PROGRAM ENCRYPT YOUR GAME ROM (YOU CAN DOWNLOAD THE PROGRAM BY CLICKING HERE)
4. OPEN THE GAME ROM IN NO$GBA AND ADJUST YOUR OPTIONS > EMULATION SETTINGS TO THE FOLLOWING (SEE SCREEN SHOT) AND SAVE THE OPTIONS
03.jpg
NOW YOU CAN RESET AND THE GAME WILL BE PLAYABLE!!! FOR SOLUTIONS OF PROBLEMS AND BUGS THAT MAY OCCURE WHILE PLAYING GAME SEE THE BUGS AND FIXES SECTION BELOW...
----------------------------------------------------------------
BUGS AND FIXES SECTION
BUG: English version shows a blue screen after save during load, or freezes after load
SOLUTION: The blue screen is shown when using NO$GBA.INP renamed in firmware.bin, and the black screen freeze game when using dumped firmware... the solution for successful load is a patch made by Kingcom. You can find the program for patching here and the ips patch file here. To patch load the encrypted ROM in the upper field (for how to encrypt the rom see step 3 from the HOW TO EMULATE GAME SECTION above) and the IPS file in the lower one (for details see screenshot below). Once again greatest thanx to Kingcom
04.jpg
NOTE: This patch is tested on Diamond Version and Pearl Version too!
EDIT:If u r using a 'newer than 2.4a version no$gba emu' then get the ".nds" file again and "don't patch it" i hope I am making not patching part clear. This is only for ingame saves as in
start->menu->Save->Yes and not the F7 andf F8 button type saving(also known as "quicksave" or "savestate") and choose the correct save type for the rom. Thanks to Chris21 for this post.
Bug 1: Game freezes at end of first (and other) battle(s)
Solution: JUST TURN ON SOUND. At end of battle pokemon that faints makes a cry sound, and with disabled sound game freezes and waits for the cry of the fainting pokemon to be prosecuted;
Bug 2: Game freezes when trying to deposit pokemon in computer box
Solution A: Use second or third option in the computer to open the deposit boxes, change to an empty box, and then return to the previous menu and deposit option should work
Solution B: Use the third - move option instead of the deposit option (which is first) to move pokemon from hand to box or from box to hand... game starts to run verry slow sometimes while trying to move a pokemon from hand to box so just use Solution A before moving the pokemon from hand;
Bug 3: Upper screen turns white while exploring an area
Solution: This is just a graphical problem actualy, its just FOG... fog is not drawn right and instead of looking like fog it makes the whole screen white, so just open the menu and use HM05 Fog Clear - now after u use fog clear the screen is still white (the screen needs to be reset), so just open any menu that ocupies the whole screen (like the pokemon list, map, pokedex, etc.) and return to the game afterwards. The fog will be gone since the screen is reset and u can play normally;
Bug 4: At some points when there is a movie sequence the screen turns white or freezes
Solution: Just wait a while the screen will return to normal;
IMPORTANT NOTE: DO NOT PRIVATE MESSAGE ME FOR FURTHER EXPLANATION - THIS IS THE MOST DETAILED EXPLANATION I CAN GIVE, AND I BELIVE IT SHOULD BE ENOUGH
"thanx to a guy from TosheX of emuforums"
u should try his advice and instruction
newone1
November 19th, 2007, 20:32
I have a question, is there anyway to change the firmwares language to english and play the game in english, the one I got is French.
Agozer
November 19th, 2007, 22:01
I have a question, is there anyway to change the firmwares language to english and play the game in english, the one I got is French.
Boot the game into the DS' system menu and change the language, or ditch firmware.bin.
FlotsamX
November 20th, 2007, 19:26
Brain Age - Train Your Brain in Minutes a Day!
save type: EEPROM 256K
Status: Fully Playable
Note: **its in sideways. does anybody knows how to fix it?**
Menu Sound: okay
ingame sound: okay!
You can't fix it, it's not a problem. The game was designed for the DS, and you are supposed to hold the DS like a book.
RockmanForte
November 21st, 2007, 03:09
Nicolai25,
It is called Rotate and it is not supporting for no$gba yet.. It will but not at anytime. :)
FlotsamX,
You are wrong... you are not developer. :) The rotate supporting will be add-on for no$gba in the near future. Desmume and iDeaS already have them. :)
Nicolai25
November 21st, 2007, 06:17
okay thnx u rockmanforte..
hmm.. no$gba is very fast interms of developing..
i have to post a new screenshots for 2.5c
good work guys. im here to help.. and hope other help 2..by posting there screenshots..
FlotsamX
November 21st, 2007, 19:40
Nicolai25,
It is called Rotate and it is not supporting for no$gba yet.. It will but not at anytime. :)
FlotsamX,
You are wrong... you are not developer. :) The rotate supporting will be add-on for no$gba in the near future. Desmume and iDeaS already have them. :)
Alright... but as of NOW, it can't be fixed. AFAIK, NO$GBA 2.5c doesn't have rotation.
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