View Full Version : Two player flickering resolved in Goldeneye?
Josep
March 15th, 2002, 03:49
I just heard in some random thread that a guy has played Goldeneye multiplayer with out that random screen flickering, is this true? and if it is, HOW!?;) I have looked around on all these threads and i have looked at the orginal website of 1964 and smiff's site, and as far as i could find was nothing
Remote
March 15th, 2002, 04:04
I am not sure if this is the way to do it, but try setting your Frame buffer to Emulate clear. It resolves a lot of Goldeneye issues...
Josep
March 15th, 2002, 04:30
thanks, i'll try that, too bad i have to use one comp for internet and use my good comp which has no internet yet to play games!:( kinda pointless?:)
RJA
March 15th, 2002, 22:42
"Emulate Clear", for me with Goldeneye 007 causes repeated Jabo's gfx plugin access violations!!!!!! :!!!:
Does that only occur on solo missions????
Josep
March 16th, 2002, 03:44
worked for me, i checked off all the windows under the selection for emulate clear;)
Eddy
March 16th, 2002, 23:32
i think its force depth compare you need to use
Quip
March 17th, 2002, 03:21
Try lowering the counter factor in the rom settings.
Remote
March 17th, 2002, 03:29
Originally posted by Eddy
i think its force depth compare you need to use
Well, it could be but I am not sure... I took a quick peep at http://issues.pj64.net/video/high.htm , first line under workarounds...
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