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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Weirdness in hi-res texture loading

Lord A.

The Wu From The North
I started redoing Duke Nukem 64 's textures a few days ago, and a few hours ago I remade a "world texture".. It loaded fine the first time, but I wasn't happy with it, so I altered it a bit.. Then it wouldn't load the texture anymore.. After a few hours of frustration, I simply selected the whole image and pressed delete, so the layer went blank, thus the image was just a transparent layer.. I saved it like that, and went into the game, and wtf :blink: ... the texture was loaded, just the way it was before I deleted the layer's contents.. Then I decided to try another similar texture, first stage's road texture.. And the same thing, after making the image, I had to empty the layer with del, or the original texture appeared in-game....

I was wondering has anyone else encountered anything like this, and perhaps know a solution to this.? It's a real pain in the ass if you want to alter the texture again later, since you'll have to do it all over instead of just modifying it.... :ranting:
 

V-King

Just a dude
You have to make sure, that the texture has a color depth of 32-Bit.
Means: 24-Bit for colors and 8-Bit for transparency.
If you filled out the complete texture, Photoshop and Paint Shop Pro most likely converts the texture automatically into a 24-Bit texture when saved although it was 32-Bit before you saved. Just make sure one single pixel has a transparency of 1% or so then it will be a 32-Bit texture when saved ;)
 

V-King

Just a dude
And of course: The new textures need to be 1, 2, 3 or 4 times the size of the original texture.
 
OP
Lord A.

Lord A.

The Wu From The North
Thanks, V-King, they needed the transparent pixel, problem solved.... :D
 

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