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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Another step by step...

WaRiOz

New member
Well I'm new on this thing, can someone make a step by step on how can I replace a texture? I have some skills on PS and some free time, so I'd like to contribute. :happy:

Thx
 
Basically enable Texture Dump on the plugin, (Under the menu Texture Filters)
this will create a directory for your game, eg.
C:\Games\1964\099\Plugin\texture_dump\ZELDA MAJORA'S MASK
within this, all textures that have been displayed so far in the game will be dumped.

You can edit these, but ensure the new file size is either 1x, 2x, 3x or 4x the original size of the texture.

Once edited place the images (WITH THE ORIGINAL FILE NAMES) in a new folder in the plugins directory, eg.
C:\Games\1964\099\Plugin\hires_texture\ZELDA MAJORA'S MASK

within this you can organise textures into groups

C:\Games\1964\099\Plugin\hires_texture\ZELDA MAJORA'S MASK\Main Menu
C:\Games\1964\099\Plugin\hires_texture\ZELDA MAJORA'S MASK\Loading Sequence

Now in order to see your new textures enable "load hi-res textures if available" under the same menu

and thats about it really, as far as i know. But it is INCREDIBLY tedious work and I always give up =p

Edit: seems the forum hates the word zelda, =/
 

Im Bored

lol@censors
as an addition, make sure your new texture sticks to the confines of the format you edit.

for png textures (ci_bypng or something like that) you have to save as 32bit PNG file (RGBA). Documentation is floating about for that in numerous threads as alot of people find it hard to understand some how.

for bmp etc you have to stick to the same pallette. For this reason Id recommend png files, alot less hassle.

Fake edit: i feel like helping.

To save 32 Bit png files in photoshop, open up your dumped texture,work on it or paste over your created texture to a new layer, and select layers>Merge Visible. Thats the only thing that will work, do not choose flatten image or merge down/linked. Just hit save and itll remain 32 bit. ANYTHING else from photoshop doesnt seem to work :s, not even save for web as png with alpha, it remains 24 bit.
 

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